Files
assaultcube-/config/scontext.cfg
T
Bukz 1bfb17dab3 cleanup/updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7224 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-17 05:50:04 +00:00

29 lines
1.2 KiB
INI

// define script security contexts to restrict commands to certain contexts
// do NOT modify
persistidents 0
// supported contexts
const context_core 0 // hardcoded scripts
const context_cfg 1 // known scripts
const context_prompt 2 // command prompt
const context_mapcfg 3 // map configs, we don't trust them
const context_mdlcfg 4 // mdl configs, same
// set allowed commands for the map config context
mapcfgidents = [loadnotexture loadsky mapmodelreset mapmodel texturereset texture fog fogcolour mapsoundreset mapsound watercolour shadowyaw]
mdlcfgidents = [md2anim md2emit md2tag md3anim md3emit md3link md3load md3skin mdlalphatest mdlalphablend mdlcachelimit mdlcullface mdlscale mdlshadowdist mdltrans mdltranslucent mdlvertexlight]
loop i (listlen $mapcfgidents) [ scriptcontext $context_mapcfg (at $mapcfgidents $i) ]
loop i (listlen $mdlcfgidents) [ scriptcontext $context_mdlcfg (at $mdlcfgidents $i) ]
// isolate the map config context
// this disables access from this context to identifiers located in other contexts
// also it removes all aliases created in this context once the running context changes
isolatecontext $context_mapcfg
isolatecontext $context_mdlcfg
// secure this configuration for the rest of the game
sealcontexts
persistidents 1