@@ -747,6 +747,10 @@ void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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||||
case SV_RELOAD:
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{
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||||
int cn = getint(p), gun = getint(p);
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||||
if(!valid_weapon(gun)){
|
||||
break;
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||||
}
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||||
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playerent *p = getclient(cn);
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||||
if(p && p!=player1) p->weapons[gun]->reload(false);
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||||
break;
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||||
@@ -790,7 +794,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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armour = getint(p),
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health = getint(p);
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||||
playerent *target = getclient(tcn), *actor = getclient(acn);
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||||
if(!target || !actor) break;
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||||
if(!target || !actor || valid_weapon(gun)) break;
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||||
target->armour = armour;
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||||
target->health = health;
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||||
dodamage(damage, target, actor, -1, type==SV_GIBDAMAGE, false);
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||||
@@ -814,6 +818,9 @@ void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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// medals_arrived=1;
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||||
loopi(medals) {
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||||
int mcn=getint(p); int mtype=getint(p); int mitem=getint(p);
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||||
if(mtype >= END_MDS || mtype<0){
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||||
break;
|
||||
}
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||||
a_medals[mtype].assigned=1;
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||||
a_medals[mtype].cn=mcn;
|
||||
a_medals[mtype].item=mitem;
|
||||
|
||||
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