Files
assaultcube-/config/defaults.cfg
T
ac-stef d0b309320b really cleanup sound
- collect most sound infos in one table and use it to generate the menus
- no more sound category checks with ranges
- now only PAINx and FOOTSTEP* sounds use hardcoded index numbers

enumsounds <list of categories>

  Lists sound index numbers and short descriptions for all sounds of one
  or more categories. The argument should contain one or more of PAIN,
  OWNPAIN, WEAPON, PICKUP, MOVEMENT, BULLET, OTHER, VOICECOM, TEAM,
  PUBLIC, FFA, FLAGONLY. All sounds with at least one of the flags will
  be listed. Flag names prefixed with "!" will exclude all matching
  sound from the list.

  Example: /echo (enumsounds "VOICECOM !PUBLIC") will list all voicecom
  sounds that are for teams only.

DOCREF enumsounds
2017-05-22 17:30:51 +02:00

34 lines
1.1 KiB
INI

// These default settings get executed whenever "saved.cfg" is not available.
// Do not modify anything below, instead change settings in game, or add to autoexec.cfg
name "unarmed" // Change your name!
loadcrosshair default default.png // Choose another crosshair, see ./packages/crosshairs/
loadcrosshair teammate teammate.png // Teammate crosshair.
loadcrosshair scope red_dot.png // Scope crosshair.
skin_cla (rnd 4) // Change your look.
skin_rvsf (rnd 6)
setfont default // Choose your font
gfxqualityalias = 3 // Default GFX is medium.
menuBotGameLength = 15
// executed at first run, don't change
const delayed_firstrun [
music "pingpong/Ping_Pong_-_Kamikadze.ogg" 89000 [ ] // 90 secs, fade
new_gfx_quality 3
echo Welcome to AssaultCube
echo Developed by'Rabid Viper Productions'
echo []
echo Use the below menu to change some necessary settings...
echo []
echo Further help & information can be found in your README which is inside your AssaultCube directory.
showmenu [QUICK setup]
]
mapstartonce = [ sleep 1000 delayed_firstrun ]