git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
75 lines
1.5 KiB
C
75 lines
1.5 KiB
C
// hardcoded sounds, defined in sounds.cfg
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enum
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{
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S_JUMP = 0,
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S_SOFTLAND, S_HARDLAND,
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S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT,
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S_KNIFE,
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S_PISTOL, S_RPISTOL,
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S_SHOTGUN, S_RSHOTGUN,
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S_SUBGUN, S_RSUBGUN,
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S_SNIPER, S_RSNIPER,
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S_ASSAULT, S_RASSAULT,
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S_ITEMAMMO, S_ITEMHEALTH,
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S_ITEMARMOUR, S_ITEMAKIMBO,
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S_NOAMMO, S_AKIMBOOUT,
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S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6,
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S_DIE1, S_DIE2,
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S_FEXPLODE,
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S_SPLASH1, S_SPLASH2,
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S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
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S_GRENADEPULL, S_GRENADETHROW, S_GRENADEBOUNCE1, S_GRENADEBOUNCE2, S_RAKIMBO,
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S_GUNCHANGE,
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S_GIB, S_HEADSHOT,
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S_CALLVOTE, S_VOTEPASS, S_VOTEFAIL,
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S_FOOTSTEPS, S_FOOTSTEPSCROUCH, S_WATERFOOTSTEPS, S_WATERFOOTSTEPSCROUCH,
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S_CROUCH, S_UNCROUCH,
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S_MENUSELECT, S_MENUENTER,
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S_UNDERWATER,
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S_TINNITUS,
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S_AFFIRMATIVE,
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S_ALLRIGHTSIR,
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S_COMEONMOVE,
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S_COMINGINWITHTHEFLAG,
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S_COVERME,
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S_DEFENDTHEFLAG,
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S_ENEMYDOWN,
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S_GOGETEMBOYS,
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S_GOODJOBTEAM,
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S_IGOTONE,
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S_IMADECONTACT,
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S_IMATTACKING,
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S_IMONDEFENSE,
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S_IMONYOURTEAMMAN,
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S_NEGATIVE,
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S_NOCANDO,
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S_RECOVERTHEFLAG,
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S_SORRY,
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S_SPREADOUT,
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S_STAYHERE,
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S_STAYTOGETHER,
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S_THERESNOWAYSIR,
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S_WEDIDIT,
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S_YES,
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S_NICESHOT,
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S_NULL
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};
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// sound priorities
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enum
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{
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SP_LOW = 0,
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SP_NORMAL,
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SP_HIGH,
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SP_HIGHEST
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};
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enum
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{
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M_FLAGGRAB = 0,
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M_LASTMINUTE1,
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M_LASTMINUTE2
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};
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