git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4645 e016b1c5-ed68-44aa-a2f7-31cac88cffde
668 lines
25 KiB
HTML
668 lines
25 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" >
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Command-line arguments </title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: Command-line arguments
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</h1>
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</div>
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<div id="content">
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<h1>
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Command-line arguments
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</h1>
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<p>
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When launching AssaultCube, irrespective of operating system, a small script is used.
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These script files can be modified with "switches" to allow different
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settings to occur on startup.
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<br clear="none" /><b>Note:</b> Some of these options can be changed in-game
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through the menus without the need to manually edit the script file.
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</p>
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<h3>Contents:</h3>
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<ul>
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<li>
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HowTo: <a href="#launcher">Editing the AssaultCube launcher</a>
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</li>
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<li>
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<a href="#clientswitch">Client switches</a>
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</li>
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<li>
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<a href="#serverswitch">Server switches</a>
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</li>
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</ul>
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<h2 id="launcher">
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HowTo: Editing the AssaultCube launcher
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</h2>
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<table>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/vista.png" alt="Windows" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Microsoft Windows</b>
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<br clear="none" />
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<p>
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In the AssaultCube folder, there is a file named "<i>assaultcube.bat</i>". Right
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click this and open it with "notepad" to edit the clients launcher.
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Also, after using the server wizard, in this folder will be "<i>server_autoconfigured.bat</i>".
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Right click this and open it with "notepad" to edit the servers launcher.
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</p>
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<p>
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All switches are placed after the phrase: <span class="code">bin_win32\ac_client.exe</span>
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<br clear="none" />
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If you're editing the client, you'll need to add it before the phrase: <span class="code">
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%1 %2 %3 %4 %5</span>
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</p>
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<p>
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Remember to save once you're finished!
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</p>
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</td>
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</tr>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/linux.png" alt="Linux" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Linux</b>
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<br clear="none" />
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<p>
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In the AssaultCube folder, there is a file named "<i>assaultcube.sh</i>". Open it
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with your favourite text editor, such as Gedit, Nano, etc. to edit the clients launcher.
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<br clear="none" />
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Also, after using the server wizard, in this folder will be "<i>server_autogenerated.sh</i>".
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Open it with your favourite text editor to edit the servers launcher.
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</p>
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<p>
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All switches for the client must be put inside the quote marks on this line: <span
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class="code">CUBE_OPTIONS="--home=${HOME}/.assaultcube --init"</span>
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</p>
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<p>
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All switches for the server must be placed after the phrase: <span class="code">./server.sh</span>.
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</p>
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<p>
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Remember to save once you're finished!
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</p>
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</td>
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</tr>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/apple.png" alt="Apple Mac OS X" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Apple Mac OS X</b>
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<br clear="none" />
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<p>
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After starting the AssaultCube launcher, under the "main" tab of the AssaultCube
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launcher is an "Advanced options" bar. <br clear="none" />
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You can type all the switches you need for the client into there.<br clear="none" />
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Also, under the "server" tab of the AssaultCube launcher is an "Advanced options"
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bar. You can type all the switches you need for the server into there.<br clear="none" />
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</p>
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</td>
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</tr>
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</table>
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<h2 id="clientswitch">Client switches</h2>
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<p>
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These variables are specifically for the clients launcher, not the server.
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Switches are case-sensitive!
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</p>
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<table>
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<tr>
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<td width="120" style="text-align: center;">
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<span class="codecommandline">-w</span>X
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</td>
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<td>
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Sets desired screen width to X, default is <span class="code">-w1024</span>.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-h</span>Y
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</td>
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<td>
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Sets desired screen height to Y, default is <span class="code">-h768</span>.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-t</span>
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</td>
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<td>
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Runs AssaultCube in windowed mode (fullscreen off). Using -t1 you can explicitly force fullscreen mode.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-z</span>N
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</td>
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<td>
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Sets the z-buffer precision to N bits. This should be at least 24
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or you may experience depth problems.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-b</span>N
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</td>
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<td>
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Sets the screen to N bits per pixel.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-s</span>N
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</td>
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<td>
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Sets the stencil buffer precision to N bits. This should be 8 to enable
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shadowing effects, or 0 to turn it off (the default).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-a</span>N
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</td>
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<td>
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Sets FSAA (Full Scene AntiAliasing) to N samples (i.e. -a4 is 4xFSAA).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-v</span>N
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</td>
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<td>
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Enables vsync if N is greater 0.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-m</span>M
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</td>
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<td>
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Sets the client to update itself against masterserver M.
