Files
assaultcube-/source/src/clients2c.cpp
T
ac-stef 0b656d2380 add server-side player vita database
The server keeps track of every player ID that ever connected successfully.
This database stores the last names and IPs used by the player and the
last countries the connections came from. Some stats are counted, like
"time connected" and "total tks". Most importantly, the database stores
rights (like admin) and restrictions (like ban). All rights and
restrictions are kept as dates (or timecodes), so, for example, if your
ban date is in the future, you are banned - and if it's in the past, you
can play. The collected stats are meant to help server owners at managing
players - especially, if they want to give someone admin rights.

The database is periodically saved to a file and read from that file on
startup. The default file is config/servervita.cfg and one backup is kept
in config/servervita_bak.cfg. During server start, if the regular file
can't be loaded, the backup is tried instead.

While the server is running, it checks periodically for a file named
config/servervita_update.cfg, and if the file exists, it is renamed to
a backup filename including a timecode and read and merged into the
database. The automatic rename makes sure, that a file is only read once.
Using such updates, a server owner can easily give several people admin
rights or for example, add clan tags for a whole list of IDs. (Yes, the
database also stores a clan tag for every ID...)

The database also stores two short comments for every ID. One can only be
read by server admins, but the other one is public. The public reason, for
example, can state a reason for a ban.

One database record takes up 264 bytes of RAM. During autosave, accounts,
that have not been used for a specified time (default 12 months), will
not be written. After a server restart, those old records will be gone.

Currently, there is no process in place, to also clean up old records
from RAM. Maybe, that'll be added later...
2017-06-27 15:15:23 +02:00

1618 lines
59 KiB
C++

// client processing of the incoming network stream
#include "cube.h"
#include "bot/bot.h"
VARP(networkdebug, 0, 0, 1);
#define DEBUGCOND (networkdebug==1)
extern bool watchingdemo;
extern string clientpassword;
void *downloaddemomenu = NULL;
static vector<mline> demo_mlines;
packetqueue pktlogger;
void neterr(const char *s)
{
conoutf("\f3illegal network message (%s)", s);
// might indicate a client/server communication bug, create error report
pktlogger.flushtolog("packetlog.txt");
conoutf("\f3wrote a network error report to packetlog.txt, please post this file to the bugtracker now!");
disconnect();
}
VARP(autogetmap, 0, 1, 1); // only if the client doesn't have that map
VARP(autogetnewmaprevisions, 0, 1, 1);
bool localwrongmap = false;
int MA = 0, Hhits = 0; // flowtron: moved here
bool changemapserv(char *name, int mode, int download, int revision) // forced map change from the server
{
MA = Hhits = 0; // reset for checkarea()
gamemode = mode;
if(m_demo) return true;
if(m_coop)
{
if(!name[0] || load_world(name) < 0) empty_world(0, true);
return true;
}
else if(player1->state==CS_EDITING) { /*conoutf("SANITY drop from EDITING");*/ toggleedit(true); } // fix stuck-in-editmode bug
bool loaded = load_world(name) >= 0;
if(download > 0)
{
bool revmatch = hdr.maprevision == revision || revision == 0;
if(watchingdemo)
{
if(loaded && !revmatch) conoutf("\f3demo was recorded on map revision %d, you have map revision %d", revision, hdr.maprevision);
}
else
{
if(securemapcheck(name, false)) return true;
bool sizematch = maploaded == download || download < 10;
if(loaded && sizematch && revmatch) return true;
bool getnewrev = autogetnewmaprevisions && revision > hdr.maprevision;
if(autogetmap || getnewrev)
{
if(!loaded || getnewrev) getmap(); // no need to ask
else
{
defformatstring(msg)("map '%s' revision: local %d, provided by server %d", name, hdr.maprevision, revision);
alias("__getmaprevisions", msg, true);
showmenu("getmap");
}
}
else
{
if(!loaded || download < 10) conoutf("\"getmap\" to download the current map from the server");
else conoutf("\"getmap\" to download a %s version of the current map from the server",
revision == 0 ? "different" : (revision > hdr.maprevision ? "newer" : "older"));
}
}
}
else return true;
return false;
}
// update the position of other clients in the game in our world
// don't care if he's in the scenery or other players,
// just don't overlap with our client
void updateplayerpos(playerent *d)
{
const float r = player1->radius+d->radius;
const float dx = player1->o.x-d->o.x;
const float dy = player1->o.y-d->o.y;
const float dz = player1->o.z-d->o.z;
const float rz = player1->aboveeye+d->eyeheight;
const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
if(fx<r && fy<r && fz<rz && d->state!=CS_DEAD)
{
if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
else d->o.x += dx<0 ? r-fx : -(r-fx);
}
}
void updatelagtime(playerent *d)
{
int lagtime = totalmillis-d->lastupdate;
if(lagtime)
{
if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
d->lastupdate = totalmillis;
}
}
extern void trydisconnect();
void parsepositions(ucharbuf &p)
{
int type;
while(p.remaining()) switch(type = getint(p))
{
case SV_POS: // position of another client
case SV_POSC:
{
int cn, f, g;
vec o, vel;
float yaw, pitch = 0;
bool scoping;//, shoot;
if(type == SV_POSC)
{
bitbuf<ucharbuf> q(p);
cn = q.getbits(5);
int usefactor = q.getbits(2) + 7;
o.x = q.getbits(usefactor + 4) / DMF;
o.y = q.getbits(usefactor + 4) / DMF;
yaw = q.getbits(9) * 360.0f / 512;
pitch = (q.getbits(8) - 128) * 90.0f / 127;
if(!q.getbits(1)) q.getbits(6);
if(!q.getbits(1))
{
vel.x = (q.getbits(4) - 8) / DVELF;
vel.y = (q.getbits(4) - 8) / DVELF;
vel.z = (q.getbits(4) - 8) / DVELF;
}
else vel.x = vel.y = vel.z = 0.0f;
f = q.getbits(8);
int negz = q.getbits(1);
