git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2309 e016b1c5-ed68-44aa-a2f7-31cac88cffde
346 lines
16 KiB
XML
346 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head><title>Introduction</title></head>
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<body>
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<h1>Introduction</h1>
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<h2>Story</h2>
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<p>
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Well, there's no story. This game is basically about these two teams fighting each other:
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</p>
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<p>
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<b id="cla">The Cubers Liberations Army (CLA)</b><br />
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<img src="pics/flag_cla.jpg" alt="CLA" style="float:right"/>
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Little is known about the goals and motivation of this small but feared Terrorist group. Their activities are
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as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, hippies
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stuck tripping, free © software fanatics™ or simply severely mental disordered persons and bored youngsters, this organization is a
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pool of radicals from across the globe. Their operations range from simple annoyances (such as introducing
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large amounts of Marijuana smoke into the air conditioners of offices or malls) to well planned gruesome
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bombings. They'll target civilians as well as politicians, lobbyists or religious leaders and their employees.
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<i>“Terror for the sake of terror, for you all suck!”</i> seems to be their motto.
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</p>
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<p>
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<b id="rvsf">The Rabid Viper Special Forces (RVSF)</b><br />
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<img src="pics/flag_rvsf.jpg" alt="RVSF" style="float:right"/>
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An elite group of armed special forces, but not the kind you´d expect. These guys are battle worn fighters
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and mercenaries, who might've been just a little too trigger happy and up for the glory to fit into any other
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kind of elite squad. They're not suitable where lives are to be spared and private or public property to remain
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unharmed. The backgrounds and funders of this extravagant task-force remain well concealed for obvious
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reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA
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where intelligence, infiltration and stealth would be just a waste of time. <i>“First shoot, then ask
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questions later, if anyone´s left to ask”</i> is the primary approach to their job.
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</p>
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<h2 id="weapons">Weapons</h2>
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<p>
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There are seven weapons you can use to frag or gib your enemies:
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</p>
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<table id="guns">
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<tr>
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<td width="140"><img src="pics/weapon_knife.jpg" alt="Knife"/></td>
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<td>
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<b>Swiss Tech Combat Blade DR-88</b><br />
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<p>
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A sharp and swift blade. It is your last resort when you ran out of ammo as well as your best friend
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in humiliating snipers and campers. Fragging someone using this weapon produces a "gib" instead of a
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frag which counts for two frags, instead of one. (0)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_pistol.jpg" alt="Pistol"/></td>
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<td>
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<b>Mk-77 Semi-Automatic Pistol</b><br />
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<p>
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You basic sidearm. A powerful resort weapon, yet typically less effective at range.
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The small magazine size is something you need to keep an eye on. The <a href="#akimbo">akimbo</a> power-up makes this weapon twice as deadly! (1)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_assault.jpg" alt="Assault rifle"/></td>
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<td>
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<b>MTP-57 Assault Rifle</b><br />
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<p>
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The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range.
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It can become difficult to control when shooting bursts of more than three bullets. (5)
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</p>
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</td>
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</tr>
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<tr>
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<td><br /><br /><br /><img src="pics/weapon_sniper.jpg" alt="Sniper rifle"/></td>
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<td>
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<b>Precision Tech AD-81 Sniper Rifle</b><br />
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<p>
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Semi-Automatic Sniper rifle, equipped with a 2x scope. The large caliber can do a frightful amount of damage.
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Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter
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to operate it from the hip as well.
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</p>
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<p> Not recommended on it's own for hand-to-hand combat, since it can take some time
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to recock the weapon. Headshot frags from this weapon produces a "gib" instead of a frag which counts for two frags,
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instead of one. Headshots also cause three times as much damage. (4)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_subgun.jpg" alt="Sub-machine gun"/></td>
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<td>
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<b>A-Ard 10 Sub-machine Gun</b><br />
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<p>
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This weapon releases a deadly spray of bullets at a high rate of fire.
