git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4079 e016b1c5-ed68-44aa-a2f7-31cac88cffde
275 lines
8.5 KiB
C++
275 lines
8.5 KiB
C++
// creation of scoreboard pseudo-menu
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#include "pch.h"
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#include "cube.h"
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void *scoremenu = NULL, *teammenu = NULL, *ctfmenu = NULL;
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void showscores(int on)
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{
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if(on) showmenu(m_flags ? "ctf score" : (m_teammode ? "team score" : "score"), false);
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else if (!intermission)
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{
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closemenu("score");
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closemenu("team score");
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closemenu("ctf score");
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}
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}
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COMMAND(showscores, ARG_1INT);
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struct sline
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{
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string s;
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color *bgcolor;
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sline() : bgcolor(NULL) {}
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};
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static vector<sline> scorelines;
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struct teamscore
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{
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int team, frags, deaths, flagscore;
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vector<playerent *> teammembers;
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teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0) {}
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void addscore(playerent *d)
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{
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if(!d) return;
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teammembers.add(d);
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frags += d->frags;
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deaths += d->deaths;
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if(m_flags) flagscore += d->flagscore;
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}
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};
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static int teamscorecmp(const teamscore *x, const teamscore *y)
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{
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if(x->flagscore > y->flagscore) return -1;
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if(x->flagscore < y->flagscore) return 1;
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if(x->frags > y->frags) return -1;
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if(x->frags < y->frags) return 1;
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if(x->deaths < y->deaths) return -1;
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if(x->deaths > y->deaths) return 1;
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return x->team > y->team;
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}
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static int scorecmp(const playerent **x, const playerent **y)
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{
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if((*x)->flagscore > (*y)->flagscore) return -1;
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if((*x)->flagscore < (*y)->flagscore) return 1;
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if((*x)->frags > (*y)->frags) return -1;
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if((*x)->frags < (*y)->frags) return 1;
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if((*x)->deaths > (*y)->deaths) return 1;
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if((*x)->deaths < (*y)->deaths) return -1;
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if((*x)->lifesequence > (*y)->lifesequence) return 1;
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if((*x)->lifesequence < (*y)->lifesequence) return -1;
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return strcmp((*x)->name, (*y)->name);
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}
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struct scoreratio
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{
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float ratio;
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int precision;
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void calc(int frags, int deaths)
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{
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// ratio
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if(frags>=0 && deaths>0) ratio = (float)frags/(float)deaths;
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else if(frags>=0 && deaths==0) ratio = frags;
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else ratio = 0.0f;
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// precision
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if(ratio<10.0f) precision = 2;
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else if(ratio>=10.0f && ratio<100.0f) precision = 1;
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else precision = 0;
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}
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};
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void renderscore(void *menu, playerent *d)
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{
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const char *status = "";
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static color localplayerc(0.2f, 0.2f, 0.2f, 0.2f);
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if(d->clientrole==CR_ADMIN) status = d->state==CS_DEAD ? "\f7" : "\f3";
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else if(d->state==CS_DEAD) status = "\f4";
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s_sprintfd(lag)("%d", d->plag);
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sline &line = scorelines.add();
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line.bgcolor = d==player1 ? &localplayerc : NULL;
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string &s = line.s;
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scoreratio sr;
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sr.calc(d->frags, d->deaths);
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if(m_flags) s_sprintf(s)("%d\t%d\t%d\t%.*f\t%s\t%s\t%d\t%s%s", d->flagscore, d->frags, d->deaths, sr.precision, sr.ratio, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
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else if(m_teammode) s_sprintf(s)("%d\t%d\t%.*f\t%s\t%s\t%d\t%s%s", d->frags, d->deaths, sr.precision, sr.ratio, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
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else s_sprintf(s)("%d\t%d\t%.*f\t%s\t%s\t%d\t%s%s", d->frags, d->deaths, sr.precision, sr.ratio, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
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}
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void renderteamscore(void *menu, teamscore *t)
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{
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if(!scorelines.empty()) // space between teams
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{
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sline &space = scorelines.add();
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space.s[0] = 0;
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}
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sline &line = scorelines.add();
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s_sprintfd(plrs)("(%d %s)", t->teammembers.length(), t->teammembers.length() == 1 ? "player" : "players");
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scoreratio sr;
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sr.calc(t->frags, t->deaths);
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if(m_flags) s_sprintf(line.s)("%d\t%d\t%d\t%.*f\t\t\t\t%s\t\t%s", t->flagscore, t->frags, t->deaths, sr.precision, sr.ratio, team_string(t->team), plrs);
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else if(m_teammode) s_sprintf(line.s)("%d\t%d\t%.*f\t\t\t\t%s\t\t%s", t->frags, t->deaths, sr.precision, sr.ratio, team_string(t->team), plrs);
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static color teamcolors[2] = { color(1.0f, 0, 0, 0.2f), color(0, 0, 1.0f, 0.2f) };
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line.bgcolor = &teamcolors[t->team];
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loopv(t->teammembers) renderscore(menu, t->teammembers[i]);
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}
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extern bool watchingdemo;
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void renderscores(void *menu, bool init)
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{
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static string modeline, serverline;
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modeline[0] = '\0';
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serverline[0] = '\0';
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scorelines.setsize(0);
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vector<playerent *> scores;
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if(!watchingdemo) scores.add(player1);