int full = q.getbits(1);
int s = q.rembits();
if(s < 3) s += 8;
if(full) s = 11;
int z = q.getbits(s);
if(negz) z = -z;
o.z = z / DMF;
scoping = ( q.getbits(1) ? true : false );
q.getbits(1);//shoot = ( q.getbits(1) ? true : false );
}
else
{
cn = getint(p);
o.x = getuint(p)/DMF;
o.y = getuint(p)/DMF;
o.z = getuint(p)/DMF;
yaw = (float)getuint(p);
pitch = (float)getint(p);
g = getuint(p);
if ((g>>3) & 1) getint(p);
if (g & 1) vel.x = getint(p)/DVELF; else vel.x = 0;
if ((g>>1) & 1) vel.y = getint(p)/DVELF; else vel.y = 0;
if ((g>>2) & 1) vel.z = getint(p)/DVELF; else vel.z = 0;
scoping = ( (g>>4) & 1 ? true : false );
//shoot = ( (g>>5) & 1 ? true : false ); // we are not using this yet
f = getuint(p);
}
int seqcolor = (f>>6)&1;
playerent *d = getclient(cn);
if(!d || seqcolor!=(d->lifesequence&1)) continue;
vec oldpos(d->o);
float oldyaw = d->yaw, oldpitch = d->pitch;
loopi(3)
{
float dr = o.v[i] - d->o.v[i] + ( i == 2 ? d->eyeheight : 0);
if ( !dr ) d->vel.v[i] = 0.0f;
else if ( d->vel.v[i] ) d->vel.v[i] = dr * 0.05f + d->vel.v[i] * 0.95f;
d->vel.v[i] += vel.v[i];
if ( i==2 && d->onfloor && d->vel.v[i] < 0.0f ) d->vel.v[i] = 0.0f;
}
d->o = o;
d->o.z += d->eyeheight;
d->yaw = yaw;
d->pitch = pitch;
if(d->weaponsel->type == GUN_SNIPER)
{
sniperrifle *sr = (sniperrifle *)d->weaponsel;
sr->scoped = d->scoping = scoping;
}
d->strafe = (f&3)==3 ? -1 : f&3;
f >>= 2;
d->move = (f&3)==3 ? -1 : f&3;
f >>= 2;
d->onfloor = f&1;
f >>= 1;
d->onladder = f&1;
f >>= 2;
d->last_pos = totalmillis;
updatecrouch(d, f&1);
updateplayerpos(d);
updatelagtime(d);
extern int smoothmove, smoothdist;
if(d->state==CS_DEAD)
{
d->resetinterp();
d->smoothmillis = 0;
}
else if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
{
d->newpos = d->o;
d->newpos.z -= d->eyeheight;
d->newyaw = d->yaw;
d->newpitch = d->pitch;
d->o = oldpos;
d->yaw = oldyaw;
d->pitch = oldpitch;
oldpos.z -= d->eyeheight;
(d->deltapos = oldpos).sub(d->newpos);
d->deltayaw = oldyaw - d->newyaw;
if(d->deltayaw > 180) d->deltayaw -= 360;
else if(d->deltayaw < -180) d->deltayaw += 360;
d->deltapitch = oldpitch - d->newpitch;
d->smoothmillis = lastmillis;
}
else d->smoothmillis = 0;
if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
// when playing a demo spectate first player we know about
if(player1->isspectating() && player1->spectatemode==SM_NONE) togglespect();
break;
}
default:
neterr("type");
return;
}
}
char *mlayout = NULL;
int Mv = 0, Ma = 0, F2F = 1000 * MINFF; // moved up:, MA = 0;
float Mh = 0;
extern int connected;
extern bool noflags;
bool item_fail = false;
int map_quality = MAP_IS_EDITABLE;
VARP(hudextras, 0, 0, 3);
int teamworkid = -1;
char *strcaps(const char *s, bool on)
{
static string r;
char *o = r;
if(on) while(*s && o < &r[sizeof(r)-1]) *o++ = toupper(*s++);
else while(*s && o < &r[sizeof(r)-1]) *o++ = tolower(*s++);
*o = '\0';
return r;
}
void showhudextras(char hudextras, char value){
void (*outf)(const char *s, ...) = (hudextras > 1 ? hudoutf : conoutf);
bool caps = hudextras < 3 ? false : true;
switch(value)
{
case HE_COMBO:
case HE_COMBO2:
case HE_COMBO3:
case HE_COMBO4:
case HE_COMBO5:
{
int n = value - HE_COMBO;
if (n > 3) outf("\f3%s",strcaps("monster combo!!!",caps)); // I expect to never see this one
else if (!n) outf("\f5%s",strcaps("combo", caps));
else outf("\f5%s x%d",strcaps("multi combo", caps),n+1);
break;
}
case HE_TEAMWORK:
outf("\f5%s",strcaps("teamwork done", caps)); break;
case HE_FLAGDEFENDED:
outf("\f5%s",strcaps("you defended the flag", caps)); break;
case HE_FLAGCOVERED:
outf("\f5%s",strcaps("you covered the flag", caps)); break;
case HE_COVER:
if (teamworkid >= 0)
{
playerent *p = getclient(teamworkid);
if (!p || p == player1) teamworkid = -1;
else outf("\f5you covered %s",p->name); break;
}
default:
{
if (value >= HE_NUM)
{
teamworkid = value - HE_NUM;
playerent *p = getclient(teamworkid);
if (!p || p == player1) teamworkid = -1;
else outf("\f4you replied to %s",p->name);
}
else outf("\f3Update your client!");
break;
}
}
#undef SSPAM
}
int lastspawn = 0;
void onCallVote(int type, int vcn, char *text, char *a)
{
exechook(HOOK_SP_MP, "onCallVote", "%d %d [%s] [%s]", type, vcn, text, a);
}
void onChangeVote(int mod, int id)
{
exechook(HOOK_SP_MP, "onChangeVote", "%d %d", mod, id);
}
VARP(voicecomsounds, 0, 1, 2);
bool medals_arrived=0;
medalsst a_medals[END_MDS];
struct session_s
{
enet_uint32 serverip, clientip, clientipcensored, curpeerip;
int curpeerport, serverclock, clientclock, cn, clientsalt, datecodes;
uchar serverpubkey[32], clientsignature[64];
string clan, publiccomment;
} session;
void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
{
static char text[MAXTRANS];
int type, joining = 0;
while(p.remaining())
{
type = getint(p);
if(demo && watchingdemo && demoprotocol == 1132)
{
if(type > SV_IPLIST) --type; // SV_WHOIS removed
if(type >= SV_TEXTPRIVATE) ++type; // SV_TEXTPRIVATE added
if(type == SV_SWITCHNAME) // SV_SPECTCN removed
{
getint(p);
continue;
}
else if(type > SV_SWITCHNAME) --type;
}
#ifdef _DEBUG
if(type!=SV_POS && type!=SV_CLIENTPING && type!=SV_PING && type!=SV_PONG && type!=SV_CLIENT)
{
DEBUGVAR(d);
ASSERT(type>=0 && type<SV_NUM);
DEBUGVAR(messagenames[type]);
protocoldebug(DEBUGCOND);
}
else protocoldebug(false);
#endif
switch(type)
{
case SV_SERVINFO: // welcome message from the server
{
string tmp1, tmp2;
session_s *s = &session;
memset(s, 0, sizeof(session_s));
s->cn = getint(p);
int prot = getint(p);
if(prot!=CUR_PROTOCOL_VERSION && !(watchingdemo && prot == -PROTOCOL_VERSION))
{
conoutf("\f3incompatible game protocol (local protocol: %d :: server protocol: %d)", CUR_PROTOCOL_VERSION, prot);
conoutf("\f3if this occurs a lot, obtain an upgrade from \f1http://assault.cubers.net");
if(watchingdemo) conoutf("breaking loop : \f3this demo is using a different protocol\f5 : end it now!"); // SVN-WiP-bug: causes endless retry loop else!
