Files
assaultcube-/assaultcube.sh
T
Lee Salzman be6b27b624 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1117 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-06-04 00:26:02 +00:00

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#!/bin/sh
# CUBE_DIR should refer to the directory in which Cube is placed.
#CUBE_DIR=~/cube
#CUBE_DIR=/usr/local/cube
CUBE_DIR=./
# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
SYSTEM_NAME=`uname -s`
# MACHINE_NAME should be set to the name of your processor.
#MACHINE_NAME=i686
MACHINE_NAME=`uname -m`
case ${SYSTEM_NAME} in
Linux)
SYSTEM_NAME=linux_
;;
*)
SYSTEM_NAME=native_
;;
esac
case ${MACHINE_NAME} in
i486|i586|i686)
MACHINE_NAME=
;;
*)
if [ ${SYSTEM_NAME} != native_ ]
then
SYSTEM_NAME=native_
fi
MACHINE_NAME=
;;
esac
if [ -x ${CUBE_DIR}/bin_unix/native_client ]
then
SYSTEM_NAME=native_
MACHINE_NAME=
fi
if [ -x ${CUBE_DIR}/bin_unix/${MACHINE_NAME}${SYSTEM_NAME}client ]
then
cd ${CUBE_DIR}
exec ${CUBE_DIR}/bin_unix/${MACHINE_NAME}${SYSTEM_NAME}client $*
else
echo "Your platform does not have a pre-compiled Cube client."
echo "Please follow the following steps to build a native client:"
echo "1) Ensure you have the SDL, SDL-image, SDL-mixer, and OpenGL libraries installed."
echo "2) Change directory to source/src/ and type \"make install\"."
echo "3) If the build succeeds, return to this directory and run this script again."
exit 1
fi