git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3372 e016b1c5-ed68-44aa-a2f7-31cac88cffde
229 lines
12 KiB
HTML
229 lines
12 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN">
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Command-line arguments </title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: Command-line arguments
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</h1>
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</div>
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<div id="content">
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<h1>
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Command-line arguments
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</h1>
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<h2>
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About
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</h2>
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<p>
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When launching AssaultCube, you need to use a small script file, irrespective of
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operating system. These script files can be modified with "switches" to allow different
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settings to occur on startup. Note: Some of these options can be changed in-game
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through the menus without the need to manually edit the script file.
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</p>
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<h2 id="launcher">
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How to edit the AssaultCube launcher
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</h2>
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<h3>
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Microsoft Windows
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</h3>
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<p>
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In the AssaultCube folder, there is a file named "<i>assaultcube.bat</i>". Right
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click this and open it with "notepad" to edit the clients launcher.
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<br clear="none" />
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Also, after using the server wizard, in this folder will be "<i>server_autoconfigured.bat</i>".
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Right click this and open it with "notepad" to edit the servers launcher.
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</p>
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<p>
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All switches are placed after the phrase: <span class="code">bin_win32\ac_client.exe</span><br
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clear="none" />
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(If you're editing the client, you'll need to add it before the phrase: <span class="code">
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%1 %2 %3 %4 %5</span>).
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</p>
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<p>
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Remember to save once you're finished!
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</p>
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<h3>
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Linux
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</h3>
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<p>
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In the AssaultCube folder, there is a file named "<i>assaultcube.sh</i>". Open it
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with your favourite text editor, such as Gedit, Nano, etc. to edit the clients launcher.
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<br clear="none" />
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Also, after using the server wizard, in this folder will be "<i>server_autogenerated.sh</i>".
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Open it with your favourite text editor to edit the servers launcher.
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</p>
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<p>
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All switches for the client must be put inside the quote marks on this line: <span
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class="code">CUBE_OPTIONS="--home=${HOME}/.assaultcube --init"</span>
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</p>
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<p>
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All switches for the server must be placed after the phrase: <span class="code">./server.sh</span>.
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</p>
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<p>
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Remember to save once you're finished!
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</p>
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<h3>
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Apple Mac OS X
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</h3>
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<p>
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After starting the AssaultCube launcher, under the "main" tab of the AssaultCube
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launcher is an "Advanced options" bar. You can type all the switches you need for
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the client into there.<br clear="none" />
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Also, under the "server" tab of the AssaultCube launcher is an "Advanced options"
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bar. You can type all the switches you need for the server into there.<br clear="none" />
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</p>
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<h2>
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Client</h2>
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<p>
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<span class="code">-wX</span> sets desired screen width to X, default is <span class="code">
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-w640</span>
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<br clear="none" />
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<span class="code">-hY</span> sets desired screen height to Y, default is <span class="code">
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-h480</span>
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<br clear="none" />
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<span class="code">-t</span> runs windowed
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</p>
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<p>
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<span class="code">-zN</span> sets the z-buffer precision to N bits. This should
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be at least 24 or you may experience depth problems.
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</p>
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<p>
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<span class="code">-bN</span> sets the screen to N bits per pixel
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</p>
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<p>
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<span class="code">-zN</span> sets the z-buffer precision to N bits. This should
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be at least 24 or you may experience depth problems.
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</p>
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<p>
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<span class="code">-sN</span> sets the stencil buffer precision to N bits. This
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should be 8 to enable shadowing effects, or 0 to turn it off (the default).
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</p>
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<p>
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<span class="code">-aN</span> sets FSAA (Full Scene AntiAliasing) to N samples,
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i.e. -a4 is 4xFSAA
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</p>
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<p>
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<span class="code">-vN</span> enables vsync if N is greater 0
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</p>
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<p>
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<span class="code">--init</span> executes the init script before starting the graphics
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and sound subsystems (recommended). By default the script <i>config/init.cfg</i>
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is used, but you can override this setting by using <i>--init=yourfile.cfg</i>
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</p>
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<p>
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<span class="code">--mod=PATH</span> adds the specified path to the list of directories
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that are searched when loading resources. Use this to add your own mods in a clean
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way without placing files into the main directory.
