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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-03-15 05:48:17 +00:00
parent 170a0399cf
commit 0b4f7a18ab
+8 -3
View File
@@ -192,7 +192,7 @@ bool resolverwait(const char *name, ENetAddress *address)
struct serverinfo
{
string name;
char *name;
string full;
string map;
string sdesc;
@@ -213,7 +213,7 @@ void addserver(char *servername)
{
loopv(servers) if(strcmp(servers[i].name, servername)==0) return;
serverinfo &si = servers.insert(0, serverinfo());
s_strcpy(si.name, servername);
si.name = newstring(servername);
si.full[0] = 0;
si.mode = 0;
si.numplayers = 0;
@@ -366,7 +366,12 @@ void updatefrommaster()
uchar buf[MAXUPD];
uchar *reply = retrieveservers(buf, MAXUPD);
if(!*reply || strstr((char *)reply, "<html>") || strstr((char *)reply, "<HTML>")) conoutf("master server not replying");
else { servers.setsize(0); execute((char *)reply); };
else
{
loopv(servers) delete[] servers[i].name;
servers.setsize(0);
execute((char *)reply);
};
servermenu();
};