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M is the base url of the master server and has to end in a / and without a
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http:// prefix, the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">--init</span>
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</td>
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<td>
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Executes the init script before starting the graphics
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and sound subsystems (recommended). By default the script <i>config/init.cfg</i>
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is used, but you can override this setting by using <i>--init=yourfile.cfg</i>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span id="mods" class="codecommandline">--mod=</span>PATH
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</td>
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<td>
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Adds the specified path to the list of directories
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that are searched when loading resources. Use this to add your own mods in a clean
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way without placing files into the main directory.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">--home=</span>PATH
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</td>
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<td>
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Specifies the home directory for the user profile, AssaultCube will write
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custom settings and files to this directory (recommended).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-T</span>
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</td>
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<td>
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Add timestamp to every console log line.
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</td>
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</tr>
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</table>
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<h2 id="serverswitch">Server switches</h2>
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<p>
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These variables are specifically for the servers launcher, not the client.
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Switches are case-sensitive.
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</p>
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<table>
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<tr>
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<td style="text-align: center;vertical-align: top;" width="120">
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<span class="codecommandline">-d</span>
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</td>
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<td>
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This starts an AssaultCube client binary as a dedicated server. The
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default is a non-dedicated server with only a single client in graphical mode.
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See the <a href="server.html" shape="rect">Server Section</a>.
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You don't need this parameter, if you're using the server binary.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-u</span>N
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</td>
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<td>
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Sets the server upstream bandwidth (per player) to N bytes per
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second. only set this parameter if you know what you are doing, specifying a wrong
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value is worse than not specifying it at all.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span id="serverdesc" class="codecommandline">-n</span>S
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</td>
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<td>
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Sets the server description, for people pinging the server. This usually does not need to
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be set if you have a descriptive domain name already, but if you set it, keep it short
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as it may otherwise be truncated, i.e. -nBobsInstagibServer
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-n1</span>S
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</td>
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<td>
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Sets a server description prefix.
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</td>
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</tr>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-n2</span>S
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</td>
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<td>
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Sets a server description suffix.
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</td>
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</tr>
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<tr>
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<td></td>
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<td>
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To enable the admin to temporarily change the server description, a server description prefix
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and/or suffix needs to be set. If the admin executes the command <span class="code">/serverdesc DESC</span>,
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the server description will be changed to "prefixDESCsuffix".
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At the end of the game, the default server description (set by
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<span class="code"><a href="#serverdesc">-n</a></span>) is restored automatically.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-i</span>IP
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</td>
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<td>
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Sets the server ip to IP. This option is only useful
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for people running servers on machines with multiple network interfaces.
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Only use this switch if you really know, what you are doing.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-f</span>PORT
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</td>
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<td>
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Sets the server base port to PORT. An AC server always uses 2 UDP ports: PORT & PORT+1.
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The default ports are 28763 and 28764. You need to use different ports, if you want to
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run several servers on the same machine (with one IP address). For example, use
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<span class="code">-f28765</span> for a second server.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-N</span>ID
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</td>
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<td>
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Sets the log identity to ID. By default, the log identity is 'IP[port]'. On linux systems,
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the log identity is used for the syslog to identify server log entries. On windows and
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apple systems, the log identity is used to create the server logfile filename.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-F</span>n
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</td>
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<td>
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Sets the syslog facility to n. Values from 0 to 7 are allowed to use the facilities
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local0..local7. By default, local6 is used. For further information, check the
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documentation of your installed syslog daemon.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-T</span>
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</td>
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<td>
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Add timestamps to every line of the console and file logs.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-LF</span>n
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</td>
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<td>
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Sets the logging level for file logs to level <i>n</i>. On linux systems, this switch can be used to enable (additional) file logging.<br clear="none" />
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The following levels can be selected:
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<table>
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<tr><td>0</td>
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<td>DEBUG: logs all messages</td></tr>
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<tr><td>1</td>
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<td>VERBOSE: logs all messages of level VERBOSE and above (same as console log, when using the -V switch)</td></tr>
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<tr><td>2</td>
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<td>INFO: logs all messages of level INFO and above (same as console without -V switch), default on windows or mac systems</td></tr>
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<tr><td>3</td>
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<td>WARNING: log only messages of level WARNING and above</td></tr>
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<tr><td>4</td>
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<td>ERROR: log only messages of level ERROR</td></tr>
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<tr><td>5 (or above)</td>
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<td>do not log to file (default on linux systems)</td></tr>
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</table>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-LS</span>n
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</td>
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<td>
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Sets the logging level for syslog logging to level <i>n</i>. This switch is ignored on non-linux systems.<br clear="none" />
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The following levels can be selected:
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<table>
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<tr><td>0</td>
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<td>DEBUG: logs all messages</td></tr>
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<tr><td>1</td>
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<td>VERBOSE: logs all messages of level VERBOSE and above (same as console log, when using the -V switch)</td></tr>
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<tr><td>2</td>
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<td>INFO: logs all messages of level INFO and above (same as console without -V switch), default</td></tr>
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<tr><td>3</td>
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<td>WARNING: log only messages of level WARNING and above</td></tr>
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<tr><td>4</td>
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<td>ERROR: log only messages of level ERROR</td></tr>
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<tr><td>5 (or above)</td>
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<td>do not log to syslog</td></tr>
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</table>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-m</span>M
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</td>
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<td>
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Sets the server to register itself against masterserver M.
