git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7213 e016b1c5-ed68-44aa-a2f7-31cac88cffde
61 lines
2.1 KiB
INI
61 lines
2.1 KiB
INI
// To add your own fonts, create a seperate font file and execute like this:
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persistidents 0
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exec config/font_default.cfg // Must be executed! DO NOT MODIFY.
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exec config/font_monospace.cfg // Must be executed! DO NOT MODIFY.
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exec config/font_serif.cfg
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// Then, in that file, define the font. To do this, first define the font file.
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// See: ./docs/reference.xml#identifier_font for the command to do this.
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// Then, each font character.
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// See: ./docs/reference.xml#identifier_fontchar for the command to do this.
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// Once defined, you can use the command "setfont" to switch between fonts
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// See: ./docs/reference.xml#identifier_setfont
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// See the other font files for an example on how to define these fonts.
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// Note that the fonts are defined in the particular order shown in the comments.
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// You can also use the "TTF2Font" tool to assist you:
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// http://sourceforge.net/apps/mediawiki/bloodfrontier/index.php?title=TTF2Font
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// DO NOT MODIFY THE BELOW
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// These are used for displaying the HUD, rather than fonts.
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// Changing these settings may leave AssaultCube unplayable.
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font huddigits "packages/misc/huddigits.png" 40 64
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fontskip 47
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fontchar 476 64 24 64 // /
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fontchar 4 64 40 64 // 0
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fontchar 52 64 40 64 // 1
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fontchar 100 64 40 64 // 2
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fontchar 148 64 40 64 // 3
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fontchar 196 64 40 64 // 4
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fontchar 244 64 40 64 // 5
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fontchar 292 64 40 64 // 6
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fontchar 340 64 40 64 // 7
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fontchar 388 64 40 64 // 8
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fontchar 436 64 40 64 // 9
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font serverquality "packages/misc/serverquality.png" 48 64
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fontskip 48
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fontchar 0 64 48 64 // 0 - "Unknown"
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fontchar 48 64 48 64 // 1 - "Very bad"
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fontchar 96 64 48 64 // 2 - "Bad"
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fontchar 144 64 48 64 // 3 - "Medium"
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fontchar 192 64 48 64 // 4 - "Good"
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fontchar 240 64 48 64 // 5 - "Very good"
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font bargraphs "packages/misc/bargraphs.png" 32 64
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fontskip 48
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fontchar 0 64 32 64 //0 [ ][ ]
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fontchar 32 64 32 64 //1 [x][ ]
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fontchar 64 64 32 64 //2 [ ][x]
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fontchar 96 64 32 64 //3 [x][x]
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fontchar 128 64 64 64 //4 [Black]
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fontchar 192 64 64 64 //5 [Green]
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fontchar 256 64 64 64 //6 [Yellow]
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fontchar 320 64 64 64 //7 [Red]
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persistidents 1
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