fix(Aura): add checks to prevent aura from attacking invalid players

This commit is contained in:
cattyngmd
2026-10-14 00:19:36 +03:00
parent 69fdd6188d
commit 9ce2b62b35
@@ -45,6 +45,8 @@ public class KillAuraModule extends Module {
}
private void attack(Entity entity) {
if (nullCheck() || !entity.isAlive() || entity.isRemoved() || entity.distanceTo(mc.player) > range.getValue())
return;
mc.gameMode.attack(mc.player, entity);
mc.player.swing(InteractionHand.MAIN_HAND);
}