added doc for missing cur* commands

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3067 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2008-10-16 16:38:05 +00:00
parent ca0c49a3ce
commit 18f8951005
+105 -1
View File
@@ -723,6 +723,67 @@
<argument token="A" description="" valueNotes="value" />
</arguments>
</command>
<command name="curmap">
<description>Returns the current map being played.</description>
<remarks>
<remark>If you pass it a non-zero value, the result will be path-less.</remark>
</remarks>
<arguments>
<argument token="I" description="clean" valueNotes="0, 1" />
</arguments>
<examples>
<example>
<code>
<![CDATA[
echo playing: (curmap) vote for: (curmap 1)
]]>
</code>
<explanation>
output: playing maps/ac_complex vote for: ac_complex
</explanation>
</example>
</examples>
<references>
<identifierReference identifier="curmode"/>
<identifierReference identifier="map"/>
<identifierReference identifier="mode"/>
</references>
</command>
<command name="curmode">
<description>Returns the mode number for the current game.</description>
<references>
<identifierReference identifier="curmap"/>
<identifierReference identifier="map"/>
<identifierReference identifier="mode"/>
</references>
</command>
<command name="curprimary">
<description>Returns the weapon-index the local player currently has selected as primary.</description>
<remarks>
<remark>This is not the same as curweapon - which could be a grenade or the knife.</remark>
</remarks>
<references>
<identifierReference identifier="nextprimary"/>
<identifierReference identifier="curweapon"/>
<identifierReference identifier="prevweapon"/>
<identifierReference identifier="weapon"/>
<identifierReference identifier="magcontent"/>
<identifierReference identifier="magreserve"/>
</references>
</command>
<command name="currole">
<description>Returns 1 if the local player has admin privileges, 0 otherwise.</description>
<references>
<identifierReference identifier="setadmin"/>
<identifierReference identifier="connectadmin"/>
</references>
</command>
<command name="curserver">
<description>Returns information on the current server - if you're connected to one.</description>
<remarks>
@@ -733,9 +794,30 @@
<arguments>
<argument token="I" description="info" valueNotes="0, 1, 2, 3 or 4" />
</arguments>
</command>
<command name="curteam">
<description>Returns 1 if the local player is on the RVSF team, 0 if on CLA.</description>
<references>
<identifierReference identifier="team"/>
<identifierReference identifier="skin"/>
</references>
</command>
<command name="map">
<command name="curweapon">
<description>Returns the weapon-index the local player is currently holding.</description>
<references>
<identifierReference identifier="curprimary"/>
<identifierReference identifier="nextprimary"/>
<identifierReference identifier="prevweapon"/>
<identifierReference identifier="weapon"/>
<identifierReference identifier="magcontent"/>
<identifierReference identifier="magreserve"/>
</references>
</command>
<command name="map">
<description>Loads up a map in the gamemode set previously by the 'mode' command.</description>
<remarks>
<remark>
@@ -875,6 +957,7 @@
</example>
</examples>
<references>
<identifierReference identifier="currole"/>
<identifierReference identifier="connect"/>
</references>
<arguments>
@@ -929,15 +1012,36 @@
</command>
<command name="magcontent">
<description>Returns contents of current magazine.</description>
<remarks>
<remark>A knife will always return 1.</remark>
<remark>Weapons that aren't available will return -1.</remark>
</remarks>
<arguments>
<argument token="N" description="the weapon number" valueNotes="0 (knife), 1 (pistol), 2 (shotgun), 3 (sub), 4 (sniper), 5 (assault), 6 (grenades)"/>
</arguments>
<references>
<identifierReference identifier="curweapon"/>
<identifierReference identifier="curprimary"/>
<identifierReference identifier="nextprimary"/>
<identifierReference identifier="prevweapon"/>
<identifierReference identifier="weapon"/>
<identifierReference identifier="magreserve"/>
</references>
</command>
<command name="magreserve">
<description>Returns contents of magazine reserve.</description>
<arguments>
<argument token="N" description="the weapon number" valueNotes="0 (knife), 1 (pistol), 2 (shotgun), 3 (sub), 4 (sniper), 5 (assault), 6 (grenades)"/>
</arguments>
<references>
<identifierReference identifier="curweapon"/>
<identifierReference identifier="curprimary"/>
<identifierReference identifier="nextprimary"/>
<identifierReference identifier="prevweapon"/>
<identifierReference identifier="weapon"/>
<identifierReference identifier="magcontent"/>
</references>
</command>
<command name="getmap">
<description>Retrieves the last map that was sent to the server using 'sendmap'.</description>