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However, due to the short barrel and small caliber,
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its man-stopping power is limited, and effectiveness ceases at longer ranges. (3)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_shotgun.jpg" alt="Shotgun"/></td>
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<td>
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<b>V-19 Combat Shotgun</b><br />
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<p>
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7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces -
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if you´re close enough.(2)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_grenade.jpg" alt="Grenade"/></td>
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<td>
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<b>SAL-T3 Grenade</b><br />
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<p>
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This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite
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useful for quick responses to your enemies fire bursts. Frags from this weapon produces a "gib" instead of a
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frag which counts for two frags, instead of one. (6)
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</p>
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</td>
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</tr>
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</table>
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<p>
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Note: The numbers within brackets shown above, are to specify the weapon number of the weapon. Not to be confused with the keybindings
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used to select weapons. If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.
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</p>
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<h3>Weapon statistics</h3>
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<table id="gunstats" cellspacing="0">
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<thead>
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<tr>
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<td>Weapon</td><td>Damage</td><td>Attackdelay</td><td>RPS</td><td>Dmg/sec</td><td>Reload</td><td>Magsize</td><td>Base</td><td>Max</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Swiss Tech Combat Blade DR-88</td><td>50</td><td>500ms</td><td>2</td><td>100</td><td>-</td><td>-</td><td>-</td><td>-</td>
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</tr>
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<tr>
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<td>Mk-77 Semi-Automatic Pistol</td><td>19</td><td>170ms</td><td>5.9</td><td>112</td><td>1400ms</td><td>8</td><td>32</td><td>80</td>
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</tr>
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<tr>
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<td>MTP-57 Assault Rifle</td><td>24</td><td>130ms</td><td>7.7</td><td>185</td><td>2000ms</td><td>15</td><td>60</td><td>80</td>
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</tr>
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<tr>
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<td>Precision Tech AD-81 Sniper Rifle</td><td>85</td><td>1500ms</td><td>0.6</td><td>56</td><td>1950ms</td><td>5</td><td>20</td><td>20</td>
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</tr>
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<tr>
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<td>A-Ard 10 Submachine Gun</td><td>16</td><td>80ms</td><td>12.5</td><td>200</td><td>1650ms</td><td>30</td><td>60</td><td>120</td>
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</tr>
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<tr>
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<td>V-19 Combat Shotgun</td><td>105</td><td>1000ms</td><td>1</td><td>105</td><td>2400ms</td><td>7</td><td>28</td><td>28</td>
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</tr>
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<tr>
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<td>SAL-T3 Grenade</td><td>150</td><td>1200ms</td><td>0.8</td><td>125</td><td>-</td><td>-</td><td>0</td><td>2</td>
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</tr>
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</tbody>
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</table>
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<p>
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Every player spawns with three weapons.
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Knife and pistol are the standard outfitting of every player, grenades must be picked up.
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You can chose the primary weapon you want to use in the weapon menu (Hotkey: B).
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</p>
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<p>
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The next time you spawn, you will be given the primary weapon you chose.
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</p>
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<h2>Items</h2>
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<p>
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These are items you can pickup during the game to further your fragging ability:
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</p>
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<table class="items">
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<tr>
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<td width="140"><img src="pics/item_ammobox.jpg" alt="Ammobox"/></td>
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<td>
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<b>Ammobox</b><br />
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<p>
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This box supplies ammunition for the primary weapons. The exact contents are:
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</p>
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<ul>
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<li>30 rounds for the assault rifle.</li>
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<li>10 rounds for the sniper rifle.</li>
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<li>60 rounds for the sub-machine gun.</li>
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<li>14 shells for the shotgun.</li>
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</ul>
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<p>
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It respawns after 4, 6 or 8 seconds, depending on the number of players in the server.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_pistolclips.jpg" alt="Pistol Clips"/></td>
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<td>
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<b>Pistol Magazine</b><br />
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<p>
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This item adds 16 bullets to your pistol. It has the same respawn behavior as the ammobox.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_akimbo.jpg" alt="Akimbo" id="akimbo"/></td>
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<td>
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<b>Akimbo</b><br />
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<p>
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Collecting this item lets you fire with two pistols for 30 seconds. Make sure you take advantage of the crazy firing rate.
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It has been reported that the respawn time is about one minute.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_health.jpg" alt="Health"/></td>
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<td>
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<b>Health</b><br />
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<p>
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This sweet health pack cures your damaged body with 33hp. The respawn time for health packs is between 10 and 20 seconds,
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depending on the number of players.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_kevlar.jpg" alt="Kevlar"/></td>
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<td>
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<b>Kevlar</b><br />
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<p>
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Kevlar pickups give you 50 points of protection. The kevlar absorbs 30% of all damage caused upon you and respawns every 20 seconds.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_grenade.jpg" alt="Grenades"/></td>
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<td>
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<b>Grenades</b><br />
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<p>
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Grab this to get two grenades fitted to your pocket.
