#ifdef'd out win32 specific stuff

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-15 18:41:30 +00:00
parent 4318ac0e7d
commit 0b96826416
+4 -1
View File
@@ -525,11 +525,14 @@ extern char *loadfile(const char *fn, int *size, const char *mode = NULL);
extern bool listdir(const char *dir, const char *ext, vector<char *> &files);
extern int listfiles(const char *dir, const char *ext, vector<char *> &files);
extern bool delfile(const char *path);
extern void stackdumper(unsigned int type, EXCEPTION_POINTERS *ep);
extern bool cmpb(void *b, int n, enet_uint32 c);
extern bool cmpf(char *fn, enet_uint32 c);
extern void endianswap(void *, int, int);
extern bool isbigendian();
#ifdef WIN32
extern void stackdumper(unsigned int type, EXCEPTION_POINTERS *ep);
#endif
#endif