git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
647 lines
18 KiB
HTML
647 lines
18 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"><html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>README</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8"/>
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<link rel="shortcut icon" href="pics/favicon.ico"/>
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<link rel="stylesheet" href="styles/cubedoc.css"/>
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo"/>
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</div>
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<div id="title">
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<h1>
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AssaultCube: README</h1>
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</div>
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<div id="content">
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<h1>About</h1>
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<p>
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AssaultCube is a total conversion of <a href="http://strlen.com" target="_blank" shape="rect">Wouter van Oortmerssen´s</a> FPS called
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<a href="http://cubeengine.com" target="_blank" shape="rect">Cube</a>. AssaultCube encourages players from all platforms to play by
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being multi-platform (Available on: Windows, Linux and OSX), <a href="#license" shape="rect">partially open-source</a> and low on system
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and networking requirements. It is set in a realistic looking environment (as best that's possible with this engine) while
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gameplay stays fast and arcade. This game is all about team oriented, multi-player fun.
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</p>
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<p>
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The contents of this README:
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</p>
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<ul>
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<li>
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<a href="#documentation" shape="rect">Documentation</a>
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</li>
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<li>
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<a href="#help" shape="rect">Help!</a>
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</li>
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<li>
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<a href="#contribute" shape="rect">Contribute</a>
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</li>
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<li>
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<a href="#authors" shape="rect">Authors</a>
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</li>
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<li>
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<a href="#license" shape="rect">License</a>
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</li>
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</ul>
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<h1 id="documentation">Documentation</h1>
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<h2>Basics</h2>
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<ul>
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<li>
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<a href="getstarted.html" shape="rect">Getting started</a> - How to install and make AssaultCube work.
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</li>
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<li>
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<a href="performanceguide.html" shape="rect">Performance guide</a> - Read this to get the most out of AssaultCube.
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</li>
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<li>
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<a href="introduction.html" shape="rect">Introduction</a> - Basic information about the game including gameplay, modes, weapons.
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</li>
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<li>
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<a href="interface.html" shape="rect">The interface</a> - What AssaultCube looks and works like.
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</li>
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<li>
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<a href="basics.html" shape="rect">The basics</a> - Learn how to play AssaultCube, by learning the basics.
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</li>
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<li>
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<a href="maneuvers.html" shape="rect">Special maneuvers</a> - Special gameplay maneuvers, such as: rifle jump, rifle sprint, etc.
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</li>
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<li>
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<a href="commonfaqs.html" shape="rect">Common F.A.Q's</a> - Answers to some common questions not covered else-where in this readme.
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</li>
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</ul>
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<h2>Advanced</h2>
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<ul>
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<li>
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<a href="reference.html" shape="rect">Reference</a> - Documentation of available commands and variables.
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</li>
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<li>
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<a href="commandline.html" shape="rect">Command line</a> - Command line arguments
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</li>
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<li>
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<a href="server.html" shape="rect">Servers</a> - Information on how to set up your own server, administration of servers, running LAN games.
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</li>
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<li>
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<a href="cubeengine.html" shape="rect">AssaultCube/Cube engine</a> - How the AssaultCube/Cube engine works.
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</li>
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</ul>
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<h2>Mapping/Modding</h2>
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<ul>
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<li>
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<a href="mapediting1.html" shape="rect">Map editing: Interface & controls</a> - An introduction to the interface & controls used in map editing.
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</li>
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<li>
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<a href="mapediting2.html" shape="rect">Map editing: Beginners</a> - Start map editing!
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</li>
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<li>
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<a href="mapediting3.html" shape="rect">Map editing: Entities</a> - Learn how to place lights, spawns, mapmodels, etc.
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</li>
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<li>
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<a href="mapediting4.html" shape="rect">Map editing: Tips, tricks and advice</a> - Some handy tips and tricks that aren't mentioned elsewhere.
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</li>
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<li>
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<a href="mapediting5.html" shape="rect">Map editing: Config files</a> - Learn how to add custom content through the configuration files.
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</li>
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<li>
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<a href="mappers_readme.txt" shape="rect">Mappers readme</a> - Information about creating maps suitable for the
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official AssaultCube distribution.
