cleanup config files

* moved compatibility.cfg and autosave.cfg to config/opt/
* firstrun.cfg merged into defaults.cfg

DOCREF compatibilitymode alive currole curmode getclientmode curteam
DOCREF findpn pstat_score orderscorecolumns
This commit is contained in:
ac-stef
2016-08-15 11:52:49 +02:00
committed by aurhat
parent 6a151001f4
commit 158a33caed
10 changed files with 79 additions and 90 deletions
+20
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@@ -12,3 +12,23 @@ setfont default // Choose your font
gfxqualityalias = 3 // Default GFX is medium.
soundqualityalias = 3 // Default sound is best.
menuBotGameLength = 15
// executed at first run, don't change
const delayed_firstrun [
music "pingpong/Ping_Pong_-_Kamikadze.ogg" 89000 [ ] // 90 secs, fade
new_gfx_quality 3
echo Welcome to AssaultCube
echo Developed by'Rabid Viper Productions'
echo []
echo Use the below menu to change some necessary settings...
echo []
echo Further help & information can be found in your README which is inside your AssaultCube directory.
showmenu [QUICK setup]
]
mapstartonce = [ sleep 1000 delayed_firstrun ]
-20
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@@ -1,20 +0,0 @@
// executed at first run, don't change
persistidents 0
const delayed_firstrun [
music "pingpong/Ping_Pong_-_Kamikadze.ogg" 89000 [ ] // 90 secs, fade
new_gfx_quality 3
echo Welcome to AssaultCube
echo Developed by'Rabid Viper Productions'
echo []
echo Use the below menu to change some necessary settings...
echo []
echo Further help & information can be found in your README which is inside your AssaultCube directory.
showmenu [QUICK setup]
]
sleep 1000 delayed_firstrun
persistidents 1
+1 -5
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@@ -490,16 +490,12 @@ menuitemslider "Blue pigment: " 1 255 "$bluew" 5 [] [ bluew = $arg1 ]
menuitem "" -1
menuitem "\f2\t\t [ OK ]" [ watercolour $redw $greenw $bluew ]
showedBAKinfo = 0
newmenu [Editing settings]
menuitemslider "Grid/Selection style: " 0 1 "$oldselstyle" 1 [triangles "squares (default)"] [ oldselstyle $arg1 ]
menuitemcheckbox "Show mapmodel clippings: " "$showmodelclipping" [ showmodelclipping $arg1 ]
menuitemcheckbox "Show all playerstarts: " "$showplayerstarts" [ showplayerstarts $arg1 ]
menuitemslider "Fly speeds multiplier: " 1 5 "$flyspeed" 1 [] [ flyspeed $arg1 ]
menuitemcheckbox "Enable auto save map: " "$autosavemap" [ autosavemap = $arg1 ]
menuitemslider "Time between auto saves (in minutes): " 2 60 "(div $timeBetAutoSaves 60000)" 1 [] [ timeBetAutoSaves = (* $arg1 60000) ]
menuitemtextinput "Make a map backup (.BAK) every: " "$numAutoSaveBackups" [ numAutoSaveBackups = $arg1 ] [ if (! $showedBAKinfo) [ echo This setting effects the number of autosavemaps between making a map backup file. "(.BAK)"; showedBAKinfo = 1 ] ] 4
// opt/autosave.cfg may add some entries
// deleted entities
newmenu "deleted entities"
-1
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@@ -474,7 +474,6 @@ menuitemslider [Screenshot type: ] 0 5 __getscreenshottype 1 $__screenshottypes
menuitemslider [Console size: ] 0 20 "$consize" 1 [] [ consize $arg1 ]
menuitemslider [Font type: ] 0 2 "$__fontsetting" 1 [Default Serif Monospace] [ if (= $arg1 1) [ setfont serif ] [ if (= $arg1 2) [ setfont mono ] [ setfont default ] ] ]
menuitemslider [Mini-map background style: ] 0 2 "$showmapbackdrop" 1 ["Fully Transparent" Black White/Transparent] [ showmapbackdrop $arg1 ]
menuitemcheckbox [Enable compatibility with older cubescripts: ] "$compatibilitymode" [ compatibilitymode $arg1; echo (c 3) This setting requires a restart to take effect. ]
menuitemslider [Menu map file sort order: ] 0 (- (listlen (listoptions menufilesortorders)) 1) "$menufilesort_cgz" 1 (listoptions menufilesortorders) [menufilesort_cgz = $arg1]
menuitemslider [Menu demo file sort order: ] 0 (- (listlen (listoptions menufilesortorders)) 1) "$menufilesort_dmo" 1 (listoptions menufilesortorders) [menufilesort_dmo = $arg1]
@@ -1,3 +1,6 @@
// old autosave system (superseded by autosaved xmaps)
// (write "load_autosave" into your autoexec.cfg to load)
persistidents 0
checkinit mapstartalways [numAutoSaves = 0; autoSaveCheck]
@@ -29,4 +32,12 @@ const doAutoSave [
autoSaveCheck
]
showedBAKinfo = 0
// amend settings menu
newmenu [Editing settings]
menuitemcheckbox "Enable auto save map: " "$autosavemap" [ autosavemap = $arg1 ]
menuitemslider "Time between auto saves (in minutes): " 2 60 "(div $timeBetAutoSaves 60000)" 1 [] [ timeBetAutoSaves = (* $arg1 60000) ]
menuitemtextinput "Make a map backup (.BAK) every: " "$numAutoSaveBackups" [ numAutoSaveBackups = $arg1 ] [ if (! $showedBAKinfo) [ echo This setting effects the number of autosavemaps between making a map backup file. "(.BAK)"; showedBAKinfo = 1 ] ] 4
persistidents 1
@@ -1,41 +1,42 @@
// Makes old cubescripts compatible with newer versions of the game
persistidents 0
const alive [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 alive) ] [ result (player1 alive) ] ]
