no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-01-07 14:09:35 +00:00
parent 3ff761ab27
commit 131ef8fe54
11 changed files with 193 additions and 195 deletions
+13 -17
View File
@@ -71,8 +71,7 @@ void changeteam(int team) // force team and respawn
c2sinit = false;
if(m_ctf) tryflagdrop();
s_strncpy(player1->team, team_string(team), MAXTEAMLEN+1);
player1->lastaction = lastmillis;
player1->state = CS_DEAD;
playerdeath(player1);
};
void newteam(char *name)
@@ -81,23 +80,20 @@ void newteam(char *name)
{
if(m_teammode)
{
bool checkteamsize = autoteambalance && players.length() >= 1;
bool checkteamsize = autoteambalance && players.length() >= 1;
int freeteam = smallerteam();
if(!strcmp(name, "RVSF") || !strcmp(name, "CLA"))
{
if(!strcmp(name, player1->team)) return; // same team
int team = team_int(name);
if(checkteamsize && team != freeteam)
{
conoutf("\f3the %s team is already full", name);
return;
};
changeteam(team);
}
else changeteam(checkteamsize ? (uint)freeteam : rnd(2)); // random assignement
}
else return;
if(!team_valid(name)) changeteam(checkteamsize ? (uint)freeteam : rnd(2)); // random assignement
if(!strcmp(name, player1->team)) return; // same team
int team = team_int(name);
if(checkteamsize && team != freeteam)
{
conoutf("\f3the %s team is already full", name);
return;
};
changeteam(team);
};
}
else conoutf("your team is: %s", player1->team);
};
+23 -127
View File
@@ -42,6 +42,17 @@ void setskin(playerent *pl, int skin)
pl->skin = max(0, skin % (maxskin+1));
};
void playerdeath(playerent *pl)
{
pl->lastaction = lastmillis;
pl->lifesequence++;
pl->attacking = false;
pl->state = CS_DEAD;
pl->oldpitch = pl->pitch;
pl->pitch = 0;
pl->roll = 60;
};
void spawnstate(playerent *d) // reset player state not persistent accross spawns
{
d->respawn();
@@ -477,17 +488,11 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
setscope(false);
addmsg(gib ? SV_GIBDIED : SV_DIED, "ri", actor);
};
pl->lifesequence++;
pl->attacking = false;
pl->state = CS_DEAD;
pl->oldpitch = pl->pitch;
pl->pitch = 0;
pl->roll = 60;
playsound(S_DIE1+rnd(2), pl!=player1 ? &pl->o : NULL);
if(gib) addgib(pl);
playerdeath(pl);
spawnstate(pl);
pl->lastaction = lastmillis;
if (pl!=player1 || act->type==ENT_BOT) act->frags++;
playsound(S_DIE1+rnd(2), pl!=player1 ? &pl->o : NULL);
if(gib) addgib(pl);
if(pl!=player1 || act->type==ENT_BOT) act->frags++;
}
else
{
@@ -549,6 +554,7 @@ void preparectf(bool cleanonly=false)
e.spawned = true;
if(e.attr2>2) { conoutf("\f3invalid ctf-flag entity (%i)", i); e.attr2 = 0; };
flaginfo &f = flaginfos[e.attr2];
f.team = e.attr2;
f.flag = &e;
f.state = CTFF_INBASE;
f.originalpos.x = (float) e.x;
@@ -602,144 +608,34 @@ void suicide()
COMMAND(suicide, ARG_NONE);
// ctf flag actions done by the local player
void flagpickup()
{
int flag = team_opposite(team_int(player1->team));
flaginfo &f = flaginfos[flag];
if(f.flag)
{
f.flag->spawned = false;
f.state = CTFF_STOLEN;
f.actor = player1; // do this although we don't know if we picked the flag to avoid getting it after a possible respawn
f.ack = false;
addmsg(SV_FLAGPICKUP, "ri", flag);
};
};
void tryflagdrop()
{
