equiptransparency 0||1 - enables transparent items.png - code adapted from SKB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -7,15 +7,22 @@ void drawicon(Texture *tex, float x, float y, float s, int col, int row, float t
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if(tex && tex->xs == tex->ys) quad(tex->id, x, y, s, ts*col, ts*row, ts);
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}
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VARP(equiptransparency, 0, 0, 1);
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void drawequipicon(float x, float y, int col, int row, float blend)
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{
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static Texture *tex = NULL;
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if(!tex) tex = textureload("packages/misc/items.png", 4);
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if(tex)
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{
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if(blend) glEnable(GL_BLEND);
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if(blend||equiptransparency) glEnable(GL_BLEND);
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if(equiptransparency)
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ub(255, 255, 255, 255);
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}
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drawicon(tex, x, y, 120, col, row, 1/4.0f);
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if(blend) glDisable(GL_BLEND);
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if(blend||equiptransparency) glDisable(GL_BLEND);
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}
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}
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