redoing some whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -416,8 +416,8 @@ void c2sinfo(playerent *d) // send update to the server
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{
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packetbuf p(MAXTRANS);
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if(sendmapidenttoserver)
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{ // new map
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if(sendmapidenttoserver) // new map
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{
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spawnallitems();
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p.reliable();
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putint(p, SV_MAPIDENT);
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