int flag = team_opposite(team_int(player1->team));
flaginfo &f = flaginfos[flag];
if(f.state==CTFF_STOLEN && f.actor==player1)
{
f.flag->spawned = false;
f.state = CTFF_DROPPED;
f.ack = false;
addmsg(SV_FLAGDROP, "ri", flag);
};
};
void flagreturn()
{
int flag = team_int(player1->team);
flaginfo &f = flaginfos[flag];
if(f.flag)
{
f.flag->spawned = false;
f.ack = false;
addmsg(SV_FLAGRETURN, "ri", flag);
};
};
void flagscore()
{
int flag = team_opposite(team_int(player1->team));
flaginfo &f = flaginfos[flag];
f.ack = false;
addmsg(SV_FLAGSCORE, "ri", flag);
};
void flagreset()
{
int flag = team_opposite(team_int(player1->team));
flaginfo &f = flaginfos[flag];
if(f.state==CTFF_STOLEN && f.actor==player1)
{
f.flag->spawned = false;
f.state = CTFF_INBASE;
f.ack = false;
addmsg(SV_FLAGRESET, "ri", flag);
};
};
// flag actions from the net
void flagstolen(int flag, int action, playerent *actor)
{
if(actor)
{
flaginfo &f = flaginfos[flag];
f.actor = actor;
f.flag->spawned = false;
f.ack = true;
flagmsg(flag, action);
};
};
void flagdropped(int flag, int action, short x, short y, short z)
{
flaginfo &f = flaginfos[flag];
sqr *dropplace = S_SECURE(x, y);
if(!dropplace) return;
z -= 4;
float floor = (float) dropplace->floor;
if(z > hdr.waterlevel) // above water
{
if(floor < hdr.waterlevel) z = hdr.waterlevel; // avoid dropping into water
else z = (short) floor;
};
f.flag->x = x;
f.flag->y = y;
f.flag->z = z;
f.flag->spawned = true;
f.ack = true;
flagmsg(flag, action);
};
void flaginbase(int flag, int action, playerent *actor)
{
flaginfo &f = flaginfos[flag];
if(actor) f.actor = actor;
f.flag->x = (ushort) f.originalpos.x;
f.flag->y = (ushort) f.originalpos.y;
f.flag->z = (ushort) f.originalpos.z;
f.flag->spawned = true;
f.ack = true;
flagmsg(flag, action);
};
// console and audio feedback
void flagmsg(int flag, int action)
{
flaginfo &f = flaginfos[flag];
if(!f.actor || !f.ack) return;
bool ownflag = flag == team_int(player1->team);
bool own = flag == team_int(player1->team);
switch(action)
{
case SV_FLAGPICKUP:
{
playsound(S_FLAGPICKUP);
if(f.actor==player1) conoutf("\f2you got the enemy flag");
else conoutf("\f2%s got %s flag", f.actor->name, (ownflag ? "your": "the enemy"));
else conoutf("\f2%s got %s flag", f.actor->name, (own ? "your": "the enemy"));
break;
};
case SV_FLAGDROP:
{
playsound(S_FLAGDROP);
if(f.actor==player1) conoutf("you lost the flag");
else conoutf("\f2%s lost %s flag", f.actor->name, (ownflag ? "your" : "the enemy"));
else conoutf("\f2%s lost %s flag", f.actor->name, (own ? "your" : "the enemy"));
break;
};
case SV_FLAGRETURN:
{
playsound(S_FLAGRETURN);
if(f.actor==player1) conoutf("you returned your flag");
else conoutf("\f2%s returned %s flag", f.actor->name, (ownflag ? "your" : "the enemy"));
else conoutf("\f2%s returned %s flag", f.actor->name, (own ? "your" : "the enemy"));
break;
};
case SV_FLAGSCORE:
@@ -750,7 +646,7 @@ void flagmsg(int flag, int action)
conoutf("\f2you scored");
addmsg(SV_FLAGS, "ri", ++player1->flagscore);
}
else conoutf("\f2%s scored for %s team", f.actor->name, (ownflag ? "the enemy" : "your"));
else conoutf("\f2%s scored for %s team", f.actor->name, (own ? "the enemy" : "your"));