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</li>
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<li>
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<a href="cubescript.html" shape="rect">CubeScript</a> - A CubeScript introduction.
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</li>
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</ul>
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<h2>Misc</h2>
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<ul>
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<li>
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<a href="knownissues.html" shape="rect">Known issues</a> - Known problems in AssaultCube.
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</li>
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<li>
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<a href="history.html" shape="rect">AssaultCubes history</a> - Changes on this game.
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</li>
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</ul>
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<h1 id="help">Help!</h1>
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<p>
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If you need help when running AC, follow these steps:
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</p>
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<ol>
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<li>
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Search this documentation for a solution, make sure you read the relevant sections.
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</li>
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<li>
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Try some of the <a href="#online resources" shape="rect">online resources</a>. Especially the
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<a href="http://assault.cubers.net/wiki/" target="_blank" shape="rect">AssaultCube wiki</a>, which contains user
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created content. You may find the wiki's <a href="http://assault.cubers.net/wiki/FAQ" target="_blank" shape="rect">FAQ</a> to be handy.
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</li>
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<li>
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Visit the <a href="http://assault.cubers.net/forum" target="_blank" shape="rect">AssaultCube forum</a> and use its
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<a href="http://assault.cubers.net/forum/search.php" target="_blank" shape="rect">search</a> functionality. If you
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don't find any useful stuff, post a detailed question there. Please be respectful and follow the forum
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rules.
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</li>
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<li>
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Visit the <a href="http://www.cubeengine.com/forum.php4" target="_blank" shape="rect">Cube Engine forum</a>. Although
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most things discussed in these forums may be irrelevant, AssaultCube is based from Cube, so someone may
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have an answer there. Make sure you use its search functionality first before posting a detailed question
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there. Please respect their forum rules.
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</li>
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</ol>
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<p>
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Instead of posting to the forum, you can also ask the people in our IRC channel: <a href="irc://quakenet/assaultcube" shape="rect">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank" shape="rect">Quakenet</a>.
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</p>
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<h1 id="contribute">Contribute</h1>
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<h2>Online Resources</h2>
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<ul>
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<li>
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The <a href="http://assault.cubers.net/wiki" target="_blank" shape="rect">AssaultCube Wiki</a> (work in progress)
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contains additional documentation created by the community.
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</li>
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<li>
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<a href="http://www.ri-ac.co.nr" target="_blank" shape="rect">RandumIdiot's AssaultCubing</a> has some good guides available to players.
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</li>
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<li>
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Download custom user-made content on <a href="http://www.quadropolis.us/taxonomy/term/24" target="_blank" shape="rect">quadropolis.us</a>
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</li>
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<li>
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<a href="http://cubeengine.com/docs/editing.html" target="_blank" shape="rect">Map making tutorial</a> on cubeengine.com
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</li>
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</ul>
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<h2>Community</h2>
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<ul>
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<li>
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Help and discussions on the <a target="_blank" href="http://assault.cubers.net/forum" shape="rect">AssaultCube forum</a>.
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</li>
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<li>
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Development, testing and gaming on IRC <a href="irc://quakenet/assaultcube" shape="rect">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank" shape="rect">Quakenet</a>.
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</li>
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<li>
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Report bugs on the SourceForge <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank" shape="rect">bug tracker</a>.
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</li>
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<li>
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Submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank" shape="rect">here</a>.
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</li>
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</ul>
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<h1 id="authors">Authors - Rabid Viper Productions</h1>
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<h2>Project Leaders</h2>
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<table>
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<tr>
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<td width="200" rowspan="1" colspan="1">
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Adrian <i>“driAn”</i> Henke
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</td>
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<td rowspan="1" colspan="1">
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Lead coder, OpenAL, OpenGL, gameplay code
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Markus <i>“makkE”</i> Bekel
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</td>
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<td rowspan="1" colspan="1">
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Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds.
