armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1226,7 +1226,7 @@ int spawntime(int type)
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case I_GRENADE: sec = np + 5; break;
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case I_HEALTH: sec = np*5; break;
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case I_HELMET:
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case I_ARMOUR: sec = 20; break;
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case I_ARMOUR: sec = 25; break;
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case I_AKIMBO: sec = 60; break;
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}
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return sec*1000;
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@@ -3650,6 +3650,7 @@ void serverslice(uint timeout) // main server update, called from cube main lo
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c.peer = event.peer;
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c.peer->data = (void *)(size_t)c.clientnum;
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c.connectmillis = servmillis;
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c.state.state = CS_SPECTATE;
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c.salt = rand()*((servmillis%1000)+1);
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char hn[1024];
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copystring(c.hostname, (enet_address_get_host_ip(&c.peer->address, hn, sizeof(hn))==0) ? hn : "unknown");
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