make some editmode options persistent
keep values of showmodelclipping, showladderentities and showplayerstarts
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@@ -3,9 +3,9 @@
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#include "cube.h"
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VAR(showclips, 0, 1, 1);
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VAR(showmodelclipping, 0, 0, 1);
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VAR(showladderentities, 0, 0, 1);
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VAR(showplayerstarts, 0, 0, 1);
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VARP(showmodelclipping, 0, 0, 1);
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VARP(showladderentities, 0, 0, 1);
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VARP(showplayerstarts, 0, 0, 1);
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vector<entity> ents;
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vector<int> eh_ents; // edithide entities
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