which included commits to RCS files with non-trunk default branches. git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
119 lines
2.9 KiB
C++
Executable File
119 lines
2.9 KiB
C++
Executable File
/*
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* CheckBox control for the MESGUI library
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* Copyright (C) 2002 Eric Maxey <[email protected]>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "control_common.h"
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/****************************
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ggCheckBox
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****************************/
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ggCheckBox::ggCheckBox(const char *s,void (*f)(bool checked)) : ggControl()
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{
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*stringValP = s;
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func = f;
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flags |= GGFLAG_DONT_DRAW_BORDER;
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}
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void ggCheckBox::Draw()
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{
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BaseDraw();
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glColor4f(1,1,1,a);
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int ccx=x+10; // check center
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int ccy=y+COL_HEIGHT/2;
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glColor4f(1,0,0,0.3f);
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glBegin(GL_QUADS);
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glVertex2d(ccx-5,ccy-5);
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glVertex2d(ccx+5,ccy-5);
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glVertex2d(ccx+5,ccy+5);
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glVertex2d(ccx-5,ccy+5);
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glEnd();
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glColor4f(1,1,1,1);
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glBegin(GL_LINES);
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glVertex2d(ccx-5,ccy-5);
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glVertex2d(ccx+5,ccy-5);
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glVertex2d(ccx+5,ccy-5);
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glVertex2d(ccx+5,ccy+5);
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glVertex2d(ccx+5,ccy+5);
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glVertex2d(ccx-5,ccy+5);
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glVertex2d(ccx-5,ccy+5);
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glVertex2d(ccx-5,ccy-5);
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if (flags & GGFLAG_DOWN) {
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// draw it grey, if it's being pressed
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glColor4f(0.92f,0.92f,0.92f,a);
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glVertex2d(ccx-5,ccy-5);
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glVertex2d(ccx+5,ccy+5);
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glVertex2d(ccx-5,ccy+5);
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glVertex2d(ccx+5,ccy-5);
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} else if (flags & GGFLAG_CHECKED) {
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// otherwise, draw it white, only if it's checked
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glVertex2d(ccx-5,ccy-5);
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glVertex2d(ccx+5,ccy+5);
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glVertex2d(ccx-5,ccy+5);
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glVertex2d(ccx+5,ccy-5);
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}
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glEnd();
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glColor4f(1,1,1,a);
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fontprint(x+20+TO_X,y+TO_Y,stringValP->c_str());
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}
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void ggCheckBox::Message(int msg,int arg1,int arg2,int arg3,int arg4)
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{
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BaseMessage(msg,arg1,arg2,arg3,arg4);
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switch (msg)
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{
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case GGMSG_DOWN:
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// glutPostRedisplay();
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break;
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case GGMSG_UP:
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if (InControl(arg3,arg4)) {
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if (flags & GGFLAG_CHECKED) {
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// clicked off
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flags &= ~GGFLAG_CHECKED;
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if (func) func(false);
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} else {
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// clicked on
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flags |= GGFLAG_CHECKED;
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if (func) func(true);
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}
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}
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// glutPostRedisplay();
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break;
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}
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}
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void ggCheckBox::SetCheck(bool checked)
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{
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if (flags & GGFLAG_CHECKED && !checked) {
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// clicked off
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flags &= ~GGFLAG_CHECKED;
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// glutPostRedisplay();
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}
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if (!(flags & GGFLAG_CHECKED) && checked) {
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// clicked on
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flags |= GGFLAG_CHECKED;
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// glutPostRedisplay();
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}
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}
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