- solid panel body instead of see-through gray, 1px dark frame around
each panel and a drop shadow behind it
- accent color line separating header from body
- text shadows on all gui text (panel titles, buttons, hud editor labels)
- new FrosFont renderer: loads ttf/otf from fros/fonts/, rasterizes
text to cached textures, falls back to the vanilla font when unset
- Font/FontSize settings in ClickGui (fontSize only shows when a font
is set); missing files retry automatically every 2s
- all gui buttons, panels and hud modules now render through it
- handles section codes and styled components (watermark accent color)
names are anchored to name widths only so dynamic info (killaura
target) can no longer move the whole list; info now sits directly on
the opposite side of its name
- fullbright no longer crashes during config load (mc.options is null
while the game is still starting, which aborted loading every module
registered after fullbright - including killaura's keybind)
- one broken module no longer aborts loading the rest
- fix "is a directory" IOException on every startup (commandmanager
had no file name, so it resolved to the config folder itself)
- arraylist: alignment/sort options, module info shown on the opposite
side of the row, hides hud/disabled modules behind settings
- killaura: show target name as module info