maprot sanity checks; fatal() fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -2241,16 +2241,17 @@ int nextcfgset(bool notify = true, bool nochange = false) // load next maprotati
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int ccs = curcfgset;
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if(ccs >= 0 && ccs < csl) ccs += configsets[ccs].skiplines;
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configset *c = NULL;
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loopi(csl)
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loopi(3 * csl + 1)
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{
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ccs++;
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if(ccs >= csl || ccs < 0) ccs = 0;
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c = &configsets[ccs];
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if(n >= c->minplayer && (!c->maxplayer || n <= c->maxplayer))
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if((n >= c->minplayer || i >= csl) && (!c->maxplayer || n <= c->maxplayer || i >= 2 * csl))
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{
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if(getservermapstats(c->mapname)) break;
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else logline(ACLOG_INFO, "maprot error: map '%s' not found", c->mapname);
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}
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if(i >= 3 * csl) fatal("maprot unusable"); // not a single map in rotation can be found...
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}
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if(!nochange)
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{
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@@ -3771,7 +3772,7 @@ void serverslice(uint timeout) // main server update, called from cube main lo
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void cleanupserver()
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{
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if(serverhost) enet_host_destroy(serverhost);
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if(serverhost) { enet_host_destroy(serverhost); serverhost = NULL; }
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if(svcctrl)
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{
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svcctrl->stop();
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