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assaultcube-/docs/history.xml
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driAn 2d67dfef3c player renaming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-06-04 20:59:04 +00:00

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<title></title>
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<body>
<h1>History</h1>
<h2>AssaultCube v0.93</h2>
<p>2007/06/04</p>
<ul>
<li>a new name: ActionCube is now known as AssaultCube. best feature ever..</li>
<li>new map <i>ac_snow</i></li>
<li>mini team-radar</li>
<li>map overview</li>
<li>ingame documentation reference (command prompt and menus)</li>
<li>water reflections</li>
<li>dynamic player shadows</li>
<li>bulletholes</li>
<li>3rd person demo playback, pausing and slow motion (experimental)</li>
<li>team chat</li>
<li>new 'admin' client role, break into locked servers</li>
<li>new explosion gfx (sauer backport)</li>
<li>improved weapon sway</li>
<li>small physic improvements</li>
<li>improved scorebard</li>
<li>server MOTD (message of the day)</li>
<li>master can now force a player to the enemy team</li>
<li>player collisions improved</li>
<li>local renaming of duplicate player names (sauer backport)</li>
<li>improved app launcher for Mac (sauer backport)</li>
<li>reload animation now plays correctly</li>
<li>flag now drops correctly on heighfields</li>
<li>akimbo pickup does cause a weapon change anymore when using the sniper</li>
<li>ctf join bug fixed</li>
</ul>
<h2>ActionCube v0.92</h2>
<p>2007/01/17</p>
<ul>
<li>
new bot gamemode <i>one shot, one kill</i>
</li>
<li>auto team</li>
<li>connecting players stay dead in arena modes</li>
<li>colored messages</li>
<li>public and private server mastermodes</li>
<li>tweaked weapon balance</li>
<li>sniper headshot kills instantly and shows some gibs</li>
<li>all gib frags count as two frags (knife, nade, sniper headshot)</li>
<li>ctf flag reset on teamkill</li>
<li>a big note on the teamkillers screen</li>
<li>quick nade throw (key G, MOUSE2)</li>
<li>better spawning</li>
<li>fixed skin menu</li>
<li>fixed flag disappear on disconnect</li>
<li>fixed shooting while editing</li>
<li>fixed invincible bots</li>
<li>fixed several memory bugs</li>
</ul>
<h2>ActionCube v0.91</h2>
<p>2006/11/12</p>
<p>
Some of the features are backports from Sauerbraten. Thanks to eihrul.
</p>
<ul>
<li>new game mode "one shot, one kill"</li>
<li>new map ac_desert2</li>
<li>netcode and new version of the enet library, consumes less bandwidth</li>
<li>weapon balance tweaked</li>
<li>config saving</li>
<li>support for md3 mapmodels</li>
<li>faster geometry rendering</li>
<li>faster ladder climbing</li>
<li>3rd person death</li>
<li>advanced console</li>
<li>screenres command and fullscreen var</li>
<li>limit fps with maxfps</li>
<li>-z, -b, and -a command-line options</li>
<li>ctf flagpick bug fixed</li>
<li>gib crash fixed</li>
<li>flag count fixed</li>
<li>scores now save across disconnects</li>
<li>player death animation fixed</li>
<li>weapon hit absorbtion fixed</li>
</ul>
<h2>ActionCube v0.9</h2>
<p>
2006/11/04 - Release of the first public beta. Some quick infos:
</p>
<p>
Artwork
</p>
<ul>
<li>55 new mapmodels</li>
<li>4 high quality maps</li>
<li>100% new texture set (new, not fully original ;)</li>
<li>100% new content (original, apart from sounds, playermodel)</li>
<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
<li>new sounds</li>
<li>the well known sas quake2 model by Darren Pattenden</li>
</ul>
<p>
Game/Engine
</p>
<ul>
<li>
gamemodes
<ul>
<li>Capture The Flag (pCube)</li>
<li>Team Deathmatch</li>
<li>Team Survivor</li>
<li>Last man Standing</li>
<li>Deathmatch</li>
<li>Pistol Frenzy</li>
<li>Last Swiss Standing</li>
</ul>
</li>
<li>two fixed teams with chooseable skins</li>
<li>server side maprotation (pCube)</li>
<li>md3 hudguns</li>
<li>vweap support for all weapons</li>
<li>weapon reloading</li>
<li>bullet flyby fx</li>
<li>weapon bob/sway</li>
<li>ladders</li>
<li>gib fx</li>
<li>new menu/hud gfx (model drawing)</li>
<li>simple kick/ban system</li>
<li>bot support (adaption of the cubebots)</li>
</ul>
<h2>The day makkE came to town</h2>
<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br />
Aug 01 16:12:02 --&gt; makkE ([email protected]) has joined #AssaultCube<br />
Aug 01 16:12:18 &lt;makkE&gt; hi<br />
Aug 01 16:13:29 &lt;driAn&gt; hi
</div>
<h2>Project Launch</h2>
<p>
July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
</p>
</body>
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