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</p>
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<p>
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<span class="code">--home=PATH</span> specifies the home directory for the user
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profile, AssaultCube will write custom settings and files to this directory (recommended).
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</p>
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<h2>
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Server</h2>
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<p>
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<span class="code">-d</span> This starts an AssaultCube client binary as a dedicatated server. The
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default is a non-dedicated server with only a single client in graphical mode. See
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the <a href="server.html" shape="rect">Server Section</a>. You don't need this parameter, if you're using the server binary.
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</p>
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<p>
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<span class="code">-uN</span> sets the server upstream bandwidth (per player) to N bytes per
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second. only set this parameter if you know what you are doing, specifying a wrong
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value is worse than not specifying it at all.
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</p>
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<p>
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<span class="code">-nS</span> sets the server description, for people pinging the
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server. Usually does not need to be set if you have a descriptive domain name already,
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but if you set it, keep it short as it may otherwise be truncated, i.e. -nBobsInstagibServer
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</p>
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<p>
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<span class="code">-n1S</span> sets a server description prefix.
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<br clear="none" />
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<span class="code">-n2S</span> sets a server description suffix.
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<br clear="none" />
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To enable the admin to temporary change the server description, a description prefix and/or suffix has to be set.
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If the admin executes the command <span class="code">/serverdesc DESC</span>, the server description
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will be changed to "prefixDESCsuffix". At the end of the game, the default server description (set by
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<span class="code">-n</span>) is restored automatically.
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</p>
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<p>
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<span class="code">-iIP</span> sets the server ip to IP. this option is only useful
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for people running on machines with multiple network interfaces.
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</p>
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<p>
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<span class="code">-mM</span> sets the master server to use for either server (registering)
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and client (updating) to M. M is the base url of the master server and has to end
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in a / and without a http:// prefix, the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/.
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If you want your server to be private and not report to the masterserver, use -mlocalhost.
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</p>
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<p>
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<span class="code">-pPASS</span> sets the server password to PASS. Only clients
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that use the command "connect ip port PASS" will be able to connect.
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</p>
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<p>
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<span class="code">-cN</span> sets the maximum number of players that can play on
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this server to N (default 6). If more players try to connect they will get a "server
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full" message.
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</p>
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<p>
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<span class="code">-xM</span> sets the <a href="server.html#serveradmin" shape="rect">
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admin</a> password. If you don't want your commandline to contain the password, or if you need
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more than one admin password, use the file "config/serverpwd.cfg".
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</p>
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<p>
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<span class="code">-Xf</span> sets the admin password file. The default is
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<span class="code">-Xconfig/serverpwd.cfg</span>
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</p>
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<p>
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<span class="code">-rC</span> sets the <a href="server.html#maprotation" shape="rect">
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maprotation</a> file, e.g. <span class="code">-rconfig/maprot.cfg</span>
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</p>
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<p>
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<span class="code">-Bf</span> sets the blacklist file. The default is
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<span class="code">-Bconfig/serverblacklist.cfg</span>
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</p>
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<p>
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<span class="code">-oN</span> sets the server's message of the day.
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</p>
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<p>
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<span class="code">-kN</span> sets the kick threshold. If a players score drops
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below it, he will be kicked automatically. (default: -5)
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</p>
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<p>
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<span class="code">-yN</span> sets the ban threshold. If a players score drops
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below it, he will be banned automatically. (default: -6)
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</p>
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<p>
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<span class="code">-D</span> enables permanent demo recording. Every game will
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be recorded. The recorded demos will be held in RAM. By default, up to 5 demos will be kept.
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The oldest demo will be deleted automatically, if necessary, to record further demos.
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To change the default of 5 demos in RAM, you can add the number of demos to the parameter,
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e.g. <span class="code">-D5</span>
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</p>
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<p>
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<span class="code">-SW</span> starts the server as windows service and sets the
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name of the windows service that should be used. Works only for the server binary
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is started directly from the windows service manager.
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</p>
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<p>
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<span class="code">-V</span> sets the server to verbose mode. This enables additional
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log messages to be printed, including the server configuration files (after parsing). Be careful:
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the logfile will contain all content from serverpwd.cfg.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/10/19
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</div>
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</div>
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</body>
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</html>
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