else disconnect();
return;
}
int req_auth = getint(p);
if(!sk && req_auth)
{
conoutf("\f3server requires client ID to connect");
conoutf("\f3please unlock your ID (by entering the corect password) or generate a new one");
disconnect();
return;
}
if(getint(p) > 0) conoutf("INFO: this server is password protected");
sessionid = getint(p); // salt
s->serverip = getip4(p);
s->clientip = getip4(p);
s->clientipcensored = getip4(p);
s->serverclock = getint(p);
char cc[3] = { (char)getint(p), (char)getint(p), 0 };
filtercountrycode(cc, cc);
p.get(s->serverpubkey, 32);
entropy_get((uchar *)&(s->clientsalt), sizeof(int));
s->clientclock = (int) (time(NULL) / (time_t) 60);
int clockoffset = s->serverclock - s->clientclock;
if(curpeer && iabs(clockoffset) > 60 * 24) conoutf("\f3warning: server and client clock are offset more than one day (%d minutes)", clockoffset);
clientlogf("own IP: %s, censored own IP: %s, %s, clock offset %d hours %d minutes", iptoa(s->clientip, tmp1), iptoa(s->clientipcensored, tmp2), cc, clockoffset / 60, clockoffset % 60);
if(curpeer && s->serverip)
{
s->curpeerip = ENET_NET_TO_HOST_32(curpeer->address.host);
s->curpeerport = curpeer->address.port;
}
if(s->curpeerip && s->curpeerip != s->serverip) conoutf("\f3warning: server IP mismatch (true: %s, reported: %s)", iptoa(s->curpeerip, tmp1), iptoa(s->serverip, tmp2));
defformatstring(challenge)("SERVINFOCHALLENGE<(%d) cn: %d c: %s (%s) s: %s:%d", sessionid, s->cn, iptoa(s->clientipcensored, tmp1), cc, iptoa(s->serverip, tmp2), s->curpeerport);
concatformatstring(challenge, " %s st: %d ct: %d (%d)>", bin2hex(tmp1, s->serverpubkey, 32), s->serverclock, s->clientclock, s->clientsalt);
clientlogf("auth challenge: %s", challenge);
int chlen = (int)strlen(challenge);
if(chlen >= MAXSTRLEN - 65)
{
conoutf("\f3ERROR: oversized auth challenge (%d), can't connect", chlen);
disconnect();
return;
}
if(sk) ed25519_sign((uchar*)challenge, NULL, (uchar*)challenge, chlen, sk);
packetbuf pr(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
putint(pr, SV_SERVINFO_RESPONSE);
putint(pr, s->clientsalt);
putint(pr, s->clientclock);
putint(pr, s->curpeerport);
putip4(pr, s->curpeerip);
int wantauth = sk && curpeer;
putint(pr, wantauth);
if(wantauth)
{
memcpy(s->clientsignature, challenge, 64);
pr.put(sk + 32, 32);
pr.put(s->clientsignature, 64);
}
sendpackettoserv(1, pr.finalize());
break;
}
case SV_SERVINFO_CONTD: // 2nd welcome message from the server
{
session_s *s = &session;
string tmp, servauth;
int auth = getint(p);
if(auth)
{
formatstring(servauth)("SERVINFOSIGNED<%s>", bin2hex(tmp, (uchar*)s->clientsignature, 64));
memmove(servauth + 64, servauth, (auth = (int)strlen(servauth)) + 1);
p.get((uchar*)servauth, 64);
s->datecodes = getint(p);
getstring(text, p);
filtertext(s->clan, text, FTXT__VITACLAN);
getstring(text, p);
filtertext(s->publiccomment, text, FTXT__VITACOMMENT);
#ifdef _DEBUG
formatstring(text)("server-side%s", s->datecodes ? " timed flags:" : "");
loopi(VS_NUMCOUNTERS) if(s->datecodes & (1 << i)) concatformatstring(text, " %s", vskeywords[i]);
if(s->clan[0]) concatformatstring(text, " clan tag: \"%s\"", s->clan);
if(s->publiccomment[0]) concatformatstring(text, " comment: \"%s\"", s->publiccomment);
if(strlen(text) > 12) conoutf("%s", text);
#endif
}
if(curpeer && sk && !auth) conoutf("\f3server refuses to authenticate");
if(sk && auth)
{
if(!ed25519_sign_check((uchar*)servauth, auth + 64, s->serverpubkey)) conoutf("\f3server authentication failed");
else clientlogf("server authenticated as %s", bin2hex(tmp, s->serverpubkey, 32));
}
player1->clientnum = s->cn;
sendintro();
break;
}
case SV_WELCOME:
joining = getint(p);
player1->resetspec();
resetcamera();
break;
case SV_CLIENT:
{
int cn = getint(p), len = getuint(p);
ucharbuf q = p.subbuf(len);
parsemessages(cn, getclient(cn), q, demo);
break;
}
case SV_SOUND:
audiomgr.playsound(getint(p), d);
break;
case SV_VOICECOMTEAM:
{
playerent *d = getclient(getint(p));
if(d) d->lastvoicecom = lastmillis;
int t = getint(p);
if(!d || !(d->muted || d->ignored))
{
if ( voicecomsounds == 1 || (voicecomsounds == 2 && m_teammode) ) audiomgr.playsound(t, SP_HIGH);
}
break;
}
case SV_VOICECOM:
{
int t = getint(p);
if(!d || !(d->muted || d->ignored))
{
if ( voicecomsounds == 1 ) audiomgr.playsound(t, SP_HIGH);
}
if(d) d->lastvoicecom = lastmillis;
break;
}
case SV_TEAMTEXTME:
case SV_TEAMTEXT:
{
int cn = getint(p);
getstring(text, p);
filtertext(text, text, FTXT__CHAT);
playerent *d = getclient(cn);
if(!d) break;
if(d->ignored) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEAMTEXT ? ":" : "", text);
else
{
if(m_teammode || team_isspect(player1->team)) conoutf(type == SV_TEAMTEXTME ? "\f1%s %s" : "%s:\f1 %s", colorname(d), highlight(text));
