some comment-replies to Brahma :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5259 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -627,9 +627,9 @@ bool load_world(char *mname) // still supports all map formats that have
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if(f) delete f;
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c2skeepalive();
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int cwx, cwy;
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loopi(7) mapdims[i] = 0;
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loopi(7) mapdims[i] = 0; // this is not needed Brahma - see code below - it's basically a good thing, but the code clearly will not fail w/o it.
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loopk(4) mapdims[k] = k < 2 ? ssize : 0;
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loopk(cubicsize) // FIXME // it is really necessary to loop again?
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loopk(cubicsize) // FIXME // it is really necessary to loop again? // yes it, basically, is
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{
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switch(world[k].type)
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{
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@@ -650,9 +650,12 @@ bool load_world(char *mname) // still supports all map formats that have
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}
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}
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loopk(2) mapdims[k+4] = mapdims[k+2] - mapdims[k];
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/* the results of this function do not make sense:
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/*
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the results of this function do not make sense:
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ac_desert: 070:070 - 185:185 : maxW 115 maxH 115 : Area 10216
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ac_douze: 075:067 - 187:189 : maxW 112 maxH 122 : Area 9926 */
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ac_douze: 075:067 - 187:189 : maxW 112 maxH 122 : Area 9926
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what exactly is nonsensical about them? the area is all non-SOLID cubes.
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*/
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int *mapll;
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mapll = new int[ssize]; // for testing
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loopj(ssize)
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