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M is the base url of the master server and has to end in a / and without a http:// prefix,
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the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/.
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If you want your server to be private and not report to the masterserver, use -mlocalhost.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-p</span>PASS
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</td>
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<td>
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Sets the server password to PASS. Only clients
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that use the command "/connect <i>IP PORT PASS</i>" will be able to connect.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-c</span>N
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</td>
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<td>
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Sets the maximum number of players that can play on
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this server to N (default 6). If more players try to connect they will get a "server
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full" message.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-x</span>M
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</td>
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<td>
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Sets the <a href="server.html#serveradmin" shape="rect">
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admin</a> password. If you don't want your commandline to contain the password, or if you need
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more than one admin password, use the file "config/serverpwd.cfg".
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-X</span>f
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</td>
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<td>
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Sets the admin password file. The default is <span class="code">-Xconfig/serverpwd.cfg</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-r</span>C
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</td>
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<td>
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Sets the <a href="server.html#maprotation" shape="rect">
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maprotation</a> file. Example: <span class="code">-rconfig/maprot.cfg</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-B</span>f
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</td>
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<td>
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Sets the blacklist file. The default is
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<span class="code">-Bconfig/serverblacklist.cfg</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;vertical-align: top">
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<span class="codecommandline">-K</span>f
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</td>
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<td>
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Sets the nickname blacklist file. The default is
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|
<span class="code">-Kconfig/nicknameblacklist.cfg</span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-I</span>f
|
|
</td>
|
|
<td>
|
|
Sets the serverinfo text filename prefix. The default is
|
|
<span class="code">-Iconfig/serverinfo</span>.
|
|
The server adds <tt>"_en.txt"</tt> to the prefix to
|
|
complete the filename.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-O</span>f
|
|
</td>
|
|
<td>
|
|
Sets the "Message of the day" (MOTD) text filename prefix.
|
|
The default is <span class="code">-Oconfig/motd</span>.
|
|
The server adds <tt>"_en.txt"</tt> to the prefix to
|
|
complete the filename.
|
|
The MOTD will only be read from file, if no static MOTD
|
|
is given on the commandline ('-o').
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-o</span>N
|
|
</td>
|
|
<td>
|
|
Sets the server's "message of the day" (MOTD).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-k</span>N
|
|
</td>
|
|
<td>
|
|
Sets the kick threshold. If a players score drops
|
|
below it, he will be kicked automatically (default: -5).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-y</span>N
|
|
</td>
|
|
<td>
|
|
Sets the ban threshold. If a players score drops
|
|
below it, he will be banned automatically (default: -6).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-P</span>S
|
|
</td>
|
|
<td>
|
|
Sets the required role to call specific votes. The two possible player roles are 'player' and 'admin'.
|
|
'S' is a string of characters to set vote role requirements per vote type. A lower case character
|
|
enables the vote call for normal players, an upper case character sets the vote call to require an
|
|
admin. If a character does not appear in the string, the default setting is used.<br clear="none" />
|
|
The following votes can be adjusted:
|
|
<table>
|
|
<tr><td>k</td>
|
|
<td>kick players</td></tr>
|
|
<tr><td>b</td>
|
|
<td>ban players (and remove bans)</td></tr>
|
|
<tr><td>m</td>
|
|
<td>change mastermode (open/private)</td></tr>
|
|
<tr><td>f</td>
|
|
<td>force a player to the other team</td></tr>
|
|
<tr><td>a</td>
|
|
<td>enable/disable autoteam</td></tr>
|
|
<tr><td>s</td>
|
|
<td>shuffle the teams</td></tr>
|
|
<tr><td>r</td>
|
|
<td>record a demo of the next game (if autorecording is disabled)</td></tr>
|
|
<tr><td>c</td>
|
|
<td>clear all demos on server</td></tr>
|
|
<tr><td>d</td>
|
|
<td>change server description</td></tr>
|
|
<tr><td>e</td>
|
|
<td>vote for coopedit mode</td></tr>
|
|
<tr><td>p</td>
|
|
<td>vote for a gamemode that is not supported by the map (default: no one can)</td></tr>
|
|
</table>
|
|
For example: -PbmA enables ban & mastermode to be voted by normal players but
|
|
only admins can change autoteam. The '-P' parameter can be used several times on the commandline.
|
|
For example, '-Pb -Pm -PA' is equivalent to '-PbmA'.
|
|
The default settings are: "fkBMasRCDE".
