git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
227 lines
6.2 KiB
Plaintext
227 lines
6.2 KiB
Plaintext
-Actioncube Beta 0.9
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By Rabid Viper Studio
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ActionCube is a team oriented total conversion of Wouter van Oortmerssen's cubeengine. (www.cubeengine.com)
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Set in a realistic-looking environment (as far as that´s possible with cube of course), while gameplay stays fast and arcade.
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Keep in mind that this beta release aims at presenting and providing the basic gameplay elements of Actioncube.
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We also consider a port to Sauerbraten (most likely to be called "ActionBraten") in wich we plan to further refine gameplay and visuals, and possibly adding a unique self made texture set.
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See /docs/package_copyrights.txt
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/docs/credits.txt
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/source/src/AUTHORS
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/source/src/README
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for additional information.
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This document will not provide detailed information on the cube-engine itself, see
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http://www.cubeengine.com/readme.html
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for further information.
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======================================================================================================
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---- Before you Play ----
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1. Setting your name
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Open /config/autoexec config and edit the line
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/name unarmed
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to
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/name yourname
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to setup your name.
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THE AUTOEXEC FILE PROVIDES COMMENTS AND SUGGESTIONS FOR FURTHER CUSTOMIZATION
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2. Setting resolution.
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The default resolution is 1024x768. If you need to change it, modify actioncube.bat accordingly.
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-w sets width
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-h sets height
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In linux, simply pass those parameters in the command line or add them to the shell script.
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------------------------ Setup ----------------------
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In game, press ESC to acces the menu.
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In the "team/player setup" submenu, you can choose your team and skin.
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Every player spawns with 3 Weapons.
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Knife an Pistol are the standart outfitting of every player.
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You can chose the primary weapon you want to use in the outfit menu (key b)
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Grenades must be picked up.
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The next time you spawn, you will be given the weapon you chose.
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----------------------- Joining a Game --------------
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In game, press ESC and choose "Multiplayer" -> "Refresh Server List"
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Refresh the server list every few days, to add newly created servers to your list.
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The masterserver will be queried and provide you with a list of servers.
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Once you updated your server list, you can use "Multiplayer" -> "Serverbrowser"
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Simply select a server (up/downarrow) and press return.
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----------------------- Controls --------------------
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W - Move forward
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S - Move backwards
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A - Sidestep left
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D - Sidestep right
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Space - Jump
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R - Reload
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Mouse1 - Attack
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Mouse2 - Use Scope (if you have the Sniper Rifle equipped)
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Mousewheel Up/Down - Cycle weapons.
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1 - Primary Weapon
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2 - Pistol
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3 - Grenade
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4 - Knife
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You can also assign custom keys to specific weapons.
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Just modify your autoexec.cfg accordingly.
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Example:
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bind f "primary"
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bind e "secondary"
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bind c "melee"
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bind q "grenade"
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You will find suggestions for more ergonomical key setups in the autoexec.cfg
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------------------------------------The Weapons ----------------------------------------------
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-Swiss Tech Combat Blade DR-88-
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A sharp and swift blade. Your last ressort when you ran out of Ammo and your best friend
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in humiliating snipers and campers.
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-Mk-77 Semi-Automatic Pistol-
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You basic sidearm. A powerful resort weapon, yet typically less effective at range.
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The small clip size is something you need to keep an eye on.
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-V-19 Combat Shotgun-:
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8-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces-
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if you´re close enough.
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-A-Ard 10 Submachine Gun-
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This one releases a deadly spray of bullets at a high rate of fire.
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However, due to the short barrel and small caliber,
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it´s manstopping power is limited, and effectiveness ceases at longer ranges.
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-MTP-57 Assault Rifle-
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The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range.
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It can become difficult to control when shooting bursts of more than 3 bullets.
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-Precision Tech AD-81 Sniper Rifle-
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Semi Automatic Sniper rifle, equipped with a 2x Scope. The large caliber can do a frightful amount of damage.
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Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter to operate it from the hip as well.
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------------------------ Gamemodes ---------------------
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-Team Deathmatch-
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Two teams fight each other. The team team that has the most frags at the end of the round will win.
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-Team Survivor-
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Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
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- Last man Standing -
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Round based combat, no teams. The surviving player will win the round and be awarded a point.
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- Deathmatch -
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no teams, everyone for himself. :P
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----------------------------How to choose your crosshair-----------------------
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We wanted to provide this functionality in the menus, but whatever.. it´s simple:
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Go to actioncube/packages/misc/crosshairs
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The crosshair that is currently used is called "default.png" Simply rename that file (for example to "default_.png")
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then rename your desired crosshair to "default.png"
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You might need to set /crosshairsize n to your prefered value (this also depends on your resolution)
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To keep the value permanently, simply add
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crosshairsize n
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to your autoexec.cfg. (n stands for "numerical value")
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=====================================================================================================
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----------------------------- Credits --------------------------------
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Arghvark: Project Leader, Game Concept, Code, Prototyping
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driAn : Lead Coder, Webdesign
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makkE : Lead artist
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Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
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Verbal : QA, Advisor, Lead Tester
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Nieb : Models
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Mitaman : Mapping, Ressources
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Thanks to :
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Wouter van Oortmersson (Cube engine)
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JCDCP (Laptop model, company)
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DCP (Soundtrack)
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Boeck (Ressources)
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dtd (Hosting)
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Texture Sources:
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Ted Southard (DigitalFlux)
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Noctua Graphics
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Craig Fortune
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Arcitool
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3dcafe
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Rohrschach
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lemong.fr
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Mayang.com
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Chris Zastrow
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imageafter.com
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my box and photoshop
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Special Thanx to player1 aka Wurfel for secret testing ;)
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See /docs/package_copyrights.txt
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/source/src/LICENSE
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/source/src/AUTHORS
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/source/src/README
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for additional information.
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