else conoutf(type == SV_TEAMTEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
}
break;
}
case SV_TEXTME:
case SV_TEXT:
if(cn == -1)
{
getstring(text, p);
conoutf("MOTD:");
conoutf("\f4%s", text);
}
else if(d)
{
getstring(text, p);
filtertext(text, text, FTXT__CHAT);
if(d->ignored && d->clientrole != CR_ADMIN) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEXT ? ":" : "", text);
else conoutf(type == SV_TEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
}
else return;
break;
case SV_TEXTPRIVATE:
{
int cn = getint(p);
getstring(text, p);
filtertext(text, text, FTXT__CHAT);
playerent *d = getclient(cn);
if(!d) break;
if(d->ignored) clientlogf("ignored: pm %s %s", colorname(d), text);
else
{
conoutf("%s (PM):\f9 %s", colorname(d), highlight(text));
lastpm = d->clientnum;
exechook(HOOK_SP_MP, "onPM", "%d [%s]", d->clientnum, text);
}
break;
}
case SV_MAPCHANGE:
{
extern int spawnpermission;
spawnpermission = SP_SPECT;
getstring(text, p);
int mode = getint(p);
int downloadable = getint(p);
int revision = getint(p);
localwrongmap = !changemapserv(text, mode, downloadable, revision);
if(m_arena && joining > 1 && !watchingdemo) deathstate(player1);
break;
}
case SV_ITEMLIST:
{
int n;
resetpickups();
while((n = getint(p))!=-1) setpickupspawn(n, true);
break;
}
case SV_MAPIDENT:
{
loopi(2) getint(p);
break;
}
case SV_SWITCHNAME:
getstring(text, p);
filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN);
if(!text[0]) copystring(text, "unarmed");
if(d)
{
if(strcmp(d->name, text)) conoutf("%s is now known as %s", colorname(d), colorname(d, text));
exechook(HOOK_SP, "onNameChange", "%d \"%s\"", d->clientnum, text);
copystring(d->name, text, MAXNAMELEN+1);
updateclientname(d);
}
break;
case SV_SWITCHTEAM:
getint(p);
break;
case SV_SWITCHSKIN:
loopi(2)
{
int skin = getint(p);
if(d) d->setskin(i, skin);
}
break;
case SV_INITCLIENT: // another client either connected or changed name/team
{
int cn = getint(p);
playerent *d = newclient(cn);
if(!d)
{
getstring(text, p);
loopi(2) getint(p);
getint(p);
if(!demo || !watchingdemo || demoprotocol > 1132) getint(p);
break;
}
getstring(text, p);
filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN);
if(!text[0]) copystring(text, "unarmed");
if(d->name[0]) // already connected
{
if(strcmp(d->name, text))
conoutf("%s is now known as %s", colorname(d), colorname(d, text));
}
else // new client
{
conoutf("connected: %s", colorname(d, text));
}
copystring(d->name, text, MAXNAMELEN+1);
exechook(HOOK_SP_MP, "onConnect", "%d", d->clientnum);
loopi(2) d->setskin(i, getint(p));
d->team = getint(p);
// d->maxroll = (float)clamp(getint(p), 0, ROLLMOVMAX); FIXME: uncomment on protocol bump + etc.
// d->maxrolleffect = (float)clamp(getint(p), 0, ROLLEFFMAX); FIXME: uncomment on protocol bump
if(!demo || !watchingdemo || demoprotocol > 1132) d->address = getint(p); // partial IP address
if(m_flags) loopi(2)
{
flaginfo &f = flaginfos[i];
if(!f.actor) f.actor = getclient(f.actor_cn);
}
updateclientname(d);
break;
}
case SV_CDIS:
{
int cn = getint(p);
playerent *d = getclient(cn);
if(!d) break;
if(d->name[0]) conoutf("player %s disconnected", colorname(d));
zapplayer(players[cn]);
exechook(HOOK_SP_MP, "onDisconnect", "%d", d->clientnum);
break;
}
case SV_EDITMODE:
{
int val = getint(p);
if(!d) break;
if(val) d->state = CS_EDITING;
else d->state = CS_ALIVE;
break;
}
case SV_SPAWN:
{
playerent *s = d;
if(!s) { static playerent dummy; s = &dummy; }
s->respawn();
s->lifesequence = getint(p);
s->health = getint(p);
s->armour = getint(p);
int gunselect = getint(p);
s->setprimary(gunselect);
s->selectweapon(gunselect);
loopi(NUMGUNS) s->ammo[i] = getint(p);
loopi(NUMGUNS) s->mag[i] = getint(p);
s->state = CS_SPAWNING;
arenaintermission = 0;
if(s->lifesequence==0) s->resetstats(); //NEW
break;
}
case SV_SPAWNSTATE:
{
if ( map_quality == MAP_IS_BAD )
{
loopi(6+2*NUMGUNS) getint(p);
conoutf("map deemed unplayable - fix it before you can spawn");
break;
}
if(editmode) toggleedit(true);
showscores(false);
setscope(false);
setburst(false);
player1->respawn();
player1->lifesequence = getint(p);
player1->health = getint(p);
player1->armour = getint(p);
player1->setprimary(getint(p));
player1->selectweapon(getint(p));
int arenaspawn = getint(p);
loopi(NUMGUNS) player1->ammo[i] = getint(p);
loopi(NUMGUNS) player1->mag[i] = getint(p);
player1->state = CS_ALIVE;
lastspawn = lastmillis;
findplayerstart(player1, false, arenaspawn);
arenaintermission = 0;
if(m_arena && !localwrongmap)
{
if(connected) closemenu(NULL);
conoutf("new round starting... fight!");
hudeditf(HUDMSG_TIMER, "FIGHT!");
if(m_botmode) BotManager.RespawnBots();
}
addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
player1->weaponswitch(player1->primweap);
player1->weaponchanging -= weapon::weaponchangetime/2;