break;
};
case SV_FLAGRESET:
@@ -763,6 +659,8 @@ void flagmsg(int flag, int action)
};
};
// server administration
void setmaster(char *claim, char *password)
{
int c = atoi(claim);
@@ -786,14 +684,12 @@ void kick(int player) { mastercommand(MCMD_KICK, player); };
void ban(int player) { mastercommand(MCMD_BAN, player); };
void removebans() { mastercommand(MCMD_REMBANS, 0); };
void autoteam(int enable) { mastercommand(MCMD_AUTOTEAM, enable); };
void shuffle() { mastercommand(MCMD_SHUFFLETEAMS, 0); };
COMMAND(setmaster, ARG_2STR);
COMMAND(kick, ARG_1INT);
COMMAND(ban, ARG_1INT);
COMMAND(removebans, ARG_NONE);
COMMAND(autoteam, ARG_1INT);
COMMAND(shuffle, ARG_NONE);
struct mline { string cmd; };
static vector<mline> mlines;
+35 -6
View File
@@ -146,8 +146,10 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
changemapserv(text, getint(p));
if(joining && m_arena)
{
player1->state = CS_DEAD;
showscores(true);
/* TESTME
player1->state = CS_DEAD;
showscores(true);*/
playerdeath(player1);
};
mapchanged = true;
break;
@@ -261,6 +263,11 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
{
frags = -1;
conoutf("you fragged a teammate (%s)", d->name);
if(m_ctf)
{
flaginfo &flag = flaginfos[team_opposite(team_int(d->team))];
if(flag.state == CTFF_STOLEN && flag.actor == d) playerdeath(player1); // punish for ctf TK
};
}
else
{
@@ -459,9 +466,9 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
case SV_MASTERINFO:
{
loopv(players) { players[i]->ismaster = false; }
int m = getint(p);
if(m == -1) loopv(players) { players[i]->ismaster = false; }
else
if(m != -1)
{
playerent *pl = (m == getclientnum() ? player1 : getclient(m));
if(pl)
@@ -473,6 +480,29 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
break;
};
case SV_MASTERCMD:
{
int cmd = getint(p), arg = getint(p);
switch(cmd)
{
case MCMD_KICK:
case MCMD_BAN:
{
playerent *pl = (arg == getclientnum() ? NULL : getclient(arg));
if(pl) conoutf("%s has been %s", pl->name, cmd == MCMD_KICK ? "kicked" : "banned");
break;
}
case MCMD_REMBANS:
conoutf("bans removed");
break;
case MCMD_MASTERMODE:
conoutf("mastermode set to %i", arg);
break;
};
break;
};
case SV_FORCETEAM:
{
changeteam(getint(p));
@@ -481,8 +511,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
case SV_AUTOTEAM:
{
autoteambalance = getint(p) == 1;
conoutf("autoteam is %s", autoteambalance ? "enabled" : "disabled");
conoutf("autoteam is %s", (autoteambalance = getint(p) == 1) ? "enabled" : "disabled");
break;
};
+2 -1
View File
@@ -45,8 +45,9 @@ void toggleedit()
{
resettagareas(); // clear trigger areas to allow them to be edited
player1->health = 100;
//put call to clear/restar gamemode
//put call to clear/restart gamemode
projreset();
player1->attacking = false;
};
keyrepeat(editmode);
selset = false;
+87 -3
View File
@@ -38,12 +38,11 @@ void renderentities()
if(!&mmi) continue;
rendermodel(mmi.name, ANIM_MAPMODEL|ANIM_LOOP, e.attr4, mmi.rad ? (float)mmi.rad : 1.1f, e.x, (float)S(e.x, e.y)->floor+mmi.zoff+e.attr3, e.y, (float)((e.attr1+7)-(e.attr1+7)%15), 0, 10.0f);
}
else if(e.type==CTF_FLAG && m_ctf) // EDIT: AH
