Files
assaultcube-/source/src/cube.h
T
flowtron deb082b15b show/hide sets of sparklies in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 16:40:18 +00:00

61 lines
1.9 KiB
C

#ifndef __CUBE_H__
#define __CUBE_H__
// to "trick" i18n/gettext
#define CC '\f'
#include "platform.h"
#include "tools.h"
#include "geom.h"
#include "model.h"
#include "protocol.h"
#include "sound.h"
#include "weapon.h"
#include "entity.h"
#include "world.h"
#include "i18n.h"
#include "command.h"
#ifndef STANDALONE
#include "vote.h"
#include "console.h"
#endif
extern sqr *world, *wmip[]; // map data, the mips are sequential 2D arrays in memory
extern header hdr; // current map header
extern int sfactor, ssize; // ssize = 2^sfactor
extern int cubicsize, mipsize; // cubicsize = ssize^2
extern physent *camera1; // camera representing perspective of player, usually player1
extern playerent *player1; // special client ent that receives input and acts as camera
extern vector<playerent *> players; // all the other clients (in multiplayer)
extern vector<bounceent *> bounceents;
extern bool editmode;
extern vector<entity> ents; // map entities
extern vector<int> eh_ents; // edithide entities
extern vec worldpos, camup, camright, camdir; // current target of the crosshair in the world
extern int lastmillis, totalmillis; // last time
extern int curtime; // current frame time
extern int gamemode, nextmode;
extern int gamespeed;
extern int xtraverts;
extern float fovy, aspect;
extern int farplane;
extern bool minimap, reflecting, refracting;
extern int stenciling, stencilshadow;
extern bool intermission;
extern int arenaintermission;
extern hashtable<char *, enet_uint32> mapinfo;
extern int hwtexsize;
extern int numspawn[3], maploaded, numflagspawn[2];
extern int verbose;
#include "protos.h" // external function decls
#define AC_VERSION 1100
#define AC_MASTER_URI "assault.cubers.net"
#define AC_MASTER_PORT 28760
#define MAXCL 20
#endif