alpha AC v1.1 (test-build HUD && initial map)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -768,8 +768,9 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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/* */
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glLoadIdentity();
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glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
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const int left = (VIRTW*3/2)*4/8, top = (VIRTH*3/2)*3/4;
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draw_textf("!TEST BUILD!", left, top);
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const int tbMSGleft = (VIRTW*3/2)*5/6;
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const int tbMSGtop = (VIRTH*3/2)*7/8;
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draw_textf("!TEST BUILD!", tbMSGleft, tbMSGtop);
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/* */
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drawscores();
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if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM)
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