git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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927 lines
39 KiB
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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<title>AssaultCube: weapon Struct Reference</title>
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<!-- Generated by Doxygen 1.5.7.1 -->
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<li><a href="index.html"><span>Main Page</span></a></li>
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<li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
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<div class="contents">
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<h1>weapon Struct Reference</h1><!-- doxytag: class="weapon" --><code>#include <weapon.h></code>
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<p>
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Inherited by <a class="el" href="structgrenades.html">grenades</a>, <a class="el" href="structgun.html">gun</a>, and <a class="el" href="structknife.html">knife</a>.
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<p>
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<div class="dynheader">
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Collaboration diagram for weapon:</div>
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<div class="dynsection">
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<p><center><img src="structweapon__coll__graph.png" border="0" usemap="#weapon__coll__map" alt="Collaboration graph"></center>
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>
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<p>
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<a href="structweapon-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td></td></tr>
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#0191a09e5d6ad31ee9c650320a77d643">weapon</a> (struct <a class="el" href="classplayerent.html">playerent</a> *<a class="el" href="structweapon.html#1c3a5b16585cc051d413ec3b79b1bf51">owner</a>, int <a class="el" href="structweapon.html#0ab49369e53bb943286142b2d5619615">type</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#da2764530bf6d946dcf0d900ec40d924">~weapon</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#15ff68d8659b87fd90e89a769e6687c8">dynspread</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual float </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#1e6d54bd9bf073986aa925016e8042af">dynrecoil</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#27715369f83bdb9607226a3ad802ae59">attack</a> (<a class="el" href="structvec.html">vec</a> &targ)=0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#617006767a273888ecf6833e8740bf0b">attackfx</a> (const <a class="el" href="structvec.html">vec</a> &from, const <a class="el" href="structvec.html">vec</a> &to, int millis)=0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#6c6069fbf06fb16b21f6c1397234664f">attackphysics</a> (<a class="el" href="structvec.html">vec</a> &from, <a class="el" href="structvec.html">vec</a> &to)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#3f0279daf9ebedbed6f913ef92437799">attacksound</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#6b8cb8279fe4c7df2758454571a65aab">reload</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#b8b82e22cbb76c6b5aafda7ca03586c0">reset</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#d879e0574e7d552c96155c49cd1e6efc">busy</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#b367751ae27189b39007cb7d9551193d">modelanim</a> ()=0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#89b43e99219214b5b2f6fbfc38c60c61">updatetimers</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#fd3a9eb9b77b1d6b453cb1b980c85f12">selectable</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#d1658fcbaf38e02e5b84ea497b670848">deselectable</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#e1d4cd72228dc2635dd0a5c54a80da12">renderstats</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#a20d7b0fcbde52b6ee616defc6661cbf">renderhudmodel</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#e0f38ed4f1e74f8a14b7ad47e02e6421">renderaimhelp</a> (bool teamwarning)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#ad1cf43cf37481f8b931abad48c76b5a">onselecting</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#39e1c539c5971730b7d2c2ef95a1e166">ondeselecting</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#7f0452f0474c0e8b6fc18c34e5478c88">onammopicked</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#3627cfbe4c4a3abbbd23c0b50353b968">onownerdies</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#d02ecf39dfe639ab557a02bc70338136">sendshoot</a> (<a class="el" href="structvec.html">vec</a> &from, <a class="el" href="structvec.html">vec</a> &to)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#4a7e32f9ac0afa11ebb22c6802a57469">modelattacking</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#4fe19bff5a60c185ac4170735d5aba3a">renderhudmodel</a> (int <a class="el" href="structweapon.html#1887cafd35d180a94f4057b64a26912a">lastaction</a>, int index=0)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#1018ad8e6475321c2176d2ab286a002b">flashtime</a> () const </td></tr>
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<tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#5efbde0f2c1d058eac1b132304e7d6ad">equipplayer</a> (<a class="el" href="classplayerent.html">playerent</a> *pl)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#cd9fce28706e3b904cfcd191daf523e1">valid</a> (int id)</td></tr>
