alpha AC v1.1 (test-build HUD && initial map)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-17 22:40:00 +00:00
parent f2845054ee
commit 00b68f3795
2 changed files with 4 additions and 3 deletions
+3 -2
View File
@@ -768,8 +768,9 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
/* */
glLoadIdentity();
glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
const int left = (VIRTW*3/2)*4/8, top = (VIRTH*3/2)*3/4;
draw_textf("!TEST BUILD!", left, top);
const int tbMSGleft = (VIRTW*3/2)*5/6;
const int tbMSGtop = (VIRTH*3/2)*7/8;
draw_textf("!TEST BUILD!", tbMSGleft, tbMSGtop);
/* */
drawscores();
if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM)