TESTING: avoid being stuck in editmode + minor stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -574,7 +574,7 @@ void spawnplayer(playerent *d)
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{
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d->respawn();
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d->spawnstate(gamemode);
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d->state = d==player1 && editmode ? CS_EDITING : CS_ALIVE;
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d->state = CS_ALIVE;//TESTING:avoid being stuck in editmode// (d==player1 && editmode) ? CS_EDITING : CS_ALIVE;
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findplayerstart(d);
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}
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@@ -35,7 +35,11 @@ VAR(editing, 1, 0, 0);
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void toggleedit(bool force)
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{
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if(player1->state==CS_DEAD) return; // do not allow dead players to edit to avoid state confusion
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if(!force && !editmode && !allowedittoggle()) return; // not in most multiplayer modes
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if(!force && !editmode && !allowedittoggle())
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{
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if(player1->state==CS_EDITING) player1->state = CS_ALIVE; //TESTING: avoid being stuck in editmode
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return; // not in most multiplayer modes
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}
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if(!(editmode = !editmode))
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{
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entinmap(player1); // find spawn closest to current floating pos
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+1
-1
@@ -342,7 +342,7 @@ extern void c2sinfo(playerent *d);
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extern void c2skeepalive();
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extern void neterr(const char *s);
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extern int getclientnum();
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extern void changeteam(int team, bool respawn = true);
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extern void changeteam(int team, bool respawn = true); // deprecated?
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extern void getmap();
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extern void newteam(char *name);
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extern bool securemapcheck(const char *map, bool msg = true);
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@@ -920,7 +920,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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glLoadIdentity();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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const char *specttext = "GHOST [free]";//SPECTATING";
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const char *specttext = "GHOST";
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if(player1->team == TEAM_SPECT) specttext = "GHOST";
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else if(player1->team == TEAM_CLA_SPECT) specttext = "[CLA]";
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else if(player1->team == TEAM_RVSF_SPECT) specttext = "[RVSF]";
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