update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5667 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+1524
-2532
File diff suppressed because it is too large
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+12
-4
@@ -7,7 +7,7 @@
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-->
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<!--<?xml-stylesheet type="text/xsl" href="transformations/cuberef2cubescript.xslt"?>-->
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<?xml-stylesheet type="text/xsl" href="transformations/cuberef2xhtml.xslt"?>
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<?xml-stylesheet type="text/xsl" href="transformations/cuberef2xhtml.xslt"?>
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<cuberef
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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@@ -498,8 +498,8 @@
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</variable>
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<variable name="screenshottype">
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<description>Toggle format of screenshot image. Your choice is for BMP (0) or JPEG (1).</description>
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<value token="T" description="0=BMP, 1=JPEG" minValue="0" maxValue="1" defaultValue="1"/>
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<description>Toggle format of screenshot image. Your choice is for BMP (0), JPEG (1) or PNG (2).</description>
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<value token="T" description="0=BMP, 1=JPEG, 2=PNG" minValue="0" maxValue="2" defaultValue="1"/>
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</variable>
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<variable name="jpegquality">
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@@ -511,7 +511,15 @@
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<value token="N" description="Compression level" minValue="10" maxValue="100" defaultValue="70" />
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</variable>
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<command name="soundtest">
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<variable name="pngcompress">
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<description>Sets the PNG screenshot file compression.</description>
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<remarks>
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<remark>A value of 9 sets maximum data compression and a smaller file size while a value of 0 results in a large file image, quality is always the same since PNG its a loosless format.</remark>
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</remarks>
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<value token="N" description="Compression level" minValue="0" maxValue="9" defaultValue="9" />
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</variable>
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<command name="soundtest">
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<description>Plays all hardcoded sounds in order.</description>
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</command>
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