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loopv(players) if(players[i]) scores.add(players[i]);
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scores.sort(scorecmp);
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if(init)
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{
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int sel = scores.find(player1);
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if(sel>=0) menuselect(menu, sel);
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}
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if(getclientmap()[0])
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{
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bool fldrprefix = !strncmp(getclientmap(), "maps/", strlen("maps/"));
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s_sprintf(modeline)("\"%s\" on map %s", modestr(gamemode, modeacronyms > 0), fldrprefix ? getclientmap()+strlen("maps/") : getclientmap());
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}
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extern int minutesremaining;
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if((gamemode>1 || (gamemode==0 && (multiplayer(false) || watchingdemo))) && minutesremaining >= 0)
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{
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if(!minutesremaining) s_strcat(modeline, ", intermission");
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else
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{
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s_sprintfd(timestr)(", %d %s remaining", minutesremaining, minutesremaining==1 ? "minute" : "minutes");
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s_strcat(modeline, timestr);
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}
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}
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if(multiplayer(false))
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{
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serverinfo *s = getconnectedserverinfo();
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if(s) s_sprintf(serverline)("%s:%d %s", s->name, s->port, s->sdesc);
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}
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if(m_teammode)
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{
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teamscore teamscores[2] = { teamscore(TEAM_CLA), teamscore(TEAM_RVSF) };
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loopv(players)
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{
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if(!players[i]) continue;
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teamscores[team_int(players[i]->team)].addscore(players[i]);
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}
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if(!watchingdemo) teamscores[team_int(player1->team)].addscore(player1);
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loopi(2) teamscores[i].teammembers.sort(scorecmp);
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int sort = teamscorecmp(&teamscores[TEAM_CLA], &teamscores[TEAM_RVSF]);
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loopi(2) renderteamscore(menu, &teamscores[sort < 0 ? i : (i+1)&1]);
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}
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else
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{
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loopv(scores) renderscore(menu, scores[i]);
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}
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menureset(menu);
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loopv(scorelines) menumanual(menu, scorelines[i].s, NULL, scorelines[i].bgcolor);
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menuheader(menu, modeline, serverline);
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// update server stats
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static int lastrefresh = 0;
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if(!lastrefresh || lastrefresh+5000<lastmillis)
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{
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refreshservers(NULL, init);
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lastrefresh = lastmillis;
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}
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}
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#define MAXJPGCOM 65533 // maximum JPEG comment length
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void addstr(char *dest, const char *src) { if(strlen(dest) + strlen(src) < MAXJPGCOM) strcat(dest, src); }
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const char *asciiscores(bool destjpg)
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{
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static char *buf = NULL;
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static string team, flags, text;
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playerent *d;
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scoreratio sr;
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vector<playerent *> scores;
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if(!buf) buf = (char *) malloc(MAXJPGCOM +1);
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if(!buf) return "";
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if(!watchingdemo) scores.add(player1);
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loopv(players) if(players[i]) scores.add(players[i]);
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scores.sort(scorecmp);
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buf[0] = '\0';
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if(destjpg)
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{
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s_sprintf(text)("AssaultCube Screenshot (%s)\n", asctime());
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addstr(buf, text);
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}
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if(getclientmap()[0])
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{
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s_sprintf(text)("\n\"%s\" on map %s", modestr(gamemode, 0), getclientmap(), asctime());
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addstr(buf, text);
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}
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if(multiplayer(false))
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{
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serverinfo *s = getconnectedserverinfo();
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if(s)
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{
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string sdesc;
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filtertext(sdesc, s->sdesc, 1);
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s_sprintf(text)(", %s:%d %s", s->name, s->port, sdesc);
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addstr(buf, text);
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}
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}
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if(destjpg)
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addstr(buf, "\n");
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else
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{
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s_sprintf(text)("\n%sfrags deaths ratio cn%s name\n", m_flags ? "flags " : "", m_teammode ? " team" : "");
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addstr(buf, text);
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}
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loopv(scores)
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{
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d = scores[i];
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sr.calc(d->frags, d->deaths);
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s_sprintf(team)(destjpg ? ", %s" : " %-4s", d->team);
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s_sprintf(flags)(destjpg ? "%d/" : " %4d ", d->flagscore);
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if(destjpg)
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s_sprintf(text)("%s%s (%s%d/%d)\n", d->name, m_teammode ? team : "", m_flags ? flags : "", d->frags, d->deaths);
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else
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s_sprintf(text)("%s %4d %4d %5.2f %2d%s %s%s\n", m_flags ? flags : "", d->frags, d->deaths, sr.ratio, d->clientnum,
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m_teammode ? team : "", d->name, d->clientrole==CR_ADMIN ? " (admin)" : d==player1 ? " (you)" : "");
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addstr(buf, text);
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}
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if(destjpg)
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{
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extern int minutesremaining;
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s_sprintf(text)("(%sfrags/deaths), %d minute%s remaining\n", m_flags ? "flags/" : "", minutesremaining, minutesremaining == 1 ? "" : "s");
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addstr(buf, text);
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}
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return buf;
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}
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void consolescores()
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{
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printf("%s\n", asciiscores());
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}
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