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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -88,7 +88,7 @@ itemstat itemstats[] =
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{14, 28, 21, S_ITEMAMMO}, //shotgun
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{60, 90, 90, S_ITEMAMMO}, //subgun
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{10, 20, 15, S_ITEMAMMO}, //sniper
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{40, 60, 60, S_ITEMAMMO}, //assault
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{24, 60, 60, S_ITEMAMMO}, //assault
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{2, 0, 2, S_ITEMAMMO}, //grenade
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{33, 100, 100, S_ITEMHEALTH}, //health
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{50, 100, 100, S_ITEMARMOUR}, //armour
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@@ -16,7 +16,7 @@ guninfo guns[NUMGUNS] =
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{ S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, false, "shotgun" }, //reload time is for 1 shell from 7 too powerful to 6
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{ S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 70, 15, 30, 1, 2, true, "subgun" },
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{ S_SNIPER, S_RSNIPER, 1950, 1500, 85, 0, 0, 60, 50, 5, 4, 4, false, "sniper" },
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{ S_ASSAULT, S_RASSAULT, 2000, 130, 25, 0, 0, 20, 40, 15, 0, 2, false, "assault" }, //recoil was 44
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{ S_ASSAULT, S_RASSAULT, 2000, 130, 25, 0, 0, 20, 40, 12, 0, 2, true, "assault" }, //recoil was 44
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{ S_NULL, S_NULL, 1000, 1200, 150, 20, 6, 1, 1, 1, 3, 1, false, "grenade" },
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};
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@@ -621,7 +621,6 @@ void shoot(playerent *d, vec &targ)
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if(d->gunselect!=GUN_KNIFE && !hasammo(d)) { d->shots = 0; return; };
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if(guns[d->gunselect].isauto) d->shots++;
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else if(d->gunselect == GUN_ASSAULT) { if(++d->shots >= 2) d->attacking = false; }
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else d->attacking = false;
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if(d->gunselect==GUN_PISTOL && d->akimbo)
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