if(player1->lifesequence==0) player1->resetstats(); //NEW
break;
}
case SV_SHOTFX:
{
int scn = getint(p), gun = getint(p);
vec from, to;
loopk(3) to[k] = getint(p)/DMF;
playerent *s = getclient(scn);
if(!s || !valid_weapon(gun)) break;
loopk(3) from[k] = s->o.v[k];
if(gun==GUN_SHOTGUN) createrays(from, to);
s->lastaction = lastmillis;
s->weaponchanging = 0;
s->mag[gun]--;
if(s->weapons[gun])
{
s->lastattackweapon = s->weapons[gun];
s->weapons[gun]->gunwait = s->weapons[gun]->info.attackdelay;
s->weapons[gun]->attackfx(from, to, -1);
s->weapons[gun]->reloading = 0;
}
s->pstatshots[gun]++; //NEW
break;
}
case SV_THROWNADE:
{
vec from, vel;
loopk(3) from[k] = getint(p)/DMF;
loopk(3) vel[k] = getint(p)/DNF;
int nademillis = getint(p);
if(!d) break;
d->lastaction = lastmillis;
d->weaponchanging = 0;
d->lastattackweapon = d->weapons[GUN_GRENADE];
if(d->weapons[GUN_GRENADE])
{
d->weapons[GUN_GRENADE]->attackfx(from, vel, nademillis);
d->weapons[GUN_GRENADE]->reloading = 0;
}
if(d!=player1) d->pstatshots[GUN_GRENADE]++; //NEW
break;
}
case SV_RELOAD:
{
int cn = getint(p), gun = getint(p);
playerent *p = getclient(cn);
if(p && p!=player1) p->weapons[gun]->reload(false);
break;
}
// for AUTH: WIP
case SV_AUTHREQ:
{
// extern int autoauth;
getstring(text, p);
// if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text);
break;
}
case SV_AUTHCHAL:
{
getstring(text, p);
// authkey *a = findauthkey(text);
// uint id = (uint)getint(p);
getstring(text, p);
// if(a && a->lastauth && lastmillis - a->lastauth < 60*1000)
{
// vector<char> buf;
// answerchallenge(a->key, text, buf);
//conoutf("answering %u, challenge %s with %s", id, text, buf.getbuf());
// addmsg(SV_AUTHANS, "rsis", a->desc, id, buf.getbuf());
}
break;
}
// :for AUTH
case SV_GIBDAMAGE:
case SV_DAMAGE:
{
int tcn = getint(p),
acn = getint(p),
gun = getint(p),
damage = getint(p),
armour = getint(p),
health = getint(p);
playerent *target = getclient(tcn), *actor = getclient(acn);
if(!target || !actor) break;
target->armour = armour;
target->health = health;
dodamage(damage, target, actor, -1, type==SV_GIBDAMAGE, false);
actor->pstatdamage[gun]+=damage; //NEW
break;
}
case SV_POINTS:
{
int count = getint(p);
if ( count > 0 ) {
loopi(count){
int pcn = getint(p); int score = getint(p);
playerent *ppl = getclient(pcn);
if (!ppl) break;
ppl->points += score;
}
} else {
int medals = getint(p);
if(medals > 0) {
// medals_arrived=1;
loopi(medals) {
int mcn=getint(p); int mtype=getint(p); int mitem=getint(p);
a_medals[mtype].assigned=1;
a_medals[mtype].cn=mcn;
a_medals[mtype].item=mitem;
}
}
}
break;
}
case SV_HUDEXTRAS:
{
char value = getint(p);
if (hudextras) showhudextras(hudextras, value);
break;
}
case SV_HITPUSH:
{
int gun = getint(p), damage = getint(p);
vec dir;
loopk(3) dir[k] = getint(p)/DNF;
player1->hitpush(damage, dir, NULL, gun);
break;
}
case SV_GIBDIED:
case SV_DIED:
{
int vcn = getint(p), acn = getint(p), frags = getint(p), gun = getint(p);
playerent *victim = getclient(vcn), *actor = getclient(acn);
if(!actor) break;
if ( m_mp(gamemode) ) actor->frags = frags;
if(!victim) break;
dokill(victim, actor, type==SV_GIBDIED, gun);
break;
}
case SV_RESUME:
{
loopi(MAXCLIENTS)
{
int cn = getint(p);
if(p.overread() || cn<0) break;
int state = getint(p), lifesequence = getint(p), primary = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p), health = getint(p), armour = getint(p), points = getint(p);
int teamkills = 0;
if(!demo || !watchingdemo || demoprotocol > 1132) teamkills = getint(p);
int ammo[NUMGUNS], mag[NUMGUNS];
loopi(NUMGUNS) ammo[i] = getint(p);
loopi(NUMGUNS) mag[i] = getint(p);
playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
if(!d) continue;
if(d!=player1) d->state = state;
d->lifesequence = lifesequence;
d->flagscore = flagscore;
d->frags = frags;
d->deaths = deaths;
d->points = points;
d->tks = teamkills;
if(d!=player1)
{
d->setprimary(primary);
d->selectweapon(gunselect);
d->health = health;
d->armour = armour;
memcpy(d->ammo, ammo, sizeof(ammo));
memcpy(d->mag, mag, sizeof(mag));
if(d->lifesequence==0) d->resetstats(); //NEW
}
}
break;
}
case SV_DISCSCORES:
{
discscores.shrink(0);
int team;
while((team = getint(p)) >= 0)
{
discscore &ds = discscores.add();
ds.team = team;
getstring(text, p);
filtertext(ds.name, text, FTXT__PLAYERNAME, MAXNAMELEN);
ds.flags = getint(p);
ds.frags = getint(p);
ds.deaths = getint(p);
ds.points = getint(p);
}
break;
}
case SV_ITEMSPAWN:
{
int i = getint(p);
setpickupspawn(i, true);
break;
}
case SV_ITEMACC:
{
int i = getint(p), cn = getint(p);
playerent *d = getclient(cn);
pickupeffects(i, d);
break;
}
case SV_EDITXY: // coop editing messages, should be extended to include all possible editing ops
{
int cmd = getint(p);
int x = getint(p);
int y = getint(p);
int xs = getint(p);
int ys = getint(p);
