layout cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -23,6 +23,38 @@
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<b>Tip:</b> When editing a map, make sure you have your settings set back to the defaults, so you can see what your map looks like to the
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average player (example: set gamma back to 100, so you can judge lighting correctly).
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</p>
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<p>
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<b>Covered on this page...</b>
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</p>
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<ul>
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<li>
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<a href="#startmap">Starting, saving and loading a map</a>
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</li>
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<li>
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<a href="#geometry">Manipulating geometry</a>
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<ol>
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<li>
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<a href="#solids">Solids and spaces</a>
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</li>
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<li>
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<a href="#movingcubes">Moving cubes</a>
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</li>
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<li>
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<a href="#corners">Corners</a>
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</li>
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<li>
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<a href="#heightfield">Heightfields</a>
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</li>
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</ol>
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</li>
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<li>
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<a href="#textures">Textures</a>
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</li>
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<li>
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<a href="#commands">Useful commands</a>
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</li>
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</ul>
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<h2 id="startmap">Starting, saving and loading a map</h2>
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<p>
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@@ -46,7 +78,7 @@
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Note: Fullbright can be turned on/off in the lighting menu (press <b>L</b>).
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</p>
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<h2>Manipulating geometry</h2>
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<h2 id="geometry">Manipulating geometry</h2>
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<p>
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The ceiling and floor of AssaultCube are made up of individual cubes, which can be made into various objects that you choose, such as walls,
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by simply manipulating the geometry.
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@@ -55,26 +87,26 @@
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There are six different ways to manipulate geometry:
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<ul>
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<li>
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Make cubes "solid".
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Make cubes "<a href="#solids">solid</a>".
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</li>
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<li>
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Make cubes "space".
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Make cubes "<a href="#solids">space</a>".
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</li>
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<li>
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Move cubes in the floor.
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<a href="#movingcubes">Move cubes</a> in the floor.
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</li>
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<li>
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Move cubes in the ceiling.
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<a href="#movingcubes">Move cubes</a> in the ceiling.
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</li>
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<li>
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Turn a cube into a corner
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Turn a cube into a <a href="#corners">corner</a>.
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</li>
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<li>
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Manipulate cubes by using heightfields.
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Manipulate cubes by using <a href="#heightfield">heightfields</a>.
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</li>
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</ul>
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</p>
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<h3>Solids and spaces</h3>
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<h3 id="solids">Solids and spaces</h3>
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<p>
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The reason we are covering solids and spaces, before moving cubes, is because solids block visibility and do not need to be rendered, so they
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are more efficient to use in maps. The use of solids in a map is <u>essential</u> to creating a good map. Without enough solids AssaultCube maps
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@@ -89,7 +121,7 @@
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To make a solid wall turn back into space, select it and press <b>G</b>.
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</li>
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</ul>
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<h3>Moving cubes</h3>
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<h3 id="movingcubes">Moving cubes</h3>
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<p>
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Moving cubes is simple and can be done, either with your mouse or keyboard...
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</p>
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@@ -109,7 +141,7 @@
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</p>
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</li>
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</ul>
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<h3>Corners</h3>
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<h3 id="corners">Corners</h3>
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<p>
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Corners can be used to create a 45 degree corner (instead of a 90 degree one) where 2 walls meet. They are very simple to create.
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Select a cube where 2 walls meet and press <b>K</b>. This will cut the cube in half diagonally, keeping one
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@@ -144,17 +176,17 @@
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to move the cubes corner up/down. To undo a heightfield, press <b>G</b>.
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</p>
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<p>
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Slopes and arches can be created by selecting an area and using the arch or slope command.
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After making it a heightfield, slopes and arches can be created by selecting an area and using the arch or slope command.
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</p>
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<p>
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<b>Slopes:</b> Type <b>/slope X Y</b>. Replace "X" and "Y" with different numbers to make your slope shape in different
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<b>Slopes</b> - Type <b>/slope X Y</b>. Replace "X" and "Y" with different numbers to make your slope shape in different
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directions (you can use negative values here, for example: <i>/slope 0 -2</i>).
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</p>
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<p>
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<b>Arches:</b> Type <b>/slope X</b> and replace "X" with a number to create different types of arches.
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<b>Arches</b> - Type <b>/slope X</b> and replace "X" with a number to create different types of arches.
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</p>
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<h2>Textures</h2>
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<h2 id="textures">Textures</h2>
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<p>
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There are four different parts of the cube world that you can change textures on (see below)...
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</p>
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@@ -223,14 +255,12 @@
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</p>
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<h2>Useful commands</h2>
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<h3>Undo</h3>
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<h2 id="commands">Useful commands</h2>
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<p>
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Pressing <b>U</b> will undo the last texture/geometry action that was done. It will not undo entities.
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<b>Undo</b> - Pressing <b>U</b> will undo the last texture/geometry action that was done. It will not undo entities.
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</p>
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<h3>Copy/paste</h3>
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<p>
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Selecting some cubes and pressing <b>C</b> will copy them. Then, select a cube and press <b>V</b> to paste it.
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<b>Copy/paste</b> - Selecting some cubes and pressing <b>C</b> will copy them. Then, select a cube and press <b>V</b> to paste it.
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The cubes will be pasted from the red dot on the <a href="mapediting1.xml#selector">cube selector</a>.
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</p>
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