Removed some invalid reference/readme material.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+5
-49
@@ -300,36 +300,17 @@
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<variable name="searchlan">
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<value token="V" description="" minValue="0" maxValue="1" defaultValue="0" />
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</variable>
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<command name="setmaster">
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<description>Claims or drops master status.</description>
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<remarks>
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<remark>
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Claiming master status is only possible if no other player is already master.
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In the scoreboard, the master is marked green.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="setadmin"/>
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<identifierReference identifier="kick"/>
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<identifierReference identifier="autoteam"/>
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<identifierReference identifier="mastermode"/>
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</references>
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<arguments>
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<argument token="B" description="status" valueNotes="1 (claim), 0 (drop)"/>
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</arguments>
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</command>
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<command name="setadmin">
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<description>Claims or drops admin status.</description>
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<remarks>
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<remark>
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Successfully claiming admin status revokes other players master or admin state automatically.
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Successfully claiming admin status makes all other player votes invalid.
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Failed logins result in an auto kick.
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The admin is granted the right to kick, ban, remove bans, set autoteam and change the mastermode.
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In the scoreboard, the admin is marked red.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="kick"/>
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<identifierReference identifier="autoteam"/>
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<identifierReference identifier="mastermode"/>
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@@ -361,11 +342,7 @@
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</command>
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<command name="kick">
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<description>Kicks a specified player from the server.</description>
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<remarks>
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<remark>Requires master or admin state.</remark>
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</remarks>
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<references>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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<arguments>
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@@ -382,12 +359,11 @@
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<description>Bans a specified player from the server.</description>
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<remarks>
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<remark>
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Requires master or admin state. The ban duration is fixed to 20 minutes.
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The ban duration is fixed to 20 minutes.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="removebans"/>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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<arguments>
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@@ -396,26 +372,14 @@
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</command>
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<command name="removebans">
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<description>Removes all bans on the server.</description>
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<remarks>
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<remark>
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Requires master or admin state.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="ban"/>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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</command>
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<command name="autoteam">
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<description>Sets the automated team assignement.</description>
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<remarks>
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<remark>
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Requires master or admin state.
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</remark>
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</remarks>
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<description>Sets the automated team assignment.</description>
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<references>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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<arguments>
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@@ -426,12 +390,11 @@
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<description>Sets the mastermode for the server.</description>
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<remarks>
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<remark>
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Requires master or admin state. If the mastermode is set to 'private', no more clients can join the server.
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If the mastermode is set to 'private', no more clients can join the server.
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Default is 'open' that allows anyone to join the server.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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<arguments>
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@@ -440,13 +403,7 @@
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</command>
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<command name="forceteam">
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<description>Forces a specified player to join the enemy team.</description>
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<remarks>
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<remark>
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Requires master or admin state.
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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<arguments>
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@@ -461,11 +418,10 @@
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</remark>
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</remarks>
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<references>
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<identifierReference identifier="setmaster"/>
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<identifierReference identifier="setadmin"/>
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</references>
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<arguments>
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<argument token="N" description="the player to become master" valueNotes="client number"/>
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<argument token="N" description="the player to become admin" valueNotes="client number"/>
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</arguments>
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</command>
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<command name="map">
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+6
-64
@@ -74,70 +74,12 @@
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There is no way to avoid this abuse.
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</p>
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<h2>Server Master</h2>
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<p>
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AssaultCube adapts the useful feature called <i>master mode</i> known from the Cube 2 games. It's implemented in a different way though.
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Servers operate in a so called <i>master mode</i> which allows people to easily and painlessly have games with people they know,
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without being disturbed by cheaters. The way it works is very simple: the first person to enter a server and use the <span class="code">setmaster</span>
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command becomes the master of that server. The master of a server can force map changes, set a different master mode and perform other
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administrative actions normal players can't.
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</p>
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<p>
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There exist two master modes a server master can set:
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</p>
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<ul>
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<li>
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<i>open</i> - Anyone can enter the server. This is the default mode. It is good for games with random people, if no cheaters appear to be around.
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</li>
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<li>
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<i>private</i> - Noone can join the server anymore. Good for games with friends when cheaters are around.
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</li>
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</ul>
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<p>
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The idea behind this is to avoid the need for 'real' administrators that have to babysit the server 24/7.
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Unlike other games, the players control themselves using the described master role and the master modes.
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</p>
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<p>
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Related commands:
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</p>
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<ul>
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<li>
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<a href="reference.xml#identifier_setmaster">setmaster</a> - become master on a server
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</li>
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<li>
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<a href="reference.xml#identifier_mastermode">mastermode</a> - change the master mode
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</li>
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<li>
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<a href="reference.xml#identifier_kick">kick</a>
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</li>
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<li>
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<a href="reference.xml#identifier_ban">ban</a>
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</li>
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<li>
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<a href="reference.xml#identifier_removebans">removebans</a>
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</li>
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<li>
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<a href="reference.xml#identifier_autoteam">autoteam</a>
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</li>
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<li>
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<a href="reference.xml#identifier_forceteam">forceteam</a>
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</li>
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</ul>
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<h2 id="serveradmin">Server Admin</h2>
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<p>
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There is an additional client role a player can claim called <i>admin</i>.
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It can be claimed by the real owner of a server to control the situation
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if an abusive master is doing bad stuff.
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Claiming admin state works similiar to the master state,
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however it requires a password that matches the server configuration.
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There is a client role a player can claim called <i>admin</i>.
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It can be claimed by the real owner of a server to take control over what is happening when they are present.
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Claiming admin state requires a password that matches the server configuration.
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</p>
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<p>
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@@ -152,7 +94,7 @@
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<a href="reference.xml#identifier_connectadmin">connectadmin</a> - connect to a server and become admin
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</li>
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<li>
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<a href="reference.xml#identifier_givemaster">givemaster</a> - gives the master state to a player
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<a href="reference.xml#identifier_giveadmin">giveadmin</a> - gives the master state to a player
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</li>
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</ul>
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@@ -160,8 +102,8 @@
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Use the <span class="code">setadmin</span> command to claim admin if you are already connected to a sever.
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However if you are locked out of your own server because you are banned, master mode is private or because all
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client slots are taken, you can use the <span class="code">connectadmin</span> command to get control
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back though. Once the mess is cleaned up, the command <span class="code">givemaster</span> can be used
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to give back the master state to a honest player.
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back though. If you want to leave the server in the hands of a certain player <span class="code">giveadmin</span> can be used
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to give control to a honest player.
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</p>
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<p>
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