introduce temporary aliases
An alias, that was at least once used with the new "tempalias" will not be written to saved.cfg. So, now there are four ways to create aliases: 1) alias (or "=") General alias, who's value gets saved at game exit in saved.cfg, and restored at the next restart - unless the alias was created at a time, where persistidents was zero (usually during execution of the game's own config files during startup). 2) const Creates an alias, that can not be changed. Makes it harder for users to destroy their config. 3) push Reassigns an alias with a new value. After "pop", the old value is restored. Allows the use of "local" aliases in scripts. Also avoids name conflicts. 4) tempalias Like "alias", but the value will not be written to saved.cfg. The commit also changes aliases, written by the engine itself, to "temp": gametimestart, __getmaprevisions DOCREF tempalias
This commit is contained in:
@@ -61,7 +61,7 @@ bool changemapserv(char *name, int mode, int download, int revision) // f
|
||||
else
|
||||
{
|
||||
defformatstring(msg)("map '%s' revision: local %d, provided by server %d", name, hdr.maprevision, revision);
|
||||
alias("__getmaprevisions", msg);
|
||||
alias("__getmaprevisions", msg, true);
|
||||
showmenu("getmap");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,13 +117,14 @@ void delalias(const char *name)
|
||||
}
|
||||
COMMAND(delalias, "s");
|
||||
|
||||
void alias(const char *name, const char *action, bool constant)
|
||||
void alias(const char *name, const char *action, bool temp, bool constant)
|
||||
{
|
||||
ident *b = idents->access(name);
|
||||
if(!b)
|
||||
{
|
||||
ident b(ID_ALIAS, newstring(name), newstring(action), persistidents && !constant, execcontext);
|
||||
ident b(ID_ALIAS, newstring(name), newstring(action), persistidents && !constant && !temp, execcontext);
|
||||
b.isconst = constant;
|
||||
b.istemp = temp;
|
||||
idents->access(b.name, b);
|
||||
return;
|
||||
}
|
||||
@@ -144,12 +145,14 @@ void alias(const char *name, const char *action, bool constant)
|
||||
}
|
||||
|
||||
b->isconst = constant;
|
||||
if(temp) b->istemp = true;
|
||||
if(!constant || (action && action[0]))
|
||||
{
|
||||
if(b->action!=b->executing) delete[] b->action;
|
||||
b->action = newstring(action);
|
||||
b->persist = persistidents != 0;
|
||||
}
|
||||
if(b->istemp) b->persist = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -158,8 +161,9 @@ void alias(const char *name, const char *action, bool constant)
|
||||
}
|
||||
}
|
||||
|
||||
COMMANDF(alias, "ss", (const char *name, const char *action) { alias(name, action, false); });
|
||||
COMMANDF(const, "ss", (const char *name, const char *action) { alias(name, action, true); });
|
||||
COMMANDF(alias, "ss", (const char *name, const char *action) { alias(name, action, false, false); });
|
||||
COMMANDF(tempalias, "ss", (const char *name, const char *action) { alias(name, action, true, false); });
|
||||
COMMANDF(const, "ss", (const char *name, const char *action) { alias(name, action, false, true); });
|
||||
|
||||
COMMANDF(checkalias, "s", (const char *name) { intret(getalias(name) ? 1 : 0); });
|
||||
COMMANDF(isconst, "s", (const char *name) { ident *id = idents->access(name); intret(id && id->isconst ? 1 : 0); });
|
||||
|
||||
+14
-13
@@ -11,7 +11,6 @@ struct ident
|
||||
{
|
||||
int type; // one of ID_* above
|
||||
const char *name;
|
||||
bool isconst;
|
||||
union
|
||||
{
|
||||
int minval; // ID_VAR
|
||||
@@ -42,39 +41,41 @@ struct ident
|
||||
int defaultval; // ID_VAR
|
||||
float defaultvalf; // ID_FVAR
|
||||
};
|
||||
short context;
|
||||
bool persist;
|
||||
short context; // one of IEXC_* below
|
||||
bool persist; // if true, value gets written to saved.cfg on exit; set to true, if it's an ID_ALIAS and the value gets changed
|
||||
bool isconst; // ID_ALIAS: value may not be overwritten
|
||||
bool istemp; // ID_ALIAS: if value is changed, "persist" will not be set true
|
||||
|
||||
ident() {}
|
||||
|
||||
// ID_VAR
|
||||
ident(int type, const char *name, int minval, int maxval, int *i, int defval, void (*fun)(), bool persist, int context)
|
||||
: type(type), name(name), isconst(false), minval(minval), maxval(maxval), fun(fun),
