git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3372 e016b1c5-ed68-44aa-a2f7-31cac88cffde
246 lines
11 KiB
HTML
246 lines
11 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN">
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Get started</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<!-- Note: Special thanks to Harps for explaining the permissions of Windows Vista and KanslozeClown for explaining the process for using AC on Mac OS X in regards to this section.-->
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: Get started</h1>
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</div>
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<div id="content">
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<h1>
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Get started
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</h1>
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<h2 id="requirements">
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System requirements
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</h2>
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<p>
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If you've played <a href="http://cubeengine.com/cube.php4" target="_blank" shape="rect">
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Cube</a> and Cube can run fine, then <a href="http://assault.cubers.net" target="_blank"
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shape="rect">AssaultCube</a> should too.
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</p>
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<p id="minspecs">
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<b>Minimum specifications</b> <i><b>Plus, any capable operating system. Capable systems
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include:</b> </i>
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</p>
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<ul>
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<li>Processor: Pentium III 500 Mhz (or AMD equivalent).</li>
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<li>Graphics: GeForce 1 / ATi Radeon or better.</li>
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<li>Ram: 192 MB ram</li>
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</ul>
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<table>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/vista.png" alt="Vista" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Microsoft Windows Vista, XP or 2000</b>
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<br clear="none" />
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Plus any derivatives of these systems.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/winold.gif" alt="Windows 98/ME" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Microsoft Windows 98 or ME</b><br clear="none" />
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You may find that you need to rename the file <i>DbgHelp_RemoveThisPartIfOnWin98.DLL</i>
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in your <i>bin_win32</i> folder to <i>DbgHelp.DLL</i> for AssaultCube to work on
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these platforms.
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<br clear="none" /><b>Note:</b> The AssaultCube installer should automatically do this for you.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/linux.png" alt="Linux" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Linux</b><br clear="none" />
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You'll need to make sure the appropriate OpenGL drivers are installed, plus these
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libraries:<br clear="none" />
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* <i>libSDL 1.2</i><br clear="none" />
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* <i>libSDL_image</i><br clear="none" />
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* <i>OpenAL</i>
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/apple.png" alt="Apple" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Mac OS X 10.4</b>
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<br clear="none" />
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Version 10.4 or higher.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/otheros.jpg" alt="Other OSes" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Other operating systems</b><br clear="none" />
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If you can run the neccesary libraries/drivers and are able to compile the source
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by yourself, you may be able to port AssaultCube onto other platforms. Please note:
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they may not be officially supported.
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</td>
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</tr>
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</table>
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<h3>
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Low end machines</h3>
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<p>
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Please note that the hardware specifications shown above are the bare minimums,
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so you may need a lot of adjustment to get AssaultCube to run. We recommend that
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you run AssaultCube on better hardware than this. If you have troubles with AssaultCube,
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make sure that the drivers for your graphics card are up-to-date.
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</p>
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<p>
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Recommended GFX settings for low/medium end machines:
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</p>
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<ul>
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<li>Resolution: 800x600@16bpp</li>
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<li>Antialiasing: OFF</li>
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<li>Anisotropic Filtering: OFF</li>
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</ul>
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<h2>
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Installing AssaultCube</h2>
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<table>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/vista.png" alt="Vista" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Windows</b><br clear="none" />
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Download the executable from sourceforge. Execute it and follow the instructions.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/linux.png" alt="Linux" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Linux</b><br clear="none" />
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Download the tarball from sourceforge. Extract it somewhere where you have permissions
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to read/write.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/apple.png" alt="Apple" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Mac OS X</b><br clear="none" />
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Download the diskimage from sourceforge. Drag the contents to your <i>Applications</i>
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folder.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/otheros.jpg" alt="Other OSes" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Other operating systems</b><br clear="none" />
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You will need to gather the libraries and drivers needed for AssaultCube by yourself.
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You will then need to compile AssaultCube from source. For this, you'll need to
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download the tarball from sourceforge.
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</td>
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</tr>
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</table>
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<p>
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<i>More help for installing AssaultCube on different Operating Systems can be found
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on the wiki <a href="http://assault.cubers.net/wiki/Running_AC_on_different_platforms"
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target="_blank" shape="rect">here</a>. </i>
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</p>
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<h2>
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Running AssaultCube
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</h2>
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<table>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/vista.png" alt="Vista" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Windows</b><br clear="none" />
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Use the shortcut provided. Or execute the <i>AssaultCube.bat</i> file in your AssaultCube
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folder.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/linux.png" alt="Linux" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Linux</b><br clear="none" />
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In a console, change your location (cd) to the main AssaultCube directory and then
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execute <i>AssaultCube.sh</i>.
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</td>
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</tr>
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<tr>
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<td rowspan="1" colspan="1">
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<img src="pics/apple.png" alt="Apple" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Mac OS X</b><br clear="none" />
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Open the applications folder. Click on AssaultCube. Select the options you want
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to use to run AssaultCube and then press <i>play</i>.
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</td>
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</tr>
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</table>
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<h2>
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Special notes</h2>
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<p>
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<b>Users of Windows Vista:</b>
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<br clear="none" />
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<b>Note:</b> Files that AssaultCube writes during the game (such as screenshots, configs
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and maps) get saved in a seperate folder inside your "My Documents".
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</p>
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<p>
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<b>Users of Linux:</b>
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<br clear="none" />
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<b>Note:</b> Files that AssaultCube writes during the game (such as screenshots, configs
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and maps) get saved in the hidden <i>.assaultcube</i> folder in your users home
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directory.
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</p>
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<p>
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<b>Sound problems:</b>
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<br clear="none" />
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Read the <a href="performanceguide.xml" shape="rect">performance guide</a> or refer to the
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<a href="http://assault.cubers.net/wiki/Sounds" shape="rect">sounds page</a> on the wiki.
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</p>
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<h2>
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Display settings
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</h2>
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<p>
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When you first start AssaultCube, you will be prompted to change some fundamental
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settings from their defaults to how you would like them. Some display settings can
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be changed here. To change more display settings, press ESCAPE and then navigate to: Settings → Video
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Settings.
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</p>
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<p>
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If you are having technical problems and need to change settings in a way that doesn't
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start the game to do it, you can modify the batch/shell script by adding parameters
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into it. How to edit the batch/shell and the different parameters can be found in
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<a href="commandline.html" shape="rect">command-line arguments</a>. You can also
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add <a href="reference.xml" shape="rect">commands</a> to <i>config/autoexec.cfg</i>
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so they automatically execute on startup.
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</p>
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<p>
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A lot of information about graphics can be found in the <a href="performanceguide.xml" shape="rect">performance guide</a>.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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</body>
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</html>
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