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</td>
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</tr>
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</table>
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<h2>Active Developers/Contributors</h2>
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<table>
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<tr>
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<td width="200" rowspan="1" colspan="1">
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Lee <i>“eihrul”</i> Salzman
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</td>
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<td rowspan="1" colspan="1">
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Coder, OpenGL expert, Enet Library, Cube2 backporting.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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RandumIdiot
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</td>
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<td rowspan="1" colspan="1">
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Maps, documentation, tester, team janitor.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Flowtron
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</td>
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<td rowspan="1" colspan="1">
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Universal team member, additional code, admin, community chief.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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ac_stef
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</td>
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<td rowspan="1" colspan="1">
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Bug fixes, additional code, server stuff, new modes.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Toca
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</td>
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<td rowspan="1" colspan="1">
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Mapmodels, sounds, textures, other stuff.
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</td>
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</tr>
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</table>
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<h2>Community Mappers</h2>
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<table>
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<tr>
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<td width="200" rowspan="1" colspan="1">
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Shadow
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_elevation.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Wotwot
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_power, plus textures.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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daMfr0
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_snow.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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MitaMAN
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_depot, plus textures.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Shane Nieb
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Archangel
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_urban
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Mr.Floppy
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_keller, plus textures.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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DogDancing
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_shine, ac_scaffold, plus textures.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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R4zor
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_sunset.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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KC
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</td>
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<td rowspan="1" colspan="1">
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Map: ac_arctic.
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</td>
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</tr>
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</table>
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<h2>Special thanks</h2>
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<table>
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<tr>
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<td width="200" rowspan="1" colspan="1">
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Wouter <i>“Aardappel”</i> van Oortmerssen and others
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</td>
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<td rowspan="1" colspan="1">
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The Cube Game/Engine.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Andrew <i>“Arghvark”</i> Davis
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</td>
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<td rowspan="1" colspan="1">
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Previous project leader, game concept, code.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Elliot <i>“Verbal_”</i> Lockwood
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</td>
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<td rowspan="1" colspan="1">
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Q&A, advisor, lead tester, pro-coffee service.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Rick Helmus
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</td>
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<td rowspan="1" colspan="1">
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Bot code.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Julian <i>“absinth”</i> Mayer
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</td>
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<td rowspan="1" colspan="1">
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Packaging AssaultCube for Mac.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Zac <i>“dtd”</i> Jarco
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</td>
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<td rowspan="1" colspan="1">
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Hosting.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Grenadier (aurhat)
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</td>
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<td rowspan="1" colspan="1">
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Small code contributions/fixes.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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KanslozeClown
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</td>
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<td rowspan="1" colspan="1">
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Code contributions and advice.
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</td>
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</tr>
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</table>
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<h2>Resources</h2>
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<table>
