which included commits to RCS files with non-trunk default branches. git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
146 lines
3.3 KiB
C++
146 lines
3.3 KiB
C++
// menus.cpp: ingame menu system (also used for scores and serverlist)
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#include "cube.h"
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struct mitem { char *text, *action; };
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struct gmenu
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{
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char *name;
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vector<mitem> items;
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int mwidth;
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int menusel;
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};
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vector<gmenu> menus;
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int vmenu = -1;
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ivector menustack;
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void menuset(int menu)
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{
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if((vmenu = menu)>=1) resetmovement(player1);
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if(vmenu==1) menus[1].menusel = 0;
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};
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void showmenu(char *name)
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{
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loopv(menus) if(i>1 && strcmp(menus[i].name, name)==0)
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{
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menuset(i);
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return;
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};
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};
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int menucompare(mitem *a, mitem *b)
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{
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int x = atoi(a->text);
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int y = atoi(b->text);
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if(x>y) return -1;
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if(x<y) return 1;
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return 0;
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};
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void sortmenu(int start, int num)
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{
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qsort(&menus[0].items[start], num, sizeof(mitem), (int (__cdecl *)(const void *,const void *))menucompare);
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};
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void refreshservers();
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bool rendermenu()
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{
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if(vmenu<0) { menustack.setsize(0); return false; };
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if(vmenu==1) refreshservers();
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gmenu &m = menus[vmenu];
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sprintf_sd(title)(vmenu>1 ? "[ %s menu ]" : "%s", m.name);
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int mdisp = m.items.length();
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int w = 0;
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loopi(mdisp)
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{
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int x = text_width(m.items[i].text);
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if(x>w) w = x;
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};
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int tw = text_width(title);
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if(tw>w) w = tw;
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int step = FONTH/4*5;
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int h = (mdisp+2)*step;
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int y = (VIRTH-h)/2;
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int x = (VIRTW-w)/2;
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blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true);
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draw_text(title, x, y,2);
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y += FONTH*2;
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if(vmenu)
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{
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int bh = y+m.menusel*step;
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blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false);
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};
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loopj(mdisp)
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{
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draw_text(m.items[j].text, x, y, 2);
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y += step;
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};
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return true;
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};
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void newmenu(char *name)
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{
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gmenu &menu = menus.add();
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menu.name = newstring(name);
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menu.menusel = 0;
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};
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void menumanual(int m, int n, char *text)
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{
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if(!n) menus[m].items.setsize(0);
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mitem &mitem = menus[m].items.add();
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mitem.text = text;
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mitem.action = "";
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}
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void menuitem(char *text, char *action)
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{
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gmenu &menu = menus.last();
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mitem &mi = menu.items.add();
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mi.text = newstring(text);
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mi.action = action[0] ? newstring(action) : mi.text;
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};
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COMMAND(menuitem, ARG_2STR);
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COMMAND(showmenu, ARG_1STR);
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COMMAND(newmenu, ARG_1STR);
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bool menukey(int code, bool isdown)
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{
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if(vmenu<=0) return false;
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int menusel = menus[vmenu].menusel;
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if(isdown)
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{
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if(code==SDLK_ESCAPE)
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{
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menuset(-1);
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if(!menustack.empty()) menuset(menustack.pop());
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return true;
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}
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else if(code==SDLK_UP || code==-4) menusel--;
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else if(code==SDLK_DOWN || code==-5) menusel++;
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int n = menus[vmenu].items.length();
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if(menusel<0) menusel = n-1;
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else if(menusel>=n) menusel = 0;
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menus[vmenu].menusel = menusel;
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}
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else
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{
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if(code==SDLK_RETURN || code==-2)
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{
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char *action = menus[vmenu].items[menusel].action;
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if(vmenu==1) connects(getservername(menusel));
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menustack.add(vmenu);
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menuset(-1);
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execute(action, true);
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};
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};
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return true;
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};
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