Files
assaultcube-/source/src/command.h
T
Lee Salzman 4b8d32b733 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-17 18:13:55 +00:00

22 lines
1.1 KiB
C

enum // function signatures for script functions, see command.cpp
{
ARG_1INT, ARG_2INT, ARG_3INT, ARG_4INT,
ARG_NONE,
ARG_1STR, ARG_2STR, ARG_3STR, ARG_4STR, ARG_5STR, ARG_6STR,
ARG_DOWN,
ARG_1EXP, ARG_2EXP,
ARG_1EST, ARG_2EST,
ARG_VARI
};
// nasty macros for registering script functions, abuses globals to avoid excessive infrastructure
#define COMMANDN(name, fun, nargs) static bool __dummy_##fun = addcommand(#name, (void (*)())fun, nargs)
#define COMMAND(name, nargs) COMMANDN(name, name, nargs)
#define VARP(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, true)
#define VAR(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, false)
#define VARF(name, min, cur, max, body) void var_##name(); static int name = variable(#name, min, cur, max, &name, var_##name, false); void var_##name() { body; }
#define VARFP(name, min, cur, max, body) void var_##name(); static int name = variable(#name, min, cur, max, &name, var_##name, true); void var_##name() { body; }
#define ATOI(s) strtol(s, NULL, 0) // supports hexadecimal numbers