Files
assaultcube-/source/src/sound.h
T
driAn e8d1c2df1c play crouch/uncrouch sound once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 13:31:20 +00:00

75 lines
1.5 KiB
C

// hardcoded sounds, defined in sounds.cfg
enum
{
S_JUMP = 0,
S_SOFTLAND, S_HARDLAND,
S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT,
S_KNIFE,
S_PISTOL, S_RPISTOL,
S_SHOTGUN, S_RSHOTGUN,
S_SUBGUN, S_RSUBGUN,
S_SNIPER, S_RSNIPER,
S_ASSAULT, S_RASSAULT,
S_ITEMAMMO, S_ITEMHEALTH,
S_ITEMARMOUR, S_ITEMAKIMBO,
S_NOAMMO, S_AKIMBOOUT,
S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6,
S_DIE1, S_DIE2,
S_FEXPLODE,
S_SPLASH1, S_SPLASH2,
S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
S_GRENADEPULL, S_GRENADETHROW, S_GRENADEBOUNCE1, S_GRENADEBOUNCE2, S_RAKIMBO,
S_GUNCHANGE,
S_GIB, S_HEADSHOT,
S_CALLVOTE, S_VOTEPASS, S_VOTEFAIL,
S_FOOTSTEPS, S_FOOTSTEPSCROUCH, S_WATERFOOTSTEPS, S_WATERFOOTSTEPSCROUCH,
S_CROUCH, S_UNCROUCH,
S_MENUSELECT, S_MENUENTER,
S_UNDERWATER,
S_TINNITUS,
S_AFFIRMATIVE,
S_ALLRIGHTSIR,
S_COMEONMOVE,
S_COMINGINWITHTHEFLAG,
S_COVERME,
S_DEFENDTHEFLAG,
S_ENEMYDOWN,
S_GOGETEMBOYS,
S_GOODJOBTEAM,
S_IGOTONE,
S_IMADECONTACT,
S_IMATTACKING,
S_IMONDEFENSE,
S_IMONYOURTEAMMAN,
S_NEGATIVE,
S_NOCANDO,
S_RECOVERTHEFLAG,
S_SORRY,
S_SPREADOUT,
S_STAYHERE,
S_STAYTOGETHER,
S_THERESNOWAYSIR,
S_WEDIDIT,
S_YES,
S_NICESHOT,
S_NULL
};
// sound priorities
enum
{
SP_LOW = 0,
SP_NORMAL,
SP_HIGH,
SP_HIGHEST
};
enum
{
M_FLAGGRAB = 0,
M_LASTMINUTE1,
M_LASTMINUTE2
};