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<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#0ab49369e53bb943286142b2d5619615">type</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classplayerent.html">playerent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#1c3a5b16585cc051d413ec3b79b1bf51">owner</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct <a class="el" href="structguninfo.html">guninfo</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#1c5a49fb9159dc31d3f90c384c55002a">info</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int & </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#02f87d4e16fe9f37e9effda98fdb12e2">ammo</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int & </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#029f192db3f8e92ad0b4bd78550413b0">mag</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int & </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#9760f64dfd2c52478c3b1d0289b098f0">gunwait</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#da15702f439d1be677318a3c06869213">shots</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#2dfb06041a409b0036c3c746a64b9e7c">reloading</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#1887cafd35d180a94f4057b64a26912a">lastaction</a></td></tr>
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<tr><td colspan="2"><br><h2>Static Public Attributes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static const int </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#12701d05ee1152fb61828f60deaead9b">weaponchangetime</a> = 400</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static const float </td><td class="memItemRight" valign="bottom"><a class="el" href="structweapon.html#0c5d2ed6e65f02dc4fb04ad582255843">weaponbeloweye</a> = 0.2f</td></tr>
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</table>
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<hr><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" name="0191a09e5d6ad31ee9c650320a77d643"></a><!-- doxytag: member="weapon::weapon" ref="0191a09e5d6ad31ee9c650320a77d643" args="(struct playerent *owner, int type)" -->
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<td class="memname">weapon::weapon </td>
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<td>(</td>
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<td class="paramtype">struct <a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>owner</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>type</em></td><td> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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<div class="memdoc">
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<a class="anchor" name="da2764530bf6d946dcf0d900ec40d924"></a><!-- doxytag: member="weapon::~weapon" ref="da2764530bf6d946dcf0d900ec40d924" args="()" -->
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<td class="memname">virtual weapon::~weapon </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td><code> [inline, virtual]</code></td>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="27715369f83bdb9607226a3ad802ae59"></a><!-- doxytag: member="weapon::attack" ref="27715369f83bdb9607226a3ad802ae59" args="(vec &targ)=0" -->
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<td class="memname">virtual bool weapon::attack </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="structvec.html">vec</a> & </td>
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<td class="paramname"> <em>targ</em> </td>
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<td> ) </td>
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<td><code> [pure virtual]</code></td>
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<div class="memdoc">
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<p>
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<p>Implemented in <a class="el" href="structgrenades.html#0d830ae1b29eb24e22ab1e6747fe71f8">grenades</a>, <a class="el" href="structgun.html#a2fc93a7ba8e2df481399252b996b66f">gun</a>, <a class="el" href="structshotgun.html#1492ee3fdeb55d3c4b9f0413e13c66c3">shotgun</a>, <a class="el" href="structakimbo.html#2e8c8a19a3aef573e6fb2d3c62c68bd3">akimbo</a>, and <a class="el" href="structknife.html#c4367af56e088072a3661b4d01638f60">knife</a>.</p>
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<a class="anchor" name="617006767a273888ecf6833e8740bf0b"></a><!-- doxytag: member="weapon::attackfx" ref="617006767a273888ecf6833e8740bf0b" args="(const vec &from, const vec &to, int millis)=0" -->
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<td class="memname">virtual void weapon::attackfx </td>
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<td>(</td>
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<td class="paramtype">const <a class="el" href="structvec.html">vec</a> & </td>
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<td class="paramname"> <em>from</em>, </td>
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<td></td>
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<td class="paramtype">const <a class="el" href="structvec.html">vec</a> & </td>
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<td class="paramname"> <em>to</em>, </td>
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<td></td><td></td><td><code> [pure virtual]</code></td>
