TESTING: avoid being stuck in editmode + minor stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -35,7 +35,11 @@ VAR(editing, 1, 0, 0);
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void toggleedit(bool force)
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{
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if(player1->state==CS_DEAD) return; // do not allow dead players to edit to avoid state confusion
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if(!force && !editmode && !allowedittoggle()) return; // not in most multiplayer modes
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if(!force && !editmode && !allowedittoggle())
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{
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if(player1->state==CS_EDITING) player1->state = CS_ALIVE; //TESTING: avoid being stuck in editmode
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return; // not in most multiplayer modes
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}
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if(!(editmode = !editmode))
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{
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entinmap(player1); // find spawn closest to current floating pos
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