int a1 = getint(p);
int a2 = getint(p);
if(m_coop && !OUTBORD(x,y) && xs > 0 && ys > 0 && !OUTBORD(x + xs-1, y + ys - 1))
{
block b = { x, y, xs, ys };
switch(cmd)
{
case EDITXY_HEIGHT: editheightxy(a1 != 0, a2, b); break;
case EDITXY_TEX: edittexxy(a1, a2, b); break;
case EDITXY_TYPE: edittypexy(a1, b); break;
case EDITXY_VDELTA: setvdeltaxy(a1, b); break;
case EDITXY_EQUALISE: editequalisexy(a1 != 0, b); break;
case EDITXY_TAG: edittagxy(a1, a2, b); break;
case EDITXY_SLOPE: slopexy(a1, a2, b); break;
case EDITXY_STAIRS: stairsxy(a1, a2, b); break;
case EDITXY_FLIPROT: selfliprotate(b, a1); break;
}
}
break;
}
case SV_EDITARCH:
{
int av[50]; // MAXARCHVERT, hardcoded
int x = getint(p);
int y = getint(p);
int xs = getint(p);
int ys = getint(p);
int a1 = getint(p);
loopi(50) av[i] = getint(p);
if(m_coop && !OUTBORD(x,y) && xs > 0 && ys > 0 && !OUTBORD(x + xs-1, y + ys - 1))
{
block b = { x, y, xs, ys };
archxy(a1, av, b);
}
break;
}
case SV_EDITBLOCK:
{
int bx = getuint(p), by = getuint(p), bxs = getuint(p), bys = getuint(p), light = getuint(p);
ucharbuf *pp = getgzbuf(p);
if(m_coop) netblockpastexy(pp, bx, by, bxs, bys, light);
freegzbuf(pp);
break;
}
case SV_NEWMAP:
{
int size = getint(p);
if(!m_coop) break;
if(size < 0 && sfactor > 9) break; // don't enlarge over 10 in MP
empty_world(size, true);
if(d && d!=player1)
conoutf(size>=0 ? "%s started a new map of size %d" : "%s enlarged the map to size %d", colorname(d), sfactor);
break;
}
case SV_EDITENT: // coop edit of ent
{
if(!m_coop)
{
loopi(12) getint(p);
break;
}
uint i = getint(p);
while((uint)ents.length()<=i) ents.add().type = NOTUSED;
int to = ents[i].type;
if(ents[i].type==SOUND)
{
entity &e = ents[i];
entityreference entref(&e);
location *loc = audiomgr.locations.find(e.attr1, &entref, mapsounds);
if(loc)
loc->drop();
}
ents[i].type = getint(p);
ents[i].x = getint(p);
ents[i].y = getint(p);
ents[i].z = getint(p);
ents[i].attr1 = getint(p);
ents[i].attr2 = getint(p);
ents[i].attr3 = getint(p);
ents[i].attr4 = getint(p);
ents[i].attr5 = getint(p);
ents[i].attr6 = getint(p);
ents[i].attr7 = getint(p);
ents[i].spawned = false;
if(ents[i].type==LIGHT || to==LIGHT) calclight();
if(ents[i].type==SOUND) audiomgr.preloadmapsound(ents[i]);
break;
}
case SV_PONG:
{
int millis = getint(p);
addmsg(SV_CLIENTPING, "i", player1->ping = max(0, (player1->ping*5+totalmillis-millis)/6));
break;
}
case SV_CLIENTPING:
if(!d) return;
d->ping = getint(p);
break;
case SV_GAMEMODE:
nextmode = getint(p);
if (nextmode >= GMODE_NUM) nextmode -= GMODE_NUM;
break;
case SV_TIMEUP:
{
int curgamemillis = getint(p);
int curgamelimit = getint(p);
timeupdate(curgamemillis, curgamelimit);
break;
}
case SV_WEAPCHANGE:
{
int gun = getint(p);
if(d) d->selectweapon(gun);
break;
}
case SV_SERVMSG:
getstring(text, p);
conoutf("%s", text);
break;
case SV_FLAGINFO:
{
int flag = getint(p);
if(flag<0 || flag>1) return;
flaginfo &f = flaginfos[flag];
f.state = getint(p);
switch(f.state)
{
case CTFF_STOLEN:
flagstolen(flag, getint(p));
break;
case CTFF_DROPPED:
{
float x = getuint(p)/DMF;
float y = getuint(p)/DMF;
float z = getuint(p)/DMF;
flagdropped(flag, x, y, z);
break;
}
case CTFF_INBASE:
flaginbase(flag);
break;
case CTFF_IDLE:
flagidle(flag);
break;
}
break;
}
case SV_FLAGMSG:
{
int flag = getint(p);
int message = getint(p);
int actor = getint(p);
int flagtime = message == FM_KTFSCORE ? getint(p) : -1;
flagmsg(flag, message, actor, flagtime);
break;
}
case SV_FLAGCNT:
{
int fcn = getint(p);
int flags = getint(p);
playerent *p = getclient(fcn);
if(p) p->flagscore = flags;
break;
}
case SV_ARENAWIN:
{
int acn = getint(p);
playerent *alive = getclient(acn);
conoutf("the round is over! next round in 5 seconds...");
if(m_botmode && acn==-2) hudoutf("the bots have won the round!");
else if(acn==-1) hudoutf("everyone died!");
else if(m_teammode) hudoutf("team %s has won the round!", team_string(alive->team));
else if(alive==player1) hudoutf("you are the survivor!");
else hudoutf("%s is the survivor!", colorname(alive));
arenaintermission = lastmillis;
break;
}
case SV_SPAWNDENY:
{
extern int spawnpermission;
spawnpermission = getint(p);
if(spawnpermission == SP_REFILLMATCH) hudoutf("\f3you can spawn now to refill your team");
break;
}
case SV_FORCEDEATH:
{
int cn = getint(p);
playerent *d = cn==getclientnum() ? player1 : newclient(cn);
if(!d) break;
deathstate(d);
break;
}
case SV_SERVOPINFO:
{
loopv(players) { if(players[i]) players[i]->clientrole = CR_DEFAULT; }
player1->clientrole = CR_DEFAULT;
int cl = getint(p), r = getint(p);
if(cl >= 0 && r >= 0)
{
playerent *pl = (cl == getclientnum() ? player1 : newclient(cl));
if(pl)
{
pl->clientrole = r;
if(pl->name[0])
{
// two messages required to allow for proper german translation - is there a better way to do it?