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<p>Implemented in <a class="el" href="structgrenades.html#d188a53dbc995f9f596b0ee9904c264f">grenades</a>, <a class="el" href="structgun.html#45c7a9f5941f8592742168530cbf45a3">gun</a>, <a class="el" href="structsniperrifle.html#17d62795a8bd167414acf0ef16ce4310">sniperrifle</a>, <a class="el" href="structshotgun.html#e21b604ed5d7a079bd88129c653a379a">shotgun</a>, and <a class="el" href="structknife.html#5aefad1e333a831cdd43c154db0befd5">knife</a>.</p>
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<a class="anchor" name="6c6069fbf06fb16b21f6c1397234664f"></a><!-- doxytag: member="weapon::attackphysics" ref="6c6069fbf06fb16b21f6c1397234664f" args="(vec &from, vec &to)" -->
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<td class="memname">void weapon::attackphysics </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="structvec.html">vec</a> & </td>
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<td>)</td>
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<td></td><td></td><td><code> [virtual]</code></td>
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<a class="anchor" name="3f0279daf9ebedbed6f913ef92437799"></a><!-- doxytag: member="weapon::attacksound" ref="3f0279daf9ebedbed6f913ef92437799" args="()" -->
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<td class="memname">void weapon::attacksound </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td><code> [virtual]</code></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="d879e0574e7d552c96155c49cd1e6efc"></a><!-- doxytag: member="weapon::busy" ref="d879e0574e7d552c96155c49cd1e6efc" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">virtual bool weapon::busy </td>
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<td>(</td>
|
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<td class="paramname"> </td>
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<td> ) </td>
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<td><code> [inline, virtual]</code></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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<p>Reimplemented in <a class="el" href="structgrenades.html#fc066c0bde58131df9de651e281297ca">grenades</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="d1658fcbaf38e02e5b84ea497b670848"></a><!-- doxytag: member="weapon::deselectable" ref="d1658fcbaf38e02e5b84ea497b670848" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">bool weapon::deselectable </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
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<td><code> [virtual]</code></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="1e6d54bd9bf073986aa925016e8042af"></a><!-- doxytag: member="weapon::dynrecoil" ref="1e6d54bd9bf073986aa925016e8042af" args="()" -->
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|
<div class="memitem">
|
|
<div class="memproto">
|
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<table class="memname">
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|
<tr>
|
|
<td class="memname">float weapon::dynrecoil </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
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<td><code> [virtual]</code></td>
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</tr>
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</table>
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|
</div>
|
|
<div class="memdoc">
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|
|
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<p>
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|
<p>Reimplemented in <a class="el" href="structsniperrifle.html#c53295f60e69b25582fa3f6bfedc3c15">sniperrifle</a>, and <a class="el" href="structassaultrifle.html#31ed816529d537553a8da8348f77564b">assaultrifle</a>.</p>
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</div>
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</div><p>
|
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<a class="anchor" name="15ff68d8659b87fd90e89a769e6687c8"></a><!-- doxytag: member="weapon::dynspread" ref="15ff68d8659b87fd90e89a769e6687c8" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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|
<td class="memname">int weapon::dynspread </td>
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<td>(</td>
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|
<td class="paramname"> </td>
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|
<td> ) </td>
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<td><code> [virtual]</code></td>
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</tr>
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</table>
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|
</div>
|
|
<div class="memdoc">
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|
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<p>
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|
<p>Reimplemented in <a class="el" href="structsniperrifle.html#c05ab9f7ca9b09b23b69d64ad332fec3">sniperrifle</a>, and <a class="el" href="structassaultrifle.html#3755362ec710cafc25a6f4fd0c03fa0f">assaultrifle</a>.</p>
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</div>
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</div><p>
|
|
<a class="anchor" name="5efbde0f2c1d058eac1b132304e7d6ad"></a><!-- doxytag: member="weapon::equipplayer" ref="5efbde0f2c1d058eac1b132304e7d6ad" args="(playerent *pl)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
|
