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assaultcube-/source/mesgui/src/ggCheckBox.cpp
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driAn c6e385ea38 This commit was generated by cvs2svn to compensate for changes in r13,
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2005-06-23 21:57:56 +00:00

119 lines
2.9 KiB
C++
Executable File

/*
* CheckBox control for the MESGUI library
* Copyright (C) 2002 Eric Maxey <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "control_common.h"
/****************************
ggCheckBox
****************************/
ggCheckBox::ggCheckBox(const char *s,void (*f)(bool checked)) : ggControl()
{
*stringValP = s;
func = f;
flags |= GGFLAG_DONT_DRAW_BORDER;
}
void ggCheckBox::Draw()
{
BaseDraw();
glColor4f(1,1,1,a);
int ccx=x+10; // check center
int ccy=y+COL_HEIGHT/2;
glColor4f(1,0,0,0.3f);
glBegin(GL_QUADS);
glVertex2d(ccx-5,ccy-5);
glVertex2d(ccx+5,ccy-5);
glVertex2d(ccx+5,ccy+5);
glVertex2d(ccx-5,ccy+5);
glEnd();
glColor4f(1,1,1,1);
glBegin(GL_LINES);
glVertex2d(ccx-5,ccy-5);
glVertex2d(ccx+5,ccy-5);
glVertex2d(ccx+5,ccy-5);
glVertex2d(ccx+5,ccy+5);
glVertex2d(ccx+5,ccy+5);
glVertex2d(ccx-5,ccy+5);
glVertex2d(ccx-5,ccy+5);
glVertex2d(ccx-5,ccy-5);
if (flags & GGFLAG_DOWN) {
// draw it grey, if it's being pressed
glColor4f(0.92f,0.92f,0.92f,a);
glVertex2d(ccx-5,ccy-5);
glVertex2d(ccx+5,ccy+5);
glVertex2d(ccx-5,ccy+5);
glVertex2d(ccx+5,ccy-5);
} else if (flags & GGFLAG_CHECKED) {
// otherwise, draw it white, only if it's checked
glVertex2d(ccx-5,ccy-5);
glVertex2d(ccx+5,ccy+5);
glVertex2d(ccx-5,ccy+5);
glVertex2d(ccx+5,ccy-5);
}
glEnd();
glColor4f(1,1,1,a);
fontprint(x+20+TO_X,y+TO_Y,stringValP->c_str());
}
void ggCheckBox::Message(int msg,int arg1,int arg2,int arg3,int arg4)
{
BaseMessage(msg,arg1,arg2,arg3,arg4);
switch (msg)
{
case GGMSG_DOWN:
// glutPostRedisplay();
break;
case GGMSG_UP:
if (InControl(arg3,arg4)) {
if (flags & GGFLAG_CHECKED) {
// clicked off
flags &= ~GGFLAG_CHECKED;
if (func) func(false);
} else {
// clicked on
flags |= GGFLAG_CHECKED;
if (func) func(true);
}
}
// glutPostRedisplay();
break;
}
}
void ggCheckBox::SetCheck(bool checked)
{
if (flags & GGFLAG_CHECKED && !checked) {
// clicked off
flags &= ~GGFLAG_CHECKED;
// glutPostRedisplay();
}
if (!(flags & GGFLAG_CHECKED) && checked) {
// clicked on
flags |= GGFLAG_CHECKED;
// glutPostRedisplay();
}
}