cfg files for edifice/industrial
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -32,6 +32,10 @@
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ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players
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ac_scaffold : 0:10: 1: 4:11: 0 // tdm, 10 minutes, 4..11 players
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ac_industrial :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
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ac_industrial : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
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ac_industrial :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
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ac_power : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
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ac_power :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
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@@ -94,6 +98,10 @@ ac_aqueous :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
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ac_arid : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
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ac_arid : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
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ac_edifice :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
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ac_edifice : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
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ac_edifice :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
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ac_iceroad : 5:10: 1: 5: 0: 0 // ctf, 10 minutes, 5.. players
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ac_douze :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players
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+3
-3
@@ -32,10 +32,10 @@ genmapitems = [
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newmenu maps
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// Add maps to the below list to include them in the normal map menu (also for botmaps).
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// Don't add ac_depot_classic to the maps list.
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alias defaultmaps "ac_aqueous ac_arabian ac_arctic ac_arid ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_elevation ac_gothic ac_iceroad ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_sunset ac_toxic ac_urban ac_werk"
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alias defaultmaps "ac_aqueous ac_arabian ac_arctic ac_arid ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_rattrap ac_scaffold ac_shine ac_snow ac_sunset ac_toxic ac_urban ac_werk"
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genmapitems $defaultmaps
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menuitem "" -1
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// the following seems to be of the old-style thoughts of MP - flowtron: 2010may23 says: the different MPs should somehow list themselves thouh, yes.
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// the following seems to be of the old-style thoughts of MP - flowtron: 2010may23 says: the different MPs should somehow list themselves though, yes.
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// possibly a not defined internal script-file or we just generate from the know listing, which is well defined, the CGZ files and show them by code.
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if (&& $mappack_version (listlen $mappack_maps)) [menuitem (concatword "Map-pack (version " $mappack_version ") maps...") [showmenu "mappack maps"]];
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menuitem "Show all maps..." [ showmenu "all maps" ]
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@@ -46,7 +46,7 @@ menudirlist "packages/maps" "cgz" "map $arg1"
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newmenu maps_flags
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// Add maps to the below list to include them in the CTF, KTF & TKTF map menu. Maps should contain flags here.
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alias ctfmaps "ac_aqueous ac_arabian ac_arid ac_depot ac_desert3 ac_douze ac_elevation ac_gothic ac_iceroad ac_ingress ac_keller ac_mines ac_outpost ac_power ac_shine ac_sunset ac_urban ac_werk"
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alias ctfmaps "ac_aqueous ac_arabian ac_arid ac_depot ac_desert3 ac_douze ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_keller ac_mines ac_outpost ac_power ac_shine ac_sunset ac_urban ac_werk"
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genmapitems $ctfmaps
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menuitem "" -1
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if (&& $mappack_version (listlen $mappack_flagmaps)) [menuitem (concatword "Map-pack (version " $mappack_version ") maps...") [showmenu "mappack flag maps"]];
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@@ -10,9 +10,11 @@ securemap ac_depot_classic
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securemap ac_desert
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securemap ac_desert2
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securemap ac_desert3
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securemap ac_edifice
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securemap ac_elevation
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securemap ac_gothic
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securemap ac_iceroad
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securemap ac_industrial
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securemap ac_ingress
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securemap ac_keller
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securemap ac_mines
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@@ -1,16 +1,25 @@
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To ensure you have no errors with AssaultCube.
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Do not edit, rename or delete maps in this directory.
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Do not add files to this directory.
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TO ENSURE YOU HAVE NO ERRORS WITH ASSAULTCUBE:
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* Don't edit, rename or delete ANY files in this directory.
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* Don't add files to this directory.
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Note for folder:
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================
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Handy linux command for keeping *.cfg sizes small:
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gawk '{sub(/\r$/,"")};1' INPUT_FILE | gawk -F'//' '{print $1}' | gawk '{sub(/[ \t]+$/, "")};1' | gawk NF > OUTPUT_FILE
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Developers notes for this folder:
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=================================
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When adding an "official" map, follow this to-do list after fixing the map up.
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* Converts all new-lines to UNIX format (instead of DOS format).
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* Removes all comments in the file.
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* Removes all trailing spaces/tabs.
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* Removes all blank lines.
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1) Remove un-needed data from *.cfg files by running this command:
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gawk '{sub(/\r$/,"")};1' INPUT_FILE.cfg | gawk -F'//' '{print $1}' | gawk '{sub(/[ \t]+$/, "")};1' | gawk NF > OUTPUT_FILE.cfg
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- This will convert all new-lines to UNIX format (instead of DOS format).
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- This will remove all comments, trailing spaces/tabs & blank lines in that file.
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2) Add licensing and author information as comments in *.cfg file.
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3) "Normalise" the maps map-message.
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4) Add map to the map menu, and the CTF map menu if applicable.
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5) Add to "securemaps.cfg".
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6) Add authors (plus texture/skymap/model/etc authors) to the readme.
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Remember to do this in the menus.cfg "credits" too.
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7) Add new textures/models/skymaps/etc to default_map_settings.cfg as comments.
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If you added a skymap, add it to the "test skymaps" menu also.
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8) Add new mapmodels to the editing menu.
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9) Update the maprot.
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10) Create bot waypoints.
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Remember to replace the words INPUT_FILE and OUTPUT_FILE in this script with the file.
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@@ -1,20 +0,0 @@
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This is here as a reminder for myself (RandumKiwi) of everything that must be
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done in a map when making it official, as I will often overlook one of them.
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Some things to remember to do when adding maps to the official maps:
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====================================================================
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1) Fix-up mistakes in the map.
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2) Remove all un-needed comments/spaces/breaks from cfg files.
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3) Ensure mapmsg only contains "Map name by Map author" with no colourings.
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4) Add to the map menu, and the CTF map menu if applicable.
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5) Add to "securemaps.cfg".
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6) Add authors (plus texture/skymap/model/etc authors) to the readme.
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Remember to do this in the menus.cfg "credits" too.
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7) Add new textures/models/skymaps/etc to default_map_settings.cfg as comments.
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If you added a skymap, add it to the "test skymaps" menu also.
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8) Add new mapmodels to the editing menu.
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9) Update the maprot.
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10) Create bot waypoints.
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