<td class="memname">void weapon::equipplayer </td>
|
|
<td>(</td>
|
|
<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
|
|
<td class="paramname"> <em>pl</em> </td>
|
|
<td> ) </td>
|
|
<td><code> [static]</code></td>
|
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</tr>
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</table>
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</div>
|
|
<div class="memdoc">
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<p>
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</div>
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</div><p>
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|
<a class="anchor" name="1018ad8e6475321c2176d2ab286a002b"></a><!-- doxytag: member="weapon::flashtime" ref="1018ad8e6475321c2176d2ab286a002b" args="() const " -->
|
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
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<tr>
|
|
<td class="memname">int weapon::flashtime </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td> const<code> [virtual]</code></td>
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</tr>
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|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structgrenades.html#7c2eecdf5950d6d765461a72b3375b26">grenades</a>, and <a class="el" href="structknife.html#9b6d3970b308e2a37f8bcde8c01747c6">knife</a>.</p>
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|
|
</div>
|
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</div><p>
|
|
<a class="anchor" name="b367751ae27189b39007cb7d9551193d"></a><!-- doxytag: member="weapon::modelanim" ref="b367751ae27189b39007cb7d9551193d" args="()=0" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
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<table class="memname">
|
|
<tr>
|
|
<td class="memname">virtual int weapon::modelanim </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [pure virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Implemented in <a class="el" href="structgrenades.html#56fa3386fa6f62738a443311dafe9f8f">grenades</a>, <a class="el" href="structgun.html#cdebf456936ea0753002dc4ab984bf16">gun</a>, and <a class="el" href="structknife.html#3c759566a749db68114b062f70fdca2a">knife</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="4a7e32f9ac0afa11ebb22c6802a57469"></a><!-- doxytag: member="weapon::modelattacking" ref="4a7e32f9ac0afa11ebb22c6802a57469" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">bool weapon::modelattacking </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="7f0452f0474c0e8b6fc18c34e5478c88"></a><!-- doxytag: member="weapon::onammopicked" ref="7f0452f0474c0e8b6fc18c34e5478c88" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
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<table class="memname">
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<tr>
|
|
<td class="memname">virtual void weapon::onammopicked </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [inline, virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structakimbo.html#6fb8e5ec2a12ed36c49c676cc3716699">akimbo</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="39e1c539c5971730b7d2c2ef95a1e166"></a><!-- doxytag: member="weapon::ondeselecting" ref="39e1c539c5971730b7d2c2ef95a1e166" args="()" -->
|
|
<div class="memitem">
|
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<div class="memproto">
|
|
<table class="memname">
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|
<tr>
|
|
<td class="memname">virtual void weapon::ondeselecting </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [inline, virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structsniperrifle.html#602993744788e7eba3c94ad61bab0c0d">sniperrifle</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="3627cfbe4c4a3abbbd23c0b50353b968"></a><!-- doxytag: member="weapon::onownerdies" ref="3627cfbe4c4a3abbbd23c0b50353b968" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
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|
<tr>
|
|
<td class="memname">virtual void weapon::onownerdies </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [inline, virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structgrenades.html#b570de3dd5f274c99e2661bbe99c69e8">grenades</a>, and <a class="el" href="structsniperrifle.html#aea6d0d5b03f3c0f5ea1fce0e6ea1324">sniperrifle</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="ad1cf43cf37481f8b931abad48c76b5a"></a><!-- doxytag: member="weapon::onselecting" ref="ad1cf43cf37481f8b931abad48c76b5a" args="()" -->
|
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<div class="memitem">
|
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<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">void weapon::onselecting </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structgrenades.html#08be62d6004401509fbb2cb7c1831c00">grenades</a>, <a class="el" href="structsniperrifle.html#e005ebeda4a8fc7a3c3f8d21dcb1501a">sniperrifle</a>, and <a class="el" href="structakimbo.html#88bbea31708ff10a1a848bb433b1ca22">akimbo</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="6b8cb8279fe4c7df2758454571a65aab"></a><!-- doxytag: member="weapon::reload" ref="6b8cb8279fe4c7df2758454571a65aab" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">bool weapon::reload </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structsniperrifle.html#dc06b3c69d668c65b78358ec10457ae8">sniperrifle</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="e0f38ed4f1e74f8a14b7ad47e02e6421"></a><!-- doxytag: member="weapon::renderaimhelp" ref="e0f38ed4f1e74f8a14b7ad47e02e6421" args="(bool teamwarning)" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">void weapon::renderaimhelp </td>
