redoing some whitespace fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-07-03 14:53:19 +00:00
parent fde070656d
commit 1b7948a205
3 changed files with 4 additions and 5 deletions
+2 -2
View File
@@ -416,8 +416,8 @@ void c2sinfo(playerent *d) // send update to the server
{
packetbuf p(MAXTRANS);
if(sendmapidenttoserver)
{ // new map
if(sendmapidenttoserver) // new map
{
spawnallitems();
p.reliable();
putint(p, SV_MAPIDENT);
+2 -1
View File
@@ -589,7 +589,8 @@ bool bad_map() // this function makes a pair with good_map from clients2c
bool tryrespawn()
{
if ( m_mp(gamemode) && bad_map() ) {
if ( m_mp(gamemode) && bad_map() )
{
hudoutf("This map is not supported in multiplayer. Read the docs about map quality/dimensions.");
}
else if(spawnpermission > SP_OK_NUM)
-2
View File
@@ -394,8 +394,6 @@ vec getradarpos()
void drawradar(playerent *p, int w, int h)
{
// vec center = showmap ? vec(ssize/2, ssize/2, 0) : p->o; int res = showmap ? ssize : radarres;
// improved center (for maps that don't use all worldspace)
int gdim = max(mapdims[4], mapdims[5]);
vec center = showmap ? vec(mapdims[0] + mapdims[4]/2, mapdims[1] + mapdims[5]/2, 0) : p->o;
int res = showmap ? gdim : radarres;