- collect most sound infos in one table and use it to generate the menus - no more sound category checks with ranges - now only PAINx and FOOTSTEP* sounds use hardcoded index numbers enumsounds <list of categories> Lists sound index numbers and short descriptions for all sounds of one or more categories. The argument should contain one or more of PAIN, OWNPAIN, WEAPON, PICKUP, MOVEMENT, BULLET, OTHER, VOICECOM, TEAM, PUBLIC, FFA, FLAGONLY. All sounds with at least one of the flags will be listed. Flag names prefixed with "!" will exclude all matching sound from the list. Example: /echo (enumsounds "VOICECOM !PUBLIC") will list all voicecom sounds that are for teams only. DOCREF enumsounds
34 lines
1.1 KiB
INI
34 lines
1.1 KiB
INI
// These default settings get executed whenever "saved.cfg" is not available.
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// Do not modify anything below, instead change settings in game, or add to autoexec.cfg
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name "unarmed" // Change your name!
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loadcrosshair default default.png // Choose another crosshair, see ./packages/crosshairs/
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loadcrosshair teammate teammate.png // Teammate crosshair.
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loadcrosshair scope red_dot.png // Scope crosshair.
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skin_cla (rnd 4) // Change your look.
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skin_rvsf (rnd 6)
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setfont default // Choose your font
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gfxqualityalias = 3 // Default GFX is medium.
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menuBotGameLength = 15
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// executed at first run, don't change
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const delayed_firstrun [
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music "pingpong/Ping_Pong_-_Kamikadze.ogg" 89000 [ ] // 90 secs, fade
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new_gfx_quality 3
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echo Welcome to AssaultCube
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echo Developed by'Rabid Viper Productions'
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echo []
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echo Use the below menu to change some necessary settings...
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echo []
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echo Further help & information can be found in your README which is inside your AssaultCube directory.
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showmenu [QUICK setup]
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]
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mapstartonce = [ sleep 1000 delayed_firstrun ]
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