else if(m_ctf && e.type==CTF_FLAG) // EDIT: AH
{
flaginfo &f = flaginfos[e.attr2];
if(f.state==CTFF_STOLEN && f.actor)
if(f.state==CTFF_STOLEN && f.actor == player1)
{
if(f.actor == player1) continue;
s_sprintfd(path)("pickups/flags/small_%s", team_string(e.attr2));
rendermodel(path, ANIM_FLAG|ANIM_START, 0, 1.1f, f.actor->o.x, f.actor->o.z+0.3f+(sinf(lastmillis/100.0f)+1)/10, f.actor->o.y, lastmillis/2.5f, 0, 120.0f);
}
@@ -347,3 +346,88 @@ bool intersect(entity *e, vec &from, vec &to, vec *end) // if lineseg hits entit
return false;
};
// End add by Ricks
// ctf flag actions done by the local player
void flagpickup()
{
flaginfo &f = flaginfos[team_opposite(team_int(player1->team))];
f.flag->spawned = false;
f.state = CTFF_STOLEN;
f.actor = player1; // do this although we don't know if we picked the flag to avoid getting it after a possible respawn
f.ack = false;
addmsg(SV_FLAGPICKUP, "ri", f.team);
};
void tryflagdrop()
{
flaginfo &f = flaginfos[team_opposite(team_int(player1->team))];
if(f.state==CTFF_STOLEN && f.actor==player1)
{
f.flag->spawned = false;
f.state = CTFF_DROPPED;
f.ack = false;
addmsg(SV_FLAGDROP, "ri", f.team);
};
};
void flagreturn()
{
flaginfo &f = flaginfos[team_int(player1->team)];
f.flag->spawned = false;
f.ack = false;
addmsg(SV_FLAGRETURN, "ri", f.team);
};
void flagscore()
{
flaginfo &f = flaginfos[team_opposite(team_int(player1->team))];
f.ack = false;
addmsg(SV_FLAGSCORE, "ri", f.team);
};
// flag actions from the net
void flagstolen(int flag, int action, playerent *actor)
{
if(!actor) return;
flaginfo &f = flaginfos[flag];
f.actor = actor;
f.flag->spawned = false;
f.ack = true;
flagmsg(flag, action);
};
void flagdropped(int flag, int action, short x, short y, short z)
{
flaginfo &f = flaginfos[flag];
sqr *dropplace = S_SECURE(x, y);
if(!dropplace) return;
z -= 4;
float floor = (float) dropplace->floor;
if(z > hdr.waterlevel) // above water
{
if(floor < hdr.waterlevel) z = hdr.waterlevel; // avoid dropping into water
else z = (short) floor;
};
f.flag->x = x;
f.flag->y = y;
f.flag->z = z;
f.flag->spawned = true;
f.ack = true;
flagmsg(flag, action);
};
void flaginbase(int flag, int action, playerent *actor)
{
flaginfo &f = flaginfos[flag];
if(actor) f.actor = actor;
f.flag->x = (ushort) f.originalpos.x;
f.flag->y = (ushort) f.originalpos.y;
f.flag->z = (ushort) f.originalpos.z;
f.flag->spawned = true;
f.ack = true;
flagmsg(flag, action);
};
+6 -5
View File
@@ -32,9 +32,9 @@ enum { GUN_KNIFE = 0, GUN_PISTOL, GUN_SHOTGUN, GUN_SUBGUN, GUN_SNIPER, GUN_ASSAU
#define isteam(a,b) (m_teammode && strcmp(a, b)==0)
#define TEAM_CLA 0 //
#define TEAM_RVSF 1 //
// rb means red/blue
#define TEAM_CLA 0
#define TEAM_RVSF 1
#define team_valid(t) (!strcmp(t, "RVSF") || !strcmp(t, "CLA"))
#define team_string(t) ((t) ? "RVSF" : "CLA")
#define team_int(t) (strcmp((t), "CLA") == 0 ? TEAM_CLA : TEAM_RVSF)
#define team_opposite(o) ((o) == TEAM_CLA ? TEAM_RVSF : TEAM_CLA)
@@ -224,11 +224,12 @@ enum { CTFF_INBASE = 0, CTFF_STOLEN, CTFF_DROPPED };
struct flaginfo
{
int team;
entity *flag;
playerent *actor;
vec originalpos;
int state; // one of the types above
bool ack; // is the data ack'd ?