|
|
<td>(</td>
|
|
<td class="paramtype">bool </td>
|
|
<td class="paramname"> <em>teamwarning</em> </td>
|
|
<td> ) </td>
|
|
<td><code> [virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structsniperrifle.html#b455e9c23c6de8b6944ce15a7be7cdac">sniperrifle</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="4fe19bff5a60c185ac4170735d5aba3a"></a><!-- doxytag: member="weapon::renderhudmodel" ref="4fe19bff5a60c185ac4170735d5aba3a" args="(int lastaction, int index=0)" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">void weapon::renderhudmodel </td>
|
|
<td>(</td>
|
|
<td class="paramtype">int </td>
|
|
<td class="paramname"> <em>lastaction</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">int </td>
|
|
<td class="paramname"> <em>index</em> = <code>0</code></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
|
</tr>
|
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</table>
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</div>
|
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<div class="memdoc">
|
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<p>
|
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|
|
</div>
|
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</div><p>
|
|
<a class="anchor" name="a20d7b0fcbde52b6ee616defc6661cbf"></a><!-- doxytag: member="weapon::renderhudmodel" ref="a20d7b0fcbde52b6ee616defc6661cbf" args="()" -->
|
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<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">void weapon::renderhudmodel </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structsniperrifle.html#c391ce3b401f93fc60346d9e89528292">sniperrifle</a>, and <a class="el" href="structakimbo.html#37ed144dee277aa834b7f5d0512a7c3c">akimbo</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="e1d4cd72228dc2635dd0a5c54a80da12"></a><!-- doxytag: member="weapon::renderstats" ref="e1d4cd72228dc2635dd0a5c54a80da12" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">void weapon::renderstats </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>
|
|
i", mag, ammo);
|
|
<p>Reimplemented in <a class="el" href="structgrenades.html#08c3350083c768f59cc0eb7ae9b46e07">grenades</a>, and <a class="el" href="structknife.html#c21d4d956b25369808df4fd6f7b2eb79">knife</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="b8b82e22cbb76c6b5aafda7ca03586c0"></a><!-- doxytag: member="weapon::reset" ref="b8b82e22cbb76c6b5aafda7ca03586c0" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">virtual void weapon::reset </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [inline, virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
<p>Reimplemented in <a class="el" href="structgrenades.html#735fdd460e678f8bac66b8cdde551491">grenades</a>, and <a class="el" href="structakimbo.html#961d64f7075c3934a79912232c5f1950">akimbo</a>.</p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="fd3a9eb9b77b1d6b453cb1b980c85f12"></a><!-- doxytag: member="weapon::selectable" ref="fd3a9eb9b77b1d6b453cb1b980c85f12" args="()" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">bool weapon::selectable </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
|
<td><code> [virtual]</code></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
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<p>Reimplemented in <a class="el" href="structgrenades.html#9ebe512ddb2a4c02ad9a125d7d0d926b">grenades</a>, <a class="el" href="structsubgun.html#2ca52cebd8d41638b3bf42855067d5e6">subgun</a>, <a class="el" href="structsniperrifle.html#2fa745ba349aa0da2c1c0a720f6875db">sniperrifle</a>, <a class="el" href="structshotgun.html#beed5c1ba7a0e58dae55e97a631e7909">shotgun</a>, <a class="el" href="structassaultrifle.html#d9f2ec1dde510835b7f489929a21dd02">assaultrifle</a>, <a class="el" href="structpistol.html#31ced83a72e7b6b658bf957a1e2e26c6">pistol</a>, and <a class="el" href="structakimbo.html#a26a0b75a5a3ddfd40a4bfeab4ebd6d8">akimbo</a>.</p>
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<a class="anchor" name="d02ecf39dfe639ab557a02bc70338136"></a><!-- doxytag: member="weapon::sendshoot" ref="d02ecf39dfe639ab557a02bc70338136" args="(vec &from, vec &to)" -->
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<td class="memname">void weapon::sendshoot </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="structvec.html">vec</a> & </td>
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<td class="paramname"> <em>from</em>, </td>
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<td class="paramtype"><a class="el" href="structvec.html">vec</a> & </td>
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<td class="paramname"> <em>to</em></td><td> </td>
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<td>)</td>
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<a class="anchor" name="89b43e99219214b5b2f6fbfc38c60c61"></a><!-- doxytag: member="weapon::updatetimers" ref="89b43e99219214b5b2f6fbfc38c60c61" args="()" -->
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<td class="memname">void weapon::updatetimers </td>
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<td>(</td>
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<td> ) </td>
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<td><code> [virtual]</code></td>
