git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
100 lines
5.4 KiB
INI
Executable File
100 lines
5.4 KiB
INI
Executable File
// AssaultCube game sounds
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// This does not include ambient sounds, which are map-specific...
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// Files listed in here can be either *.wav or *.ogg
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// Filename extensions do not need to be listed.
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registersound "player/jump" 80 // 0 - S_JUMP
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registersound "player/step" 90 0 24 // 1 - S_SOFTLAND
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registersound "player/land" 95 0 24 // 2 - S_HARDLAND
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registersound "weapon/ric1" // 3 - S_BULLETAIR1
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registersound "weapon/ric2" // 4 - S_BULLETAIR2
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registersound "weapon/ric3" // 5 - S_BULLETHIT
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registersound "weapon/waterimpact" // 6 - S_BULLETWATERHIT
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registersound "weapon/knife" // 7 - S_KNIFE
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registersound "weapon/usp" // 8 - S_PISTOL
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registersound "weapon/pistol_reload" // 9 - S_RPISTOL
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registersound "weapon/shotgun" // 10 - S_SHOTGUN
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registersound "weapon/shotgun_reload" // 11 - S_RSHOTGUN
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registersound "weapon/sub" // 12 - S_SUBGUN
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registersound "weapon/sub_reload" // 13 - S_RSUBGUN
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registersound "weapon/sniper" // 14 - S_SNIPER
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registersound "weapon/sniper_reload" // 15 - S_RSNIPER
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registersound "weapon/auto" // 16 - S_ASSAULT
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registersound "weapon/auto_reload" // 17 - S_RASSAULT
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registersound "misc/pickup_ammo_clip" // 18 - S_ITEMAMMO
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registersound "misc/pickup_health" // 19 - S_ITEMHEALTH
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registersound "misc/pickup_armour" // 20 - S_ITEMARMOUR
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registersound "misc/tick9" // 21 - S_ITEMPUP
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registersound "weapon/clip_empty" // 22 - S_NOAMMO
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registersound "misc/tick11" // 23 - S_PUPOUT
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registersound "player/pain1" // 24 - S_PAIN1
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registersound "player/pain2" // 25 - S_PAIN2
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registersound "player/pain3" // 26 - S_PAIN3
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registersound "player/pain4" // 27 - S_PAIN4
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registersound "player/pain5" // 28 - S_PAIN5
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registersound "player/pain6" // 29 - S_PAIN6
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registersound "player/die1" // 30 - S_DIE1
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registersound "player/die2" // 31 - S_DIE2
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registersound "weapon/grenade_exp" // 32 - S_FEXPLODE
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registersound "player/splash1" // 33 - S_SPLASH1
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registersound "player/splash2" // 34 - S_SPLASH2
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registersound "ctf/flagdrop" // 35 - S_FLAGDROP
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registersound "ctf/flagpickup" // 36 - S_FLAGPICKUP
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registersound "ctf/flagreturn" // 37 - S_FLAGRETURN
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registersound "ctf/flagscore" // 38 - S_FLAGSCORE
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registersound "weapon/grenade_pull" // 39 - S_GRENADEPULL
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registersound "weapon/grenade_throw" // 40 - S_GRENADETHROW
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registersound "weapon/grenade_bounce1" // 41 - S_GRENADEBOUNCE1
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registersound "weapon/grenade_bounce2" // 42 - S_GRENADEBOUNCE2
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registersound "weapon/pistol_akreload" // 43 - S_RAKIMBO
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registersound "misc/change_gun" // 44 - S_GUNCHANGE
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registersound "misc/impact_t" // 45 - S_HITSOUND
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registersound "player/gib" // 46 - S_GIB
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registersound "misc/headshot" 10 // 47 - S_HEADSHOT
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registersound "misc/vote/vote_call" // 48 - S_CALLVOTE
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registersound "misc/vote/vote_pass" // 49 - S_VOTEPASS
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registersound "misc/vote/vote_fail" // 50 - S_VOTEFAIL
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registersound "player/footsteps" 40 1 20 // 51 - S_FOOTSTEPS
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registersound "player/crouch" 40 1 10 // 52 - S_FOOTSTEPSCROUCH
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registersound "player/watersteps" 40 1 20 // 53 - S_WATERFOOTSTEPS
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registersound "player/watercrouch" 40 1 10// 54 - S_WATERFOOTSTEPSCROUCH
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registersound "player/crouch_in" 85 0 14 // 55 - S_CROUCH
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registersound "player/crouch_out" 75 0 14 // 56 - S_UNCROUCH
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registersound "misc/menu_click1" // 57 - S_MENUSELECT
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registersound "misc/menu_click2" // 58 - S_MENUENTER
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registersound "player/underwater" // 59 - S_UNDERWATER
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registersound "misc/tinnitus" 2 // 60 - S_TINNITUS
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// In-game voice coms
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registersound "voicecom/affirmative" // 61
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registersound "voicecom/allrightsir" // 62
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registersound "voicecom/comeonmove" // 63
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registersound "voicecom/cominginwiththeflag" // 64
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registersound "voicecom/coverme" // 65
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registersound "voicecom/defendtheflag" // 66
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registersound "voicecom/enemydown" // 67
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registersound "voicecom/gogetemboys" // 68
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registersound "voicecom/goodjobteam" // 69
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registersound "voicecom/igotone" // 70
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registersound "voicecom/imadecontact" // 71
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registersound "voicecom/imattacking" // 72
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registersound "voicecom/imondefense" // 73
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registersound "voicecom/imonyourteamman" // 74
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registersound "voicecom/negative" // 75
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registersound "voicecom/nocando" // 76
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registersound "voicecom/recovertheflag" // 77
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registersound "voicecom/sorry" // 78
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registersound "voicecom/spreadout" // 79
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registersound "voicecom/stayhere" // 80
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registersound "voicecom/staytogether" // 81
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registersound "voicecom/theresnowaysir" // 82
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registersound "voicecom/wedidit" // 83
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registersound "voicecom/yes" // 84
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registersound "voicecom/niceshot" // 85
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// Music
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registermusic "pingpong/03-pp-kamikadze" // M_FLAGGRAB
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registermusic "pingpong/08-pp-headshot" // M_LASTMINUTE1
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registermusic "ac" // M_LASTMINUTE2
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