const currole [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 role) ] [ result (player1 role) ] ]
const curmode [ result $gamemode ]
const getclientmode [ result $gamemode ]
const curteam [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 team) ] [ result (player1 team) ] ]
const findpn [ if (isclient $arg1) [ result (player $arg1 name) ] [ result [] ] ]
const isSpect [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 spect) ] [ result (player1 spect) ] ]
const pstat_score [
if (isclient $arg1) [
result (concat (player $arg1 flags) (player $arg1 frags) (player $arg1 deaths) (player $arg1 points) (player $arg1 team) (player $arg1 tks) (player $arg1 name))
] [ result (concat [0 0 0 0 -1 0] (addpunct)) ]
]
const orderscorecolumns [
if (= $arg1 1) [
sc_clientnum 0;
sc_name 1;
sc_flags 2;
sc_frags 3;
sc_deaths 4;
sc_score 5;
sc_lag 6;
sc_ratio -1;
] [
sc_flags 0;
sc_frags 1;
sc_deaths 2;
sc_ratio -1;
sc_score 4;
sc_lag 5;
sc_clientnum 6;
sc_name 7;
]
]
persistidents 1
// Makes very old cubescripts compatible with newer versions of the game
// (write "load_compatibility" into your autoexec.cfg to load)
persistidents 0
const alive [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 alive) ] [ result (player1 alive) ] ]
const currole [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 role) ] [ result (player1 role) ] ]
const curmode [ result $gamemode ]
const getclientmode [ result $gamemode ]
const curteam [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 team) ] [ result (player1 team) ] ]
const findpn [ if (isclient $arg1) [ result (player $arg1 name) ] [ result [] ] ]
const isSpect [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 spect) ] [ result (player1 spect) ] ]
const pstat_score [
if (isclient $arg1) [
result (concat (player $arg1 flags) (player $arg1 frags) (player $arg1 deaths) (player $arg1 points) (player $arg1 team) (player $arg1 tks) (player $arg1 name))
] [ result (concat [0 0 0 0 -1 0] (addpunct)) ]
]
const orderscorecolumns [
if (= $arg1 1) [
sc_clientnum 0;
sc_name 1;
sc_flags 2;
sc_frags 3;
sc_deaths 4;
sc_score 5;
sc_lag 6;
sc_ratio -1;
] [
sc_flags 0;
sc_frags 1;
sc_deaths 2;
sc_ratio -1;
sc_score 4;
sc_lag 5;
sc_clientnum 6;
sc_name 7;
]
]
persistidents 1
+3 -4
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@@ -504,11 +504,10 @@ const applygamma [
addOnLoadAlways applygamma
// get optional scripts on demand
tempalias load_survival [ run opt/survival ; alias load_survival [] ]
tempalias load_autosave [ run opt/autosave ; alias load_autosave [] ]
tempalias load_compatibility [ run opt/compatibility ; alias load_compatibility [] ]
tempalias load_survival [ load_compatibility ; run opt/survival ; alias load_survival [] ]
tempalias load_parsestring [ run opt/parsestring ; alias load_parsestring [] ]
tempalias load_faq [ run opt/faq ; alias load_faq [] ]
// Execute other .cfgs/scripts.
run autosave
persistidents 1
-8
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@@ -1162,14 +1162,6 @@ void startmap(const char *name, bool reset, bool norespawn) // called just aft
loopv(gmdescs) if(gmdescs[i].mode == gamemode) conoutf("\f1%s", gmdescs[i].desc);
}
// run once
if(firstrun)
{
per_idents = false;
execfile("config/firstrun.cfg");
per_idents = true;
firstrun = false;
}
// execute mapstart event once
const char *mapstartonce = getalias("mapstartonce");
if(mapstartonce && mapstartonce[0])
+1 -10
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@@ -897,7 +897,7 @@ void checkinput()
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
VARF(paused, 0, 0, 1, if(multiplayer()) paused = 0);
bool firstrun = false, inmainloop = false;
bool inmainloop = false;
static int clockrealbase = 0, clockvirtbase = 0;
static void clockreset() { clockrealbase = SDL_GetTicks(); clockvirtbase = totalmillis; }
VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
@@ -1064,8 +1064,6 @@ void initclientlog() // rotate old logfiles and create new one
DELETEP(bootclientlog);
}
VARP(compatibilitymode, 0, 1, 1); // FIXME : find a better place to put this ?
int main(int argc, char **argv)
{
ASSERT((GMMASK__BOT ^ GMMASK__MP ^ GMMASK__TEAM ^ GMMASK__FFA ^ GMMASK__TEAMSPAWN ^ GMMASK__FFASPAWN) == GMMASK__ALL);
@@ -1297,16 +1295,9 @@ int main(int argc, char **argv)
if(!execfile("config/saved.cfg"))
{
exec("config/defaults.cfg");
firstrun = true;
}
autostartscripts("_aftersaved_");
exechook(HOOK_SP_MP, "afterinit", "");
if(compatibilitymode)
{
per_idents = false;
exec("config/compatibility.cfg"); // exec after saved.cfg to get "compatibilitymode", but before user scripts..
per_idents = true;
}
autostartscripts(""); // all remaining scripts
execfile("config/autoexec.cfg");
execfile("config/auth.cfg");
+1 -1
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@@ -585,7 +585,7 @@ extern int colorbits, depthbits, stencilbits;
extern void keyrepeat(bool on);
extern bool interceptkey(int sym);
extern bool firstrun, inmainloop;
extern bool inmainloop;
enum
{