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<p>Reimplemented in <a class="el" href="structakimbo.html#b764c2a074ed53955ff62a7a35911727">akimbo</a>.</p>
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<a class="anchor" name="cd9fce28706e3b904cfcd191daf523e1"></a><!-- doxytag: member="weapon::valid" ref="cd9fce28706e3b904cfcd191daf523e1" args="(int id)" -->
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<td class="memname">bool weapon::valid </td>
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<hr><h2>Member Data Documentation</h2>
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<a class="anchor" name="02f87d4e16fe9f37e9effda98fdb12e2"></a><!-- doxytag: member="weapon::ammo" ref="02f87d4e16fe9f37e9effda98fdb12e2" args="" -->
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<td class="memname">int& <a class="el" href="structweapon.html#02f87d4e16fe9f37e9effda98fdb12e2">weapon::ammo</a> </td>
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<a class="anchor" name="9760f64dfd2c52478c3b1d0289b098f0"></a><!-- doxytag: member="weapon::gunwait" ref="9760f64dfd2c52478c3b1d0289b098f0" args="" -->
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<td class="memname">int & <a class="el" href="structweapon.html#9760f64dfd2c52478c3b1d0289b098f0">weapon::gunwait</a> </td>
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<a class="anchor" name="1c5a49fb9159dc31d3f90c384c55002a"></a><!-- doxytag: member="weapon::info" ref="1c5a49fb9159dc31d3f90c384c55002a" args="" -->
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<td class="memname">struct <a class="el" href="structguninfo.html">guninfo</a>& <a class="el" href="structweapon.html#1c5a49fb9159dc31d3f90c384c55002a">weapon::info</a><code> [read]</code> </td>
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<a class="anchor" name="1887cafd35d180a94f4057b64a26912a"></a><!-- doxytag: member="weapon::lastaction" ref="1887cafd35d180a94f4057b64a26912a" args="" -->
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<td class="memname">int <a class="el" href="structweapon.html#1887cafd35d180a94f4057b64a26912a">weapon::lastaction</a> </td>
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<a class="anchor" name="029f192db3f8e92ad0b4bd78550413b0"></a><!-- doxytag: member="weapon::mag" ref="029f192db3f8e92ad0b4bd78550413b0" args="" -->
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<td class="memname">int & <a class="el" href="structweapon.html#029f192db3f8e92ad0b4bd78550413b0">weapon::mag</a> </td>
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<a class="anchor" name="1c3a5b16585cc051d413ec3b79b1bf51"></a><!-- doxytag: member="weapon::owner" ref="1c3a5b16585cc051d413ec3b79b1bf51" args="" -->
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<td class="memname"><a class="el" href="classplayerent.html">playerent</a>* <a class="el" href="structweapon.html#1c3a5b16585cc051d413ec3b79b1bf51">weapon::owner</a> </td>
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<a class="anchor" name="2dfb06041a409b0036c3c746a64b9e7c"></a><!-- doxytag: member="weapon::reloading" ref="2dfb06041a409b0036c3c746a64b9e7c" args="" -->
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<td class="memname">int <a class="el" href="structweapon.html#2dfb06041a409b0036c3c746a64b9e7c">weapon::reloading</a> </td>
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<a class="anchor" name="da15702f439d1be677318a3c06869213"></a><!-- doxytag: member="weapon::shots" ref="da15702f439d1be677318a3c06869213" args="" -->
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<td class="memname">int <a class="el" href="structweapon.html#da15702f439d1be677318a3c06869213">weapon::shots</a> </td>
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<a class="anchor" name="0ab49369e53bb943286142b2d5619615"></a><!-- doxytag: member="weapon::type" ref="0ab49369e53bb943286142b2d5619615" args="" -->
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<td class="memname">int <a class="el" href="structweapon.html#0ab49369e53bb943286142b2d5619615">weapon::type</a> </td>
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<a class="anchor" name="0c5d2ed6e65f02dc4fb04ad582255843"></a><!-- doxytag: member="weapon::weaponbeloweye" ref="0c5d2ed6e65f02dc4fb04ad582255843" args="" -->
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<td class="memname">const float <a class="el" href="structweapon.html#0c5d2ed6e65f02dc4fb04ad582255843">weapon::weaponbeloweye</a> = 0.2f<code> [static]</code> </td>
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<a class="anchor" name="12701d05ee1152fb61828f60deaead9b"></a><!-- doxytag: member="weapon::weaponchangetime" ref="12701d05ee1152fb61828f60deaead9b" args="" -->
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<td class="memname">const int <a class="el" href="structweapon.html#12701d05ee1152fb61828f60deaead9b">weapon::weaponchangetime</a> = 400<code> [static]</code> </td>
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<hr>The documentation for this struct was generated from the following files:<ul>
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<li>R:/projects/actioncube/_svn/trunk/ac/source/src/<a class="el" href="weapon_8h.html">weapon.h</a><li>R:/projects/actioncube/_svn/trunk/ac/source/src/<a class="el" href="weapon_8cpp.html">weapon.cpp</a></ul>
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<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:37 2008 for AssaultCube by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
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