int state; // one of CTFF_*
bool ack; // data is ackd
flaginfo() : flag(0), actor(0), state(CTFF_INBASE), ack(false) {};
};
+1 -1
View File
@@ -24,7 +24,7 @@ enum
SV_CLIENT,
};
enum { MCMD_KICK = 0, MCMD_BAN, MCMD_REMBANS, MCMD_MASTERMODE, MCMD_AUTOTEAM, MCMD_SHUFFLETEAMS };
enum { MCMD_KICK = 0, MCMD_BAN, MCMD_REMBANS, MCMD_MASTERMODE, MCMD_AUTOTEAM };
#define DMF 16.0f
#define DAF 1.0f
+1
View File
@@ -98,6 +98,7 @@ extern void updateworld(int curtime, int lastmillis);
extern void startmap(char *name);
extern void changemap(char *name);
extern void initclient();
extern void playerdeath(playerent *pl);
extern void spawnplayer(playerent *d);
extern void selfdamage(int damage, int actor, playerent *act, bool gib = false, playerent *pl = player1);
extern playerent *newplayerent();
+1 -1
View File
@@ -452,7 +452,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
// big flag icon
flaginfo &f = flaginfos[team_opposite(team_int(player1->team))];
if(f.state==CTFF_STOLEN && f.actor == player1)
if(f.state==CTFF_STOLEN && f.actor == player1 && f.ack)
{
glPushMatrix();
glOrtho(0, VIRTW/2, VIRTH/2, 0, -1, 1);
+24 -34
View File
@@ -439,8 +439,22 @@ void resetvotes()
loopv(clients) clients[i]->mapvote[0] = 0;
};
void shuffleteams()
{
int numplayers = numclients();
int teamsize[2] = {0, 0};
loopv(clients) if(clients[i]->type!=ST_EMPTY)
{
int team = rnd(2);
if(teamsize[team] > numplayers/2) team = team_opposite(team);
sendf(i, 1, "rii", SV_FORCETEAM, team);
teamsize[team]++;
};
};
void resetmap(const char *newname, int newmode, int newtime = -1, bool notify = true)
{
bool lastteammode = m_teammode;
smode = newmode;
minremain = newtime >= 0 ? newtime : (m_teammode ? 15 : 10);
s_strcpy(smapname, newname);
@@ -454,6 +468,7 @@ void resetmap(const char *newname, int newmode, int newtime = -1, bool notify =
resetscores();
ctfreset();
if(notify) sendf(-1, 1, "risi", SV_MAPCHANGE, smapname, smode);
if(m_teammode && !lastteammode) shuffleteams();
};
void nextcfgset(bool notify = true) // load next maprotation set
@@ -514,19 +529,6 @@ bool isbanned(int cn)
return false;
};
void shuffleteams()
{
int numplayers = numclients();
int teamsize[2] = {0, 0};
loopv(clients) if(clients[i]->type!=ST_EMPTY)
{
int team = rnd(2);
if(teamsize[team] > numplayers/2) team = team_opposite(team);
sendf(i, 1, "rii", SV_FORCETEAM, team);
teamsize[team]++;
};
};
int master()
{
loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->ismaster) return i;
@@ -555,57 +557,45 @@ void setmaster(int client, bool claim, char *pwd = NULL)
};
};
void mastercmd(int sender, int cmd, int a)
bool mastercmd(int sender, int cmd, int a)
{
if(!isdedicated) return;
if(clients[sender]->ismaster==false) return;
if(!isdedicated || clients[sender]->ismaster==false) return false;
switch(cmd)
{
case MCMD_KICK:
{
if(!valid_client(a)) return;
if(!valid_client(a)) return false;
disconnect_client(a, DISC_MKICK);
sendservmsg("player kicked");
break;
};
case MCMD_BAN:
{
if(!valid_client(a)) return;
if(!valid_client(a)) return false;
ban b = { clients[a]->peer->address, lastsec+20*60 };
bans.add(b);
disconnect_client(a, DISC_MBAN);
sendservmsg("player banned");
break;
};
case MCMD_REMBANS:
{
if(bans.length()) bans.setsize(0);
sendservmsg("bans removed");
break;
};
case MCMD_MASTERMODE:
{
if(a < 0 || a >= MM_NUM) return;
if(a < 0 || a >= MM_NUM) return false;
mastermode = a;
s_sprintfd(msg)("mastermode set to %i", mastermode);
sendservmsg(msg);
break;
};
case MCMD_AUTOTEAM:
{
if(a < 0 || a > 1) return;
autoteam = a == 1;
if(a < 0 || a > 1) return false;
if((autoteam = a) == 1 && m_teammode) shuffleteams();
sendf(-1, 1, "rii", SV_AUTOTEAM, a);
break;
};
case MCMD_SHUFFLETEAMS:
{
if(!m_teammode) return;
shuffleteams();
sendservmsg("teams were shuffled");
break;
};
};
return true;
};
int checktype(int type, client *cl)
@@ -833,7 +823,7 @@ void process(ENetPacket *packet, int sender, int chan) // sender may be -1
{
int cmd = getint(p);
int arg = getint(p);
mastercmd(sender, cmd, arg);
if(mastercmd(sender, cmd, arg) && cmd != MCMD_AUTOTEAM) QUEUE_MSG;
break;
};
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