Files
assaultcube-/source/mesgui/src/ggControl.cpp
T
driAn c6e385ea38 This commit was generated by cvs2svn to compensate for changes in r13,
which included commits to RCS files with non-trunk default branches.


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2005-06-23 21:57:56 +00:00

171 lines
3.8 KiB
C++
Executable File

/*
* Base control class for the MESGUI library
* Copyright (C) 2002 Eric Maxey <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "control_common.h"
/****************************
ggControl
****************************/
ggControl::ggControl()
{
x = 0;
y = 0;
xsize = 50;
ysize = COL_HEIGHT;
r=0.2f;
g=0.7f;
b=0.5f;
a=0.7f;
flags = 0;
parent=NULL;
// text = &textstring;
// *text="";
stringValP = &stringVal;
intValP = &intVal;
floatValP = &floatVal;
valType=0;
}
int ggControl::BaseMessage(int msg,int arg1,int arg2,int arg3,int arg4)
{
/* if (msg != GGMSG_MOUSEMOTION) { // don't print motion messsages. too many.
int spaces=(int)this % 41;
for (int i=0; i<spaces; i++)
printf(" ");
printf("%d %s(%d) %d %d %d %d\n",(int)this,MESSAGESTRING(msg),msg,arg1,arg2,arg3,arg4);
}
*/
switch (msg)
{
case GGMSG_GAINFOCUS:
if (flags & GGFLAG_FOCUSABLE) {
flags |= GGFLAG_FOCUSED;
if (parent) {
parent->focus = this;
parent->MoveToTop(this);
}
// glutPostRedisplay();
}
return 1;
case GGMSG_LOSEFOCUS:
if (flags & GGFLAG_FOCUSABLE) {
flags &= ~GGFLAG_FOCUSED;
if (parent) parent->focus = NULL;
// glutPostRedisplay();
}
return 1;
case GGMSG_DOWN:
flags |= GGFLAG_DOWN;
return 1;
case GGMSG_UP:
flags &= ~GGFLAG_DOWN;
return 1;
}
return 0;
}
void ggControl::BaseDraw()
{
if (!(flags & GGFLAG_DONT_DRAW_BORDER)) {
float mul = (flags & GGFLAG_DOWN) ? 0.7f : 1.0f;
glBegin(GL_QUADS);
glColor4f(r*0.6f*mul,g*0.6f*mul,b*0.6f*mul,a); glVertex2d(x ,y );
glColor4f(r*0.9f*mul,g*0.9f*mul,b*0.9f*mul,a); glVertex2d(x+xsize,y );
glColor4f(r*1.0f*mul,g*1.0f*mul,b*1.0f*mul,a); glVertex2d(x+xsize,y+ysize);
glColor4f(r*0.7f*mul,g*0.7f*mul,b*0.7f*mul,a); glVertex2d(x ,y+ysize);
glEnd();
glColor4f(1,1,1,a);
glBegin(GL_LINES);
glVertex2d(x ,y );
glVertex2d(x+xsize,y );
glVertex2d(x+xsize,y );
glVertex2d(x+xsize,y+ysize);
glVertex2d(x+xsize,y+ysize);
glVertex2d(x ,y+ysize);
glVertex2d(x ,y+ysize);
glVertex2d(x ,y-1 );
glEnd();
}
}
bool ggControl::InControl(int xp,int yp)
{
return IN_CONTROL(this,xp,yp);
}
void ggControl::SetColor(float ra,float ga,float ba)
{
r = ra;
g = ga;
b = ba;
// glutPostRedisplay();
}
void ggControl::SetColor(float ra,float ga,float ba,float aa)
{
r = ra;
g = ga;
b = ba;
a = aa;
// glutPostRedisplay();
}
void ggControl::SizeToContent()
{
xsize = (int)font->getWidth(stringValP->c_str())+8;
}
void ggControl::SetPos(int newx,int newy,int newxsize,int newysize)
{
if (newx!=-1) x=newx;
if (newy!=-1) y=newy;
if (newxsize!=-1) xsize=newxsize;
if (newysize!=-1) ysize=newysize;
}
void ggControl::SetFlags(int f)
{
flags |= f;
}
void ggControl::RemoveFlags(int f)
{
flags &= ~f;
}
void ggControl::AttachString(string *v)
{
stringValP = v;
valType=1;
}
void ggControl::AttachInt(int *v)
{
intValP = v;
valType=2;
}
void ggControl::AttachFloat(float *v)
{
floatValP = v;
valType=3;
}