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<title>AssaultCube: Member List</title>
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<li><a href="index.html"><span>Main Page</span></a></li>
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<li><a href="annotated.html"><span>Class List</span></a></li>
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<li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
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<h1>clientstate Member List</h1>This is the complete list of members for <a class="el" href="structclientstate.html">clientstate</a>, including all inherited members.<p><table>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#83e631da75c593f42ec4c2d798beda0f">additem</a>(itemstat &is, int &v)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#b978f9422896806e9966bdfa837f5575">akimbo</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#173c650e97dc0f6daa057a371cb685a6">akimbomillis</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#23c53fac2a1cc2d84a3075c5d69238a3">akimbos</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#46315c74909f2efce509dce60abc6fe2">ammo</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#058114a4f56a371e0f843a98f4b563c3">armour</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#45d6a3c5b978f09cc08233cdcf75ef3c">canpickup</a>(int type)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#a1a91badd9306fd92d08af26800eb465">clientstate</a>()</td><td><a class="el" href="structclientstate.html">clientstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#ac155efb1ee55b9ecd600ad86f50b1af">damage</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#5699649cc3642ce28859d9a12262ff40">deaths</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#d2939f9f80e2706a5d74ec9d3ccc117b">dodamage</a>(int damage)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#2518f474b6bf0f223abf27e1fd2c2303">flagscore</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#3bc6cbb37c948dcd87b738a457906b50">frags</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#f757ba791d947187bbfc4c6fc8a97cbd">grenades</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#9b5a251bc65a2d29b876c1ca4878708e">gunselect</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#35f370670733818eb8872e1287613e7c">gunwait</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#1c95b8350bb7b30fe69a87efbeec0e4d">health</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#6fc925d354d252ed479e23b9c7516eb7">isalive</a>(int gamemillis)</td><td><a class="el" href="structclientstate.html">clientstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#e22b1399aa375e33776e7f03b7767615">itemstats</a>(int type)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#6637c45812ead39df32d052f64b9d256">lastdeath</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#26d41502068342d8d2b7fa5871876f2a">lastshot</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#5047fa5bee0e83ee3b01f380b740baa2">lastspawn</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#2f926c189e4219c24fcbd66fe8de0d6b">lifesequence</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#c1abefe81371a066e3e2a16fe902aaf0">mag</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#3fd734ba751be4f688ad9b21d5871251">nextprimary</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#cf0837266fab09948d2f6d397baa1362">o</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#8577b7bf48e6ffe7e6fb948bab93b01b">pickup</a>(int type)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#3c2b8330bd69cc70675770430dce4a67">playerstate</a>()</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#8bd3d7c83d7426db34228a165e5a8dbd">primary</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#681c8112c06eed9a47e75c97fa9dc6a9">reset</a>()</td><td><a class="el" href="structclientstate.html">clientstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#349b1a01baa972fd2c4eacd89d95546f">respawn</a>()</td><td><a class="el" href="structclientstate.html">clientstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#e3dfd172a9eb8567f83f705a098a97c1">shotdamage</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#5faea54b23986ef85c165cc0851919d1">spawnstate</a>(int gamemode)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#4ea93b589244c6e5367c955d615ceca7">state</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#de79d0dede6f0e1b50a09bd0dcdda72f">teamkills</a></td><td><a class="el" href="structclientstate.html">clientstate</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structclientstate.html#bfdba5930808eede2e1562f40b769abd">waitexpired</a>(int gamemillis)</td><td><a class="el" href="structclientstate.html">clientstate</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerstate.html#aff67e131991ee5af34c8cf99fedcdb5">~playerstate</a>()</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline, virtual]</code></td></tr>
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</table></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:34 2008 for AssaultCube by
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
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