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</p>
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</td>
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</tr>
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</table>
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<h2 id="gamemodes">Game modes</h2>
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<p>
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AssaultCube offers 7 different multi-player game modes, 3 single-player game modes and 1 mode for co-operative map editing.
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Information about co-operative editing can be found in <a href="mapediting4.xml#co-op">Map editing: Tips</a>.
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</p>
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<h3>Multi-player modes</h3>
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<p>
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You can vote for any of these modes by using the menu. To access this menu: Press ESC and navigate to <i>Multiplayer ⇒ Vote</i>.
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</p>
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<ul>
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<li>
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<b>Team Deathmatch (0)</b><br />
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Two teams fight each other. The team that has the most frags at the end of the round wins.
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</li>
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<li>
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<b>Deathmatch (2)</b><br />
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No teams, it's everyone for themselves!
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</li>
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<li>
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<b>Survivor (3)</b><br />
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Round based combat, everyone for themselves.
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If you die, you will have to wait until the end of the round until you can spawn again.
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The round ends when all enemies are dead. The last surviving player will win the round and be awarded a point.
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</li>
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<li>
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<b>Team Survivor (4)</b><br />
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Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again.
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The round will end when all members from one team are dead. The surviving team will be awarded a point and the next round will start.
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</li>
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<li>
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<b>Capture The Flag (5)</b><br />
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Two teams fight each other. Steal the enemy teams flag and bring it back to your base to score. <br />
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Note: there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
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</li>
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<li>
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<b>Pistol Frenzy (6)</b><br />
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A deathmatch mode with Pistols as the main weapon (no primary weapons). Grenades and knives are also present in this mode.
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</li>
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<li>
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<b>Last Swiss Standing (9)</b><br />
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Survive the battle with the help of your knife. Grenades are also present in this mode.
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If you die, you will have to wait until the end of the round until you can spawn again.
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</li>
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<li>
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<b>One Shot, One Kill (10)</b><br />
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Each team member starts with 1hp, a sniper rifle, a knife and no pickups.<br />
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Survive with your sniper, or humiliate with your swiss steel.<br />
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If you die, you will have to wait until the end of the round until you can spawn again.
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</li>
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<li>
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<b>Team One Shot, One Kill (11)</b><br />
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Each team member starts with 1hp, a sniper rifle, a knife and no pickups.<br />
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Survive with your sniper, or humiliate with your swiss steel.
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If you die, you will have to wait until the end of the round until you can spawn again.
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The round ends when all members from one team are dead.
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</li>
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</ul>
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<p>
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After choosing the mode, you may choose the map you would like to vote upon too.
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</p>
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<p>
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Note: The numbers within brackets shown above, are to specify the number of the mode.
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If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.
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</p>
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<h3>Single-player (bot) modes</h3>
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<p>
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AssaultCube comes with bots to offer singleplayer gaming. To start a botmatch, press ESC and navigate to <i>Singleplayer</i>.
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There you can choose the mode, skill, number of bots and the map to play on.
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</p>
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<p>
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Please keep in mind that AssaultCubes main approach is multi-player gaming, so the bots may lack certain features.
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</p>
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<ul>
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<li>
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<b>Bot Team Deathmatch (7)</b><br />
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Two teams made up of bots and yourself fight each other to the death. The team with the most frags at the end
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of the round wins.
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</li>
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<li>
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<b>Bot Deathmatch (8)</b><br />
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It's every man and A.I for themselves! Dismantle those bots!
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</li>
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<li>
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<b>Bot One Shot, One Kill (12)</b><br />
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You and the bots start with 1hp, a sniper rifle, a knife and no pickups.<br />
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Survive with your sniper, or humiliate with your swiss steel.
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</li>
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</ul>
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<p>
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Note: The numbers within brackets shown above, are to specify the number of the mode.
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If you don't understand what the numbers are for, it's best just to ignore this sentence and those numbers.
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</p>
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</body>
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</html>
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