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<tr>
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<td width="200" rowspan="1" colspan="1">
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Paul <i>“JCDPC”</i> Cash
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</td>
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<td rowspan="1" colspan="1">
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Laptop mapmodel, textures.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Topher (Death Illustrated)
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</td>
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<td rowspan="1" colspan="1">
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Some crosshairs.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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leileilol of OpenArena
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</td>
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<td rowspan="1" colspan="1">
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Bullethole image.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Steini
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</td>
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<td rowspan="1" colspan="1">
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Skyboxes.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Attila <i>“Antiklimax“</i> Feher
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</td>
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<td rowspan="1" colspan="1">
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Amazing new sniper scope.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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SimonOC
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</td>
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<td rowspan="1" colspan="1">
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Nightball/Graveyard skymap
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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LadyNightHawk
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</td>
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<td rowspan="1" colspan="1">
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InhCanyons skymap
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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Sock
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</td>
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<td rowspan="1" colspan="1">
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Iceflow skymap
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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HitmanDaz[MT]
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</td>
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<td rowspan="1" colspan="1">
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Playermodels
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</td>
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</tr>
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</table>
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<h2>Texture resources</h2>
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<ul>
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<li>
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Articool (http://www.articool.de)
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</li>
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<li>
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Boeck (http://www.boeckmania.de)
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</li>
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<li>
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Craig Fortune
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</li>
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<li>
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Digital Flux (http://www.digitalflux.com)
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</li>
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<li>
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http://www.mayang.com
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</li>
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<li>
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http://www.afflict.net
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</li>
|
||
<li>
|
||
Golgotha team
|
||
</li>
|
||
<li>
|
||
NOCTUA graphics
|
||
</li>
|
||
<li>
|
||
Chris Zastrow (http://www.newlogicmedia.com)
|
||
</li>
|
||
<li>
|
||
3D Cafe (http://www.3dcafe.com)
|
||
</li>
|
||
<li>
|
||
GRsites
|
||
</li>
|
||
<li>
|
||
Lemog 3D (http://lemog.club.fr)
|
||
</li>
|
||
<li>
|
||
http://www.imageafter.com
|
||
</li>
|
||
<li>
|
||
Rohrschach
|
||
</li>
|
||
<li>
|
||
http://www.mayang.com
|
||
</li>
|
||
<li>
|
||
Kurt Keslar
|
||
</li>
|
||
<li>
|
||
John Solo
|
||
</li>
|
||
<li>
|
||
http://www.openfootage.net/
|
||
</li>
|
||
<li>
|
||
DrunkenM
|
||
</li>
|
||
</ul>
|
||
<h2>Sound resources</h2>
|
||
<ul>
|
||
<li>
|
||
DCP
|
||
</li>
|
||
<li>
|
||
wildweasel (Vote sounds)
|
||
</li>
|
||
<li>
|
||
Tremulous team (Gib sound)
|
||
</li>
|
||
<li>
|
||
mwl500
|
||
</li>
|
||
<li>
|
||
fonogeno
|
||
</li>
|
||
<li>
|
||
Lukas Zapletal & Ludek Horacek (Music)
|
||
</li>
|
||
<li>
|
||
livindead
|
||
</li>
|
||
<li>
|
||
NoiseCollector
|
||
</li>
|
||
<li>
|
||
droboide
|
||
</li>
|
||
<li>
|
||
nicStage
|
||
</li>
|
||
<li>
|
||
acclivity
|
||
</li>
|
||
<li>
|
||
Syna Max
|
||
</li>
|
||
<li>
|
||
ermine
|
||
</li>
|
||
<li>
|
||
ReWired
|
||
</li>
|
||
<li>
|
||
nofeedbak
|
||
</li>
|
||
<li>
|
||
vuzz
|
||
</li>
|
||
<li>
|
||
mich3d
|
||
</li>
|
||
<li>
|
||
Rhedcerulean
|
||
</li>
|
||
<li>
|
||
www.soundsnap.com
|
||
</li>
|
||
<li>
|
||
dommygee
|
||
</li>
|
||
<li>
|
||
fresco
|
||
</li>
|
||
<li>
|
||
WIM
|
||
</li>
|
||
<li>
|
||
ignotus
|
||
</li>
|
||
<li>
|
||
acclivity
|
||
</li>
|
||
<li>
|
||
Bahutan
|
||
</li>
|
||
</ul>
|
||
<p>
|
||
Also thanks to kurtis84, player1, quase, exis, talou and others for testing.
|
||
Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.
|
||
</p>
|
||
<h1 id="license">License</h1>
|
||
<p>
|
||
AssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive <i>unmodified</i> on any media.
|
||
You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
|
||
any changes beyond that require explicit permission.
|
||
</p>
|
||
<p>
|
||
AssaultCube is distributed <i>WITHOUT WARRANTY</i>, you may use it for any purpose as long as you do not blame us for any
|
||
damages incurred.
|
||
</p>
|
||
<p>
|
||
This game consists of many different packages with different licenses. The ENTIRE AssaultCube package MAY be redistributed
|
||
as mentioned above. But if you wish to redistribute/use/modify it in a different way you will need to adhere to the licenses
|
||
for the packages that you are using.
|
||
</p>
|
||
<p>
|
||
This is where you can find some of these licenses:
|
||
</p>
|
||
<ul>
|
||
<li>
|
||
<i><a href="package_copyrights.txt" shape="rect">docs/package_copyrights.txt</a></i>
|
||
</li>
|
||
<li>
|
||
<i><a href="../source/README.txt" shape="rect">source/README.txt</a></i>
|
||
</li>
|
||
<li>
|
||
<i><a href="../source/README_CUBEENGINE.txt" shape="rect">source/README_CUBEENGINE.txt</a></i>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div id="footer">
|
||
Rabid Viper Productions 2008/03/07
|
||
</div>
|
||
</div>
|
||
</body>
|
||
</html>
|