*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@57 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -17,13 +17,13 @@ void renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale
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int basetime = -((int)d&0xFFF);
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if(d->state==CS_DEAD)
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{
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int r;
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/*int r;
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if(hellpig) { n = 2; r = range[3]; } else { n = (int)d%3; r = range[n]; };
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basetime = d->lastaction;
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int t = lastmillis-d->lastaction;
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if(t<0 || t>20000) return;
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if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; };
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if(mz<-1000) return;
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if(mz<-1000) return;*/
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//mdl = (((int)d>>6)&1)+1;
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//mz = d->o.z-d->eyeheight+0.2f;
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//scale = 1.2f;
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@@ -47,7 +47,7 @@ void renderclients()
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loopv(players)
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if((d = players[i]) && (!demoplayback || i!=democlientnum))
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{
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if (d->state==CS_DEAD) break; //cheap hack fix of
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if (d->state==CS_DEAD) break; //cheap hack fix of
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if (!strcmp(d->team,"CT"))
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{
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@@ -60,7 +60,15 @@ void renderclients()
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renderclient(d, isteam(player1->team, d->team), "vwep/subgun", false, 1.4f);
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};
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if(player1->state==CS_DEAD)
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{
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if (!strcmp(player1->team,"CT"))
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renderclient(player1, true, "playermodels/counterterrorist", false,1.4f);
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else
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renderclient(player1, true, "playermodels/terrorist", false, 1.4f);
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renderclient(player1, true, "vwep/subgun", false, 1.4f);
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};
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};
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// creation of scoreboard pseudo-menu
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+19
-5
@@ -245,12 +245,26 @@ VARF(gamma, 30, 100, 300,
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void transplayer()
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{
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glLoadIdentity();
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glRotated(player1->roll,0.0,0.0,1.0);
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glRotated(player1->pitch,-1.0,0.0,0.0);
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glRotated(player1->yaw,0.0,1.0,0.0);
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if(player1->state==CS_DEAD)
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{
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float t = (lastmillis-player1->lastaction)/1000.0f;
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if(t >= 1.6f) t = 1.6f;
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player1->pitch = (float) sin(t)*-90.0f;
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glRotated(player1->pitch,-1.0,0.0,0.0);
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glRotated(player1->yaw,0.0,1.0,0.0);
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glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
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glTranslated(-player1->o.x, player1->eyeheight-sin(t)*7.0f-player1->o.z, -player1->o.y);
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}
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else
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{
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glRotated(player1->roll,0.0,0.0,1.0);
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glRotated(player1->pitch,-1.0,0.0,0.0);
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glRotated(player1->yaw,0.0,1.0,0.0);
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glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
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};
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};
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VAR(fov, 10, 105, 120);
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