Files
assaultcube-/config/scontext.cfg
T
ac-stef b650fca2ca persistidents cleanup
Restore the old persistidents system from AC 1.0, since it's working as
intended - if used properly.

As a reminder:

  * aliases created by "const" and "tempalias" are never persistent
  * aliases created or altered by "alias" or "=" become persistent, if
    the persistidents flag is set during that operation
  * persistidents if false during the execution of almost all config files
    during game start - those files can create aliases with default values
    which will not be persistent (until changed later while the flag is
    set)
  * before saved.cfg is executed, the flag is set and stays set all
    throughout the game - which means, that all changes (from menus, for
    example) will change the altered alias to "persistent"
  * exceptions for map or model config files are unnecessary, since those
    run restricted and can't create aliases anyway
  * exceptions are necessary for "late run" config files like those in
    config/opt/

The new command "persistidents" may be used to manually set or clear the
flag. It also returns the current state of the flag. If used in a config
file, the flag is restored to its original value when the file ends
execution.

In short: only late-run config files (meaning: run after saved.cfg was
restored) may need to manually set/reset the flag. Use const and tempalias
where appropriate and clear persistidents before creating an alias with a
not-to-save default value that may be changed and made persistent later.

DOCREF persistidents
2017-05-05 15:50:59 +02:00

27 lines
1.2 KiB
INI

// define script security contexts to restrict commands to certain contexts
// do NOT modify
// supported contexts
const context_core 0 // hardcoded scripts
const context_cfg 1 // known scripts
const context_prompt 2 // command prompt
const context_mapcfg 3 // map configs, we don't trust them
const context_mdlcfg 4 // mdl configs, same
// set allowed commands for the map config context
mapcfgidents = [loadnotexture loadsky mapmodelreset mapmodel texturereset texture fog fogcolour mapsoundreset mapsound watercolour shadowyaw]
mdlcfgidents = [md2anim md2emit md2tag md3anim md3emit md3link md3load md3skin mdlalphatest mdlalphablend mdlcachelimit mdlcullface mdlscale mdlshadowdist mdltrans mdltranslucent mdlvertexlight mdlattribute]
loop i (listlen $mapcfgidents) [ scriptcontext $context_mapcfg (at $mapcfgidents $i) ]
loop i (listlen $mdlcfgidents) [ scriptcontext $context_mdlcfg (at $mdlcfgidents $i) ]
// isolate the map config context
// this disables access from this context to identifiers located in other contexts
// also it removes all aliases created in this context once the running context changes
isolatecontext $context_mapcfg
isolatecontext $context_mdlcfg
// secure this configuration for the rest of the game
sealcontexts