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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1953,12 +1953,11 @@ void CBot::HearSound(int n, vec *o)
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// Has the bot already an enemy?
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if (m_pMyEnt->enemy) return;
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// Is the sound not interesting?
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//fixmebot
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/* if ((n==S_DIE1) || (n==S_DIE2) || (n==S_DEATHR) || (n==S_DEATHE) || (n==S_DEATHS) ||
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(n==S_DEATHB) || (n==S_DEATHH) || (n==S_DEATHD) || (n==S_PIGGR2))
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return;*/
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//fixmebot
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// Is the sound not interesting?
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if(n == S_DIE1 || n == S_DIE2) return;
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int soundvol = m_pBotSkill->iMaxHearVolume -
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(int)(GetDistance(*o)*3*m_pBotSkill->iMaxHearVolume/255);
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@@ -382,9 +382,7 @@ void CBotManager::LetBotsUpdateStats()
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void CBotManager::LetBotsHear(int n, vec *loc)
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{
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if (bots.length() == 0) return;
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if (!loc) return;
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if (bots.length() == 0 || !loc) return;
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loopv(bots)
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{
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@@ -325,7 +325,7 @@ int findplayerstart(playerent *d)
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int r = fixspawn-->0 ? 4 : rnd(10)+1;
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if(m_teammode) loopi(r) spawncycle = findentity(PLAYERSTART, spawncycle+1, rb_team_int(d->team));
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else if(m_arena) loopi(r) spawncycle = findentity(PLAYERSTART, spawncycle+1);
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else if(m_arena) loopi(r) spawncycle = findentity(PLAYERSTART, spawncycle+1, 100);
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else
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{
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int bestent = -1;
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+3
-20
@@ -278,30 +278,13 @@ void equip(playerent *d)
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{
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d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max-magsize(GUN_PISTOL);
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d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
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}
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};
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if(!m_noprimary)
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{
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d->ammo[d->primary] = itemstats[d->primary].start-magsize(d->primary);
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d->mag[d->primary] = magsize(d->primary);
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}
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/*
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if(m_pistol) // pistol only mode
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{
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d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].max-magsize(GUN_PISTOL);
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d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
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}
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else if(m_lss)
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{
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d->mag[d->primary] = d->mag[GUN_PISTOL] = 0;
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}
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else if(!m_noguns)
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{
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d->ammo[GUN_PISTOL] = itemstats[GUN_PISTOL].start-magsize(GUN_PISTOL);
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d->mag[GUN_PISTOL] = magsize(GUN_PISTOL);
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d->ammo[d->primary] = itemstats[d->primary].start-magsize(d->primary);
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d->mag[d->primary] = magsize(d->primary);
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};*/
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};
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if (d->hasarmour)
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{
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@@ -206,7 +206,6 @@ void draw_text(const char *str, int left, int top)
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switch(str[i+1])
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{
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case '0': glColor3ub(64,255,128); i++; continue; // green: player talk
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case '1': glColor3ub(96,160,255); i++; continue; // blue: "echo" command
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case '2': glColor3ub(255,192,64); i++; continue; // yellow: gameplay action messages, only actions done by players
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case '3': glColor3ub(255,64,64); i++; continue; // red: important errors
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default: continue; // white: everything else
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@@ -1,6 +1,7 @@
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// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on the other platform)
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#include "cube.h"
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#include "bot/bot.h"
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//#ifndef WIN32 // NOTE: fmod not being supported for the moment as it does not allow stereo pan/vol updating during playback
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#define USE_MIXER
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@@ -211,6 +212,7 @@ void playsound(int n, vec *loc)
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if(nosound) return;
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if(!soundvol) return;
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if(n==S_NULL) return;
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if(m_botmode) BotManager.LetBotsHear(n, loc);
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if(lastmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
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lastsoundmillis = lastmillis;
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if(soundsatonce>5) return; // avoid bursts of sounds with heavy packetloss and in sp
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