*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@57 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-10-23 16:59:50 +00:00
parent af256cdf2a
commit 0cec30add9
2 changed files with 31 additions and 9 deletions
+19 -5
View File
@@ -245,12 +245,26 @@ VARF(gamma, 30, 100, 300,
void transplayer()
{
glLoadIdentity();
glRotated(player1->roll,0.0,0.0,1.0);
glRotated(player1->pitch,-1.0,0.0,0.0);
glRotated(player1->yaw,0.0,1.0,0.0);
if(player1->state==CS_DEAD)
{
float t = (lastmillis-player1->lastaction)/1000.0f;
if(t >= 1.6f) t = 1.6f;
player1->pitch = (float) sin(t)*-90.0f;
glRotated(player1->pitch,-1.0,0.0,0.0);
glRotated(player1->yaw,0.0,1.0,0.0);
glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
glTranslated(-player1->o.x, player1->eyeheight-sin(t)*7.0f-player1->o.z, -player1->o.y);
}
else
{
glRotated(player1->roll,0.0,0.0,1.0);
glRotated(player1->pitch,-1.0,0.0,0.0);
glRotated(player1->yaw,0.0,1.0,0.0);
glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
};
};
VAR(fov, 10, 105, 120);