if(pl==player1) conoutf("you claimed %s status", r == CR_ADMIN ? "admin" : "master");
else conoutf("%s claimed %s status", colorname(pl), r == CR_ADMIN ? "admin" : "master");
}
}
}
break;
}
case SV_TEAMDENY:
{
int t = getint(p);
if(m_teammode)
{
if(team_isvalid(t)) conoutf("you can't change to team %s", team_string(t));
}
else
{
if(team_isspect(t)) conoutf("you can't change to spectate mode");
else if (player1->state!=CS_ALIVE) conoutf("you can't change to active mode");
else conoutf("you can't switch teams while being alive");
}
break;
}
case SV_SETTEAM:
{
int fpl = getint(p), fnt = getint(p), ftr = fnt >> 4;
fnt &= 0x0f;
playerent *d = (fpl == getclientnum() ? player1 : newclient(fpl));
if(d)
{
const char *nts = team_string(fnt);
bool you = fpl == player1->clientnum;
if(m_teammode || team_isspect(fnt))
{
if(d->team == fnt)
{
if(you && ftr == FTR_AUTOTEAM) hudoutf("you stay in team %s", nts);
}
else
{
if(you && !watchingdemo)
{
switch(ftr)
{
case FTR_PLAYERWISH:
conoutf("you're now in team %s", nts);
break;
case FTR_AUTOTEAM:
hudoutf("the server forced you to team %s", nts);
break;
}
}
else
{
const char *pls = colorname(d);
bool et = team_base(player1->team) != team_base(fnt);
switch(ftr)
{
case FTR_PLAYERWISH:
conoutf("player %s switched to team %s", pls, nts); // new message
break;
case FTR_AUTOTEAM:
if(watchingdemo || team_isspect(player1->team)) conoutf("the server forced %s to team %s", colorname(d), nts);
else hudoutf("the server forced %s to %s team", colorname(d), et ? "the enemy" : "your");
break;
}
}
if(you && !team_isspect(d->team) && team_isspect(fnt) && d->state == CS_DEAD) spectatemode(SM_FLY);
}
}
else if(d->team != fnt && ftr == FTR_PLAYERWISH && !team_isactive(d->team)) conoutf("%s changed to active play", you ? "you" : colorname(d));
d->team = fnt;
if(team_isspect(d->team)) d->state = CS_SPECTATE;
}
break;
}
case SV_SERVERMODE:
{
int sm = getint(p);
servstate.autoteam = sm & 1;
servstate.mastermode = (sm >> 2) & MM_MASK;
servstate.matchteamsize = sm >> 4;
//if(sm & AT_SHUFFLE) playsound(TEAMSHUFFLE); // TODO
break;
}
case SV_CALLVOTE:
{
int type = getint(p);
int vcn = -1, n_yes = 0, n_no = 0;
if ( type == -1 )
{
d = getclient(vcn = getint(p));
n_yes = getint(p);
n_no = getint(p);
type = getint(p);
}
if (type == SA_MAP && d == NULL) d = player1; // gonext uses this
if( type < 0 || type >= SA_NUM || !d ) return;
votedisplayinfo *v = NULL;
string a1, a2;
switch(type)
{
case SA_MAP:
{
getstring(text, p);
int mode = getint(p);
if(m_isdemo(mode)) filtertext(text, text, FTXT__DEMONAME);
else filtertext(text, behindpath(text), FTXT__MAPNAME);
itoa(a1, mode);
defformatstring(t)("%d", getint(p));
v = newvotedisplayinfo(d, type, text, a1, t);
break;
}
case SA_KICK:
case SA_BAN:
{
itoa(a1, getint(p));
getstring(text, p);
filtertext(text, text, FTXT__CHAT);
v = newvotedisplayinfo(d, type, a1, text);
break;
}
case SA_SERVERDESC:
getstring(text, p);
filtertext(text, text, FTXT__SERVDESC);
v = newvotedisplayinfo(d, type, text, NULL);
break;
case SA_STOPDEMO:
// compatibility
break;
case SA_REMBANS:
case SA_SHUFFLETEAMS:
v = newvotedisplayinfo(d, type, NULL, NULL);
break;
case SA_FORCETEAM:
itoa(a1, getint(p));
itoa(a2, getint(p));
v = newvotedisplayinfo(d, type, a1, a2);
break;
default:
itoa(a1, getint(p));
v = newvotedisplayinfo(d, type, a1, NULL);
break;
}
displayvote(v);
onCallVote(type, v->owner->clientnum, text, a1);
if (vcn >= 0)
{
loopi(n_yes) votecount(VOTE_YES);
loopi(n_no) votecount(VOTE_NO);
}
extern int vote(int);
if (d == player1) vote(VOTE_YES);
break;
}
case SV_CALLVOTESUC:
{
callvotesuc();
onChangeVote( 0, -1);
break;
}
case SV_CALLVOTEERR:
{
int errn = getint(p);
callvoteerr(errn);
onChangeVote( 1, errn);
break;
}
case SV_VOTE:
{
int vote = getint(p);
votecount(vote);
onChangeVote( 2, vote);
break;
}
case SV_VOTERESULT:
{
int vres = getint(p);
voteresult(vres);
onChangeVote( 3, vres);
break;
}
case SV_IPLIST:
{
int cn;
while((cn = getint(p)) >= 0 && !p.overread())
{
playerent *pl = getclient(cn);
int ip = getint(p);
if(!pl) continue;
else pl->address = ip;
}
break;
}
case SV_SENDDEMOLIST:
{
int demos = getint(p);
menureset(downloaddemomenu);
demo_mlines.shrink(0);
if(!demos)
{
conoutf("no demos available");
mline &m = demo_mlines.add();
copystring(m.name, "no demos available");
menuitemmanual(downloaddemomenu,m.name);
}
else
{
demo_mlines.reserve(demos);
loopi(demos)
{
getstring(text, p);
conoutf("%d. %s", i+1, text);
mline &m = demo_mlines.add();
formatstring(m.name)("%d. %s", i+1, text);
formatstring(m.cmd)("getdemo %d", i+1);