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-A</span>map
|
|
</td>
|
|
<td>
|
|
Restricts voting for a map/mode to admins. Mapname and modenumber (if
|
|
specified) are separated by '#'. This switch can be used several times.
|
|
Example: -Aac_desert#13
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-M</span>S
|
|
</td>
|
|
<td>
|
|
Sets the required role for sendmap actions. The two possible player roles are 'player' and 'admin'.
|
|
'S' is a string of characters to set role requirements per action type. A lower case character
|
|
enables the sendmap action for normal players, an upper case character sets the sendmap action to require an
|
|
admin. If a character does not appear in the string, the default setting is used.<br clear="none" />
|
|
The following sendmap actions can be adjusted:
|
|
<table>
|
|
<tr><td>c</td>
|
|
<td>create new map (initial map upload)</td></tr>
|
|
<tr><td>u</td>
|
|
<td>update existing map (with same or newer revision)</td></tr>
|
|
<tr><td>r</td>
|
|
<td>revert existing map to older revision</td></tr>
|
|
<tr><td>d</td>
|
|
<td>delete map (default: no one can)</td></tr>
|
|
</table>
|
|
For example: -MCuD enables updating maps for normal players but
|
|
only admins can create or delete maps. The '-M' parameter can be used several times on the commandline.
|
|
For example, '-MCb -Mu -MD' is equivalent to '-MCuD'.
|
|
The default settings are: "CRU".<br clear="none" />
|
|
Note: Only maps in the 'incoming' folder are affected. Maps in 'official' and 'servermaps' are treated <i>read only</i>.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-D</span>n
|
|
</td>
|
|
<td>
|
|
Sets the maximum number of recorded demos to be held in server RAM.
|
|
Every game will be recorded. The recorded demos will be held in RAM. By default, up to 5 demos will be kept.
|
|
To disable automatic demo recording, set the number to 0.
|
|
The oldest demo will be deleted automatically if necessary, to allow recording of further demos.
|
|
To change the default of 5 demos in RAM, you can add the number of demos to the parameter,
|
|
e.g. <span class="code">-D5</span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-W</span>f
|
|
</td>
|
|
<td>
|
|
Sets a path (and optional filename prefix) to write all recorded demos to. The example
|
|
<span class="code">-Wserverdemos/mydemo</span> would save all demos to the directory
|
|
'serverdemos' and prefix the filenames with 'mydemo'. The filename will contain the (optional)
|
|
prefix, the (encoded) time, game mode and map. To set a path without filename prefix, use
|
|
<span class="code">-Wpath/</span>. A prefix without path can be set by <span class="code">
|
|
-Wprefix</span>. The server owner has to take precautions that the demo files don't fill up the
|
|
filesystem - especially, if permanent demo recording is also enabled (switch '-D').
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-SW</span>
|
|
</td>
|
|
<td>
|
|
Starts the server as windows service and sets the
|
|
name of the windows service that should be used. Works only for the server binary
|
|
is started directly from the windows service manager.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-C</span>f
|
|
</td>
|
|
<td>
|
|
Reads commandline arguments from a file. For example,
|
|
<span class="code">-Cconfig/servercmdline.txt</span> will read arguments from that file.
|
|
Only one parameter per line is allowed. Empty lines, and any text after '//' will be ignored.
|
|
The file is only read once at server startup; changing the file's content will not affect a running server.
|
|
See config/servercmdline.txt for additional info. No file is read by default.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align: center;vertical-align: top">
|
|
<span class="codecommandline">-V</span>
|
|
</td>
|
|
<td>
|
|
Sets the server to verbose mode. This enables additional
|
|
log messages to be printed, including the server configuration files (after parsing). Using this
|
|
switch twice will also enable logging of DEBUG messages. Be careful:
|
|
the logfile will contain all content from serverpwd.cfg.
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div id="footer">
|
|
Rabid Viper Productions 2008/10/19
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|