|
||||
sig(NULL), action(NULL), defaultval(defval), context(context), persist(persist)
|
||||
: type(type), name(name), minval(minval), maxval(maxval), fun(fun),
|
||||
sig(NULL), action(NULL), defaultval(defval), context(context), persist(persist), isconst(false), istemp(false)
|
||||
{ storage.i = i; }
|
||||
|
||||
// ID_FVAR
|
||||
ident(int type, const char *name, float minval, float maxval, float *f, float defval, void (*fun)(), bool persist, int context)
|
||||
: type(type), name(name), isconst(false), minvalf(minval), maxvalf(maxval), fun(fun),
|
||||
sig(NULL), action(NULL), defaultvalf(defval), context(context), persist(persist)
|
||||
: type(type), name(name), minvalf(minval), maxvalf(maxval), fun(fun),
|
||||
sig(NULL), action(NULL), defaultvalf(defval), context(context), persist(persist), isconst(false), istemp(false)
|
||||
{ storage.f = f; }
|
||||
|
||||
// ID_SVAR
|
||||
ident(int type, const char *name, char **s, void (*fun)(), void (*getfun)(), bool persist, int context)
|
||||
: type(type), name(name), isconst(false), minval(0), maxval(0), fun(fun),
|
||||
sig(NULL), action(NULL), getfun(getfun), context(context), persist(persist)
|
||||
: type(type), name(name), minval(0), maxval(0), fun(fun),
|
||||
sig(NULL), action(NULL), getfun(getfun), context(context), persist(persist), isconst(false), istemp(false)
|
||||
{ storage.s = s; }
|
||||
|
||||
// ID_ALIAS
|
||||
ident(int type, const char *name, char *action, bool persist, int context)
|
||||
: type(type), name(name), isconst(false), minval(0), maxval(0), stack(0),
|
||||
sig(NULL), action(action), executing(NULL), context(context), persist(persist)
|
||||
: type(type), name(name), minval(0), maxval(0), stack(0),
|
||||
sig(NULL), action(action), executing(NULL), context(context), persist(persist), isconst(false), istemp(false)
|
||||
{ storage.i = NULL; }
|
||||
|
||||
// ID_COMMAND
|
||||
ident(int type, const char *name, void (*fun)(), const char *sig, int context)
|
||||
: type(type), name(name), isconst(false), minval(0), maxval(0), fun(fun),
|
||||
sig(sig), action(NULL), executing(NULL), context(context), persist(false)
|
||||
: type(type), name(name), minval(0), maxval(0), fun(fun),
|
||||
sig(sig), action(NULL), executing(NULL), context(context), persist(false), isconst(false), istemp(false)
|
||||
{ storage.i = NULL; }
|
||||
};
|
||||
|
||||
|
||||
+4
-3
@@ -29,9 +29,10 @@ VAR(resetcfg, 0, 0, 1);
|
||||
|
||||
void quit() // normal exit
|
||||
{
|
||||
const char *mapstartonce = getalias("mapstartonce"), *onquit = getalias("onQuit");
|
||||
if(mapstartonce && mapstartonce[0]) alias("mapstartonce", "");
|
||||
if(onquit && onquit[0]) { execute(onquit); alias("onQuit", ""); }
|
||||
const char *onquit = getalias("onQuit");
|
||||
if(onquit && onquit[0]) execute(onquit);
|
||||
alias("onQuit", "");
|
||||
alias("mapstartonce", "");
|
||||
extern void writeinitcfg();
|
||||
writeinitcfg();
|
||||
writeservercfg();
|
||||
|
||||
+1
-1
@@ -835,7 +835,7 @@ extern void resetcomplete();
|
||||
extern void complete(char *s, bool reversedirection);
|
||||
extern void push(const char *name, const char *action);
|
||||
extern void pop(const char *name);
|
||||
extern void alias(const char *name, const char *action, bool constant = false);
|
||||
extern void alias(const char *name, const char *action, bool temp = false, bool constant = false);
|
||||
extern const char *getalias(const char *name);
|
||||
extern void writecfg();
|
||||
extern void deletecfg();
|
||||
|
||||
@@ -580,7 +580,7 @@ void newmap(int *i)
|
||||
exechook(HOOK_SP_MP, "onNewMap", "");
|
||||
}
|
||||
defformatstring(startmillis)("%d", millis_());
|
||||
alias("gametimestart", startmillis);
|
||||
alias("gametimestart", startmillis, true);
|
||||
}
|
||||
|
||||
COMMAND(mapenlarge, "");
|
||||
|
||||
@@ -754,7 +754,7 @@ bool load_world(char *mname) // still supports all map formats that have
|
||||
c2skeepalive();
|
||||
|
||||
defformatstring(startmillis)("%d", millis_());
|
||||
alias("gametimestart", startmillis);
|
||||
alias("gametimestart", startmillis, true);
|
||||
startmap(mname);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user