menuitemmanual(downloaddemomenu, m.name, m.cmd);
}
}
break;
}
case SV_DEMOPLAYBACK:
{
bool demoplayback = false;
string demofile;
extern char *curdemofile;
if(demo && watchingdemo && demoprotocol == 1132)
{
watchingdemo = demoplayback = getint(p)!=0;
copystring(demofile, "n/a");
}
else
{
getstring(demofile, p, MAXSTRLEN);
watchingdemo = demoplayback = demofile[0] != '\0';
}
DELETEA(curdemofile);
if(demoplayback)
{
curdemofile = newstring(demofile);
player1->resetspec();
player1->state = CS_SPECTATE;
player1->team = TEAM_SPECT;
}
else
{
// cleanups
curdemofile = newstring("n/a");
loopv(players) zapplayer(players[i]);
clearvote();
player1->state = CS_ALIVE;
player1->resetspec();
}
player1->clientnum = getint(p);
break;
}
default:
neterr("type");
return;
}
}
#ifdef _DEBUG
protocoldebug(false);
#endif
}
void setDemoFilenameFormat(char *fmt)
{
extern string demofilenameformat;
if(fmt && fmt[0]!='\0')
{
copystring(demofilenameformat, fmt);
} else copystring(demofilenameformat, DEFDEMOFILEFMT); // reset to default if passed empty string - or should we output the current value in this case?
}
COMMANDN(demonameformat, setDemoFilenameFormat, "s");
void setDemoTimestampFormat(char *fmt)
{
extern string demotimestampformat;
if(fmt && fmt[0]!='\0')
{
copystring(demotimestampformat, fmt);
} else copystring(demotimestampformat, DEFDEMOTIMEFMT); // reset to default if passed empty string - or should we output the current value in this case?
}
COMMANDN(demotimeformat, setDemoTimestampFormat, "s");
void setDemoTimeLocal(int *truth)
{
extern int demotimelocal;
demotimelocal = *truth == 0 ? 0 : 1;
}
COMMANDN(demotimelocal, setDemoTimeLocal, "i");
void getdemonameformat() { extern string demofilenameformat; result(demofilenameformat); } COMMAND(getdemonameformat, "");
void getdemotimeformat() { extern string demotimestampformat; result(demotimestampformat); } COMMAND(getdemotimeformat, "");
void getdemotimelocal() { extern int demotimelocal; intret(demotimelocal); } COMMAND(getdemotimelocal, "");
const char *parseDemoFilename(char *srvfinfo)
{
int gmode = 0; //-314;
int mplay = 0;
int mdrop = 0;
int stamp = 0;
string srvmap;
if(srvfinfo && srvfinfo[0])
{
int fip = 0;
char sep[] = ":";
char *pch, *b;
pch = strtok_r(srvfinfo, sep, &b);
while (pch != NULL && fip < 4)
{
fip++;
switch(fip)
{
case 1: gmode = atoi(pch); break;
case 2: mplay = atoi(pch); break;
case 3: mdrop = atoi(pch); break;
case 4: stamp = atoi(pch); break;
default: break;
}
pch = strtok_r(NULL, sep, &b);
}
copystring(srvmap, pch);
}
extern const char *getDemoFilename(int gmode, int mplay, int mdrop, int tstamp, char *srvmap);
return getDemoFilename(gmode, mplay, mdrop, stamp, srvmap);
}
void receivefile(uchar *data, int len)
{
static char text[MAXTRANS];
ucharbuf p(data, len);
int type = getint(p);
data += p.length();
len -= p.length();
switch(type)
{
case SV_SENDDEMO:
{
getstring(text, p);
extern string demosubpath;
defformatstring(demofn)("%s", parseDemoFilename(text));
defformatstring(fname)("demos/%s%s.dmo", demosubpath, demofn);
copystring(demosubpath, "");
data += strlen(text);
int demosize = getint(p);
if(p.remaining() < demosize)
{
p.forceoverread();
break;
}
path(fname);
stream *demo = openfile(fname, "wb");
if(!demo)
{
conoutf("failed writing to \"%s\"", fname);
return;
}
conoutf("received demo \"%s\"", fname);
demo->write(&p.buf[p.len], demosize);
delete demo;
break;
}
case SV_RECVMAP:
{
getstring(text, p);
conoutf("received map \"%s\" from server, reloading..", text);
int mapsize = getint(p);
int cfgsize = getint(p);
int cfgsizegz = getint(p);
int size = mapsize + cfgsizegz;
if(MAXMAPSENDSIZE < mapsize + cfgsizegz || cfgsize > MAXCFGFILESIZE) { // sam's suggestion
conoutf("map %s is too large to receive", text);
} else {
if(p.remaining() < size)
{
p.forceoverread();
break;
}
if(securemapcheck(text))
{
p.len += size;
break;
}
writemap(path(text), mapsize, &p.buf[p.len]);
p.len += mapsize;
writecfggz(path(text), cfgsize, cfgsizegz, &p.buf[p.len]);
p.len += cfgsizegz;
}
break;
}
default:
p.len = 0;
parsemessages(-1, NULL, p);
break;
}
}
void servertoclient(int chan, uchar *buf, int len, bool demo) // processes any updates from the server
{
ucharbuf p(buf, len);
switch(chan)
{
case 0: parsepositions(p); break;
case 1: parsemessages(-1, NULL, p, demo); break;
case 2: receivefile(p.buf, p.maxlen); break;
}
}
void localservertoclient(int chan, uchar *buf, int len, bool demo) // processes any updates from the server
{
// pktlogger.queue(enet_packet_create (buf, len, 0)); // log local & demo